Somethings wrong with Albasrah
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Somethings wrong with Albasrah
Hey guys Somethings wrong with Albasrah. Its really really choppy. I done all the optimizing I could think of, even drop the quality to low and the level studders and jumps. I'm not the only one experiencing it.

"apcs, like dogs can't look up" - Dr2B Rudd
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HailBreaker
- Posts: 43
- Joined: 2005-12-27 23:46
Some info about AlBasrah.
http://realitymod.com/forum/showpost.ph ... ostcount=2
http://realitymod.com/forum/showpost.ph ... ostcount=2
Id guess you need alot of RAM.PR developers wrote:AlBasrah is a very demanding map from a system requirements perspective. Not sure if we can do anything about it cuz I can't afford to buy y'all RAM.
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
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Template
- Posts: 46
- Joined: 2006-07-10 20:06
It's kinda bothersome to turn down your setting because other maps work very well and settings can't be changed on fly. It takes minutes to change your settings and get back to the server. After Al Basrah you propably want to change settings back to where they were.
Finnish PR Community - IRC: #projectreality.fi @ QuakeNet
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luizinhuu
- Posts: 1294
- Joined: 2006-04-27 00:03
i turned down my settings and still, HARD lagging and swaping, couldn't play, couldn't have fun. you should NEVER demand a config this powerful from the community when in the past you've demanded a lot less powerful config. "The map demands 2gb ram". Ok, so nice playing, because i can't upgrade my pc, therefore, can't enjoy PR and all of its content
i have a 9600pro, 512ram and a Serial ATA HD. i always loaded every single map of PR very well. now i can't play on some of them. this excludes me from the servers and from the fun
these hardcore loading maps should be tweaked to be as smooth as Ghost Train or Al Fallujah, per example. these 2 are as smoothy as Muttrah, which loads on 20 seconds on my pc. Basrah took me 8 minutes to load offgame and some more 6 to actually start playing ingame -> NOT FUN
i have a 9600pro, 512ram and a Serial ATA HD. i always loaded every single map of PR very well. now i can't play on some of them. this excludes me from the servers and from the fun
these hardcore loading maps should be tweaked to be as smooth as Ghost Train or Al Fallujah, per example. these 2 are as smoothy as Muttrah, which loads on 20 seconds on my pc. Basrah took me 8 minutes to load offgame and some more 6 to actually start playing ingame -> NOT FUN
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
It's been over a year since BF2 released, and a while since the last PRM release also, now our mapmakers are trying to get the most of the BF2 engine. So, yes, requirements have gone up a little bit, sorry to say it but unfortunately that is how PC gaming rolls.
It is hard to make new, great maps without going a little crazy with statics and buildings when you make an urban setting. Would any of you buy that this was the toned down version of Basrah? When it was first released for beta it was unplayable for 95% of testers I'd say, and so everyone ran it on low, I got about 5mins of lag at the beginning of the map, took forever to load, the whole bit.
But, I got 2 more gigs of RAM (this just coincided with PR .40 release) and everything runs perfectly. You can get another gig for ~$100 and then two for ~$230, I know not everyone can do this, but even outside of PR, if you can, it's worth it.
It is hard to make new, great maps without going a little crazy with statics and buildings when you make an urban setting. Would any of you buy that this was the toned down version of Basrah? When it was first released for beta it was unplayable for 95% of testers I'd say, and so everyone ran it on low, I got about 5mins of lag at the beginning of the map, took forever to load, the whole bit.
But, I got 2 more gigs of RAM (this just coincided with PR .40 release) and everything runs perfectly. You can get another gig for ~$100 and then two for ~$230, I know not everyone can do this, but even outside of PR, if you can, it's worth it.

