PR:BF2 v1.1.0.0 Changelog
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fourbot
- Posts: 5
- Joined: 2014-01-03 15:59
Re: PR:BF2 v1.1.0.0 Changelog
there are alot of bugs that came with this update please fix as quickly as possible,like mortars,no hideouts in insurgency,phone problem on kokan
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TheShaydeeOne
- Posts: 12
- Joined: 2012-08-16 22:12
Re: PR:BF2 v1.1.0.0 Changelog
Are the lightmap changes on Dovre to stop the Russians from practically glowing in the evening layer?
Any particular reasoning by swapping the BMPs out? I liked the pair of 2's
Any particular reasoning by swapping the BMPs out? I liked the pair of 2's


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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: PR:BF2 v1.1.0.0 Changelog
in case you encounter any bugs, visit the bug section and report them there:fourbot wrote:there are alot of bugs that came with this update please fix as quickly as possible,like mortars,no hideouts in insurgency,phone problem on kokan
PR:BF2 Bugs - Project Reality Forums
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WarEagle751
- Posts: 230
- Joined: 2013-01-19 20:23
Re: PR:BF2 v1.1.0.0 Changelog
Thanks Dev! Especially with the new SP levels for Black Gold
and of course everything else!!! 
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KaB
- Retired PR Developer
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IWI-GALIL.556FA
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BlazeItFeget
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Squirrel[STF]
- Posts: 121
- Joined: 2012-11-26 16:49
Re: PR:BF2 v1.1.0.0 Changelog
:')
Ok, ok. Which one of you Devs wants to be my first kiss of the new year?!?!?!? come on come on, you haz earned squirrelly kisses
<3
xD
Ok, ok. Which one of you Devs wants to be my first kiss of the new year?!?!?!? come on come on, you haz earned squirrelly kisses
<3
xD
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: PR:BF2 v1.1.0.0 Changelog
Wow. Small arms is exponentially more deadly. I actually use single shot mode now.

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jackthmp
- Posts: 4
- Joined: 2012-02-26 22:51
Re: PR:BF2 v1.1.0.0 Changelog
wtf bullets kill people now?
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obpmgmua
- Posts: 397
- Joined: 2013-05-19 20:51
Re: PR:BF2 v1.1.0.0 Changelog
I'm still not seeing anything that I like for Insurgency.
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: PR:BF2 v1.1.0.0 Changelog
You don't like the return of the RKG? That was a big one for me. Only other thing I would like to see is no vehicle respawns for blufor apc/ifv and up.obpmgmua wrote:I'm still not seeing anything that I like for Insurgency.
Last edited by Rabbit on 2014-01-03 18:41, edited 1 time in total.
AfSoccer "I just don't see the natural talent."

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PR0_SNIPE
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Alfa
- Posts: 28
- Joined: 2013-01-13 00:17
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PushMets
- Posts: 1
- Joined: 2013-04-06 16:12
Re: PR:BF2 v1.1.0.0 Changelog
When launching the game it says there's an update and it downloads the update but at 99% it is saying cannot verify file it is corrupt. Any reason for this ?
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crokojot
- Posts: 122
- Joined: 2008-01-05 00:10
Re: PR:BF2 v1.1.0.0 Changelog
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The Haminator
- Posts: 5
- Joined: 2008-01-06 00:01
Re: PR:BF2 v1.1.0.0 Changelog
Does this mean they'll do damage to infantry again? Please say yesUpdated SPG, RPG, and other hand-held AT weapons, to have increased splash damage.
- Mineral
- Retired PR Developer
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- Location: Belgium
Re: PR:BF2 v1.1.0.0 Changelog
Yes it does. Splash means it doesn't need a direct hit to damage, but in the area surrounding a point the weapon impact you will get hurt from it.The Haminator wrote:Does this mean they'll do damage to infantry again? Please say yes
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The Haminator
- Posts: 5
- Joined: 2008-01-06 00:01
Re: PR:BF2 v1.1.0.0 Changelog
Perfect, just as an RPG blowing up beside a person in reality would.Yes it does. Splash means it doesn't need a direct hit to damage, but in the area surrounding a point the weapon impact you will get hurt from it.
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Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
Re: PR:BF2 v1.1.0.0 Changelog
im kinda sad that no new maps have been added, but i thank you anyway for the optimizations !
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd




