PR:BF2 v1.1.0.0 Changelog

The changelogs for recently released Project Reality versions
fourbot
Posts: 5
Joined: 2014-01-03 15:59

Re: PR:BF2 v1.1.0.0 Changelog

Post by fourbot »

there are alot of bugs that came with this update please fix as quickly as possible,like mortars,no hideouts in insurgency,phone problem on kokan
TheShaydeeOne
Posts: 12
Joined: 2012-08-16 22:12

Re: PR:BF2 v1.1.0.0 Changelog

Post by TheShaydeeOne »

Are the lightmap changes on Dovre to stop the Russians from practically glowing in the evening layer?

Any particular reasoning by swapping the BMPs out? I liked the pair of 2's :o
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: PR:BF2 v1.1.0.0 Changelog

Post by K4on »

fourbot wrote:there are alot of bugs that came with this update please fix as quickly as possible,like mortars,no hideouts in insurgency,phone problem on kokan
in case you encounter any bugs, visit the bug section and report them there:
PR:BF2 Bugs - Project Reality Forums
WarEagle751
Posts: 230
Joined: 2013-01-19 20:23

Re: PR:BF2 v1.1.0.0 Changelog

Post by WarEagle751 »

Thanks Dev! Especially with the new SP levels for Black Gold :-D and of course everything else!!! ;-)
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KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: PR:BF2 v1.1.0.0 Changelog

Post by KaB »

Just got a CTD while playing on Dovre. I was hoping this was fixed :/
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: PR:BF2 v1.1.0.0 Changelog

Post by IWI-GALIL.556FA »

Very nice, and thank you very much!! :)

And now, we wait.....
BlazeItFeget
Posts: 19
Joined: 2013-12-25 00:04

Re: PR:BF2 v1.1.0.0 Changelog

Post by BlazeItFeget »

No new Syria Map ?
That's sad.
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Squirrel[STF]
Posts: 121
Joined: 2012-11-26 16:49

Re: PR:BF2 v1.1.0.0 Changelog

Post by Squirrel[STF] »

:')

Ok, ok. Which one of you Devs wants to be my first kiss of the new year?!?!?!? come on come on, you haz earned squirrelly kisses

<3

xD
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: PR:BF2 v1.1.0.0 Changelog

Post by Hunt3r »

Wow. Small arms is exponentially more deadly. I actually use single shot mode now.
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jackthmp
Posts: 4
Joined: 2012-02-26 22:51

Re: PR:BF2 v1.1.0.0 Changelog

Post by jackthmp »

wtf bullets kill people now?
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: PR:BF2 v1.1.0.0 Changelog

Post by obpmgmua »

I'm still not seeing anything that I like for Insurgency.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.1.0.0 Changelog

Post by Rabbit »

obpmgmua wrote:I'm still not seeing anything that I like for Insurgency.
You don't like the return of the RKG? That was a big one for me. Only other thing I would like to see is no vehicle respawns for blufor apc/ifv and up.
Last edited by Rabbit on 2014-01-03 18:41, edited 1 time in total.
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AfSoccer "I just don't see the natural talent."
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PR0_SNIPE
Posts: 149
Joined: 2013-06-29 13:08

Re: PR:BF2 v1.1.0.0 Changelog

Post by PR0_SNIPE »

Thanks!
You're hit and then hear the shot.
Alfa
Posts: 28
Joined: 2013-01-13 00:17

Re: PR:BF2 v1.1.0.0 Changelog

Post by Alfa »

I really, really, really hope that the performance has improved
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PushMets
Posts: 1
Joined: 2013-04-06 16:12

Re: PR:BF2 v1.1.0.0 Changelog

Post by PushMets »

When launching the game it says there's an update and it downloads the update but at 99% it is saying cannot verify file it is corrupt. Any reason for this ?
crokojot
Posts: 122
Joined: 2008-01-05 00:10

Re: PR:BF2 v1.1.0.0 Changelog

Post by crokojot »

:15_cheers ਹਰ ਤੁਹਾਨੂੰ ਦਿੱਤੀ ਸੀ !
The Haminator
Posts: 5
Joined: 2008-01-06 00:01

Re: PR:BF2 v1.1.0.0 Changelog

Post by The Haminator »

Updated SPG, RPG, and other hand-held AT weapons, to have increased splash damage.
Does this mean they'll do damage to infantry again? Please say yes
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.1.0.0 Changelog

Post by Mineral »

The Haminator wrote:Does this mean they'll do damage to infantry again? Please say yes
Yes it does. Splash means it doesn't need a direct hit to damage, but in the area surrounding a point the weapon impact you will get hurt from it.
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The Haminator
Posts: 5
Joined: 2008-01-06 00:01

Re: PR:BF2 v1.1.0.0 Changelog

Post by The Haminator »

Yes it does. Splash means it doesn't need a direct hit to damage, but in the area surrounding a point the weapon impact you will get hurt from it.
Perfect, just as an RPG blowing up beside a person in reality would. :) The reason I asked was because I wasn't sure if the mod uses different damage types and I thought maybe you's had just added to splash to damage for vehicles so near hits would do some more damage to vehicles or from further away.
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: PR:BF2 v1.1.0.0 Changelog

Post by Nugiman »

im kinda sad that no new maps have been added, but i thank you anyway for the optimizations !
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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