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DEDMON5811
- Posts: 867
- Joined: 2005-11-20 06:45
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Kitoro
- Posts: 121
- Joined: 2006-03-06 08:14
AMD 3800+ X2
2Gb of ram
7800GTX
runs all maps at 80 to 100 fps on full everything
can't run map haha>>? going to overclock my card for fun and see what happens
maybe I need new crzy ram from hell.
I might bye 1 more gig after christmas of crazy overclocking ram looks like my ram is 2 gigs of ddr 400. ddr2 would probally make my motherboard more happy.. I think it hates cheap ram.
2Gb of ram
7800GTX
runs all maps at 80 to 100 fps on full everything
can't run map haha>>? going to overclock my card for fun and see what happens
maybe I need new crzy ram from hell.
I might bye 1 more gig after christmas of crazy overclocking ram looks like my ram is 2 gigs of ddr 400. ddr2 would probally make my motherboard more happy.. I think it hates cheap ram.
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{GD}ODIE3
- Posts: 71
- Joined: 2005-08-19 21:57
I have a:
AMD FX-53
Nvidia 7600 GT [the over-clocked on from EVGA]
1 GB RAM
Asus A8N-SLI Premium
This map is completely unplayable with my current hardware. Heck once I am in the map it takes like 10~20 seconds before the Class selection will come up.
I know that my hardware is not this year current but its not that bad either. I even went with all low settings and still no go for this map.
Very sad since it does look like a nice map.
AMD FX-53
Nvidia 7600 GT [the over-clocked on from EVGA]
1 GB RAM
Asus A8N-SLI Premium
This map is completely unplayable with my current hardware. Heck once I am in the map it takes like 10~20 seconds before the Class selection will come up.
I know that my hardware is not this year current but its not that bad either. I even went with all low settings and still no go for this map.
Very sad since it does look like a nice map.
Last edited by {GD}ODIE3 on 2006-11-12 19:36, edited 1 time in total.
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BrokenArrow
- Retired PR Developer
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- Joined: 2005-06-07 18:54
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Boris
- Posts: 223
- Joined: 2006-11-11 22:18
Runs fine for me on an AMD 3000+ (2.2ghz) with 1250megs memory, though I'm running with all settings on low & 6x anti-aliasing.
I did notice I needed to enable my windows swapfile to play Al Basra though, whereas I've never needed to do that before (running vanilla BF2).
Memory issues aside the map seems a bit huge. Maybe it could be more interesting if the same details were placed on a map with half the ground size.
I did notice I needed to enable my windows swapfile to play Al Basra though, whereas I've never needed to do that before (running vanilla BF2).
Memory issues aside the map seems a bit huge. Maybe it could be more interesting if the same details were placed on a map with half the ground size.
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duckhunt
- Retired PR Developer
- Posts: 3314
- Joined: 2005-08-28 18:20
[/QUOTE]
I did notice I needed to enable my windows swapfile to play Al Basra though, whereas I've never needed to do that before (running vanilla BF2).[/QUOTE]
Whats windows swapfile? could help some people out.
[/QUOTE]
Memory issues aside the map seems a bit huge. Maybe it could be more interesting if the same details were placed on a map with half the ground size.[/QUOTE]
hehe, not gonna happen. When I fix the gameplay balance in the patch the whole map should be used to full potential. I will also add 32 and maybe 16 modes.
I did notice I needed to enable my windows swapfile to play Al Basra though, whereas I've never needed to do that before (running vanilla BF2).[/QUOTE]
Whats windows swapfile? could help some people out.
[/QUOTE]
Memory issues aside the map seems a bit huge. Maybe it could be more interesting if the same details were placed on a map with half the ground size.[/QUOTE]
hehe, not gonna happen. When I fix the gameplay balance in the patch the whole map should be used to full potential. I will also add 32 and maybe 16 modes.
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Downtown_two
- Posts: 1276
- Joined: 2006-06-19 11:59
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mdterp1987
- Posts: 224
- Joined: 2006-05-08 01:14
Windows swap file is virtual memory coming from your processor.
Also called the page file, it is a simulated type of RAM, that while not nearly as efficient as hardware RAM, can help out if you have extra processor power to spare.
You can manually change how much cpu to dedicate to this, though usually it will automatically come on when needed.
Also called the page file, it is a simulated type of RAM, that while not nearly as efficient as hardware RAM, can help out if you have extra processor power to spare.
You can manually change how much cpu to dedicate to this, though usually it will automatically come on when needed.

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Sealights
- Posts: 215
- Joined: 2006-05-13 18:46
Amazing map Duckhunt. Albarshra reminds me of some DC days. but I suffer ram problems like most of people I played with. I think it maybe the building mesh or some SF folders, but I think the lag is the main city. I will recomend you to sacrifice some buildings and some urban detail for performance issues, especially for flying planes and choppers. Players will not miss soo much detail over game play. think for the comunity and not for hardware.
Oh... and if you could bring the old skybox plaease!!! it looked way better before. thx
Oh... and if you could bring the old skybox plaease!!! it looked way better before. thx

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{GD}ODIE3
- Posts: 71
- Joined: 2005-08-19 21:57
Well, I updated to 2GB of memory. While I have only played offline all seems to be well now and that is with me going back to medium/1280x1024.
{GD}ODIE3 wrote:I have a:
AMD FX-53
Nvidia 7600 GT [the over-clocked on from EVGA]
1 GB RAM
Asus A8N-SLI Premium
This map is completely unplayable with my current hardware. Heck once I am in the map it takes like 10~20 seconds before the Class selection will come up.
I know that my hardware is not this year current but its not that bad either. I even went with all low settings and still no go for this map.
Very sad since it does look like a nice map.![]()


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