Somethings wrong with Albasrah

If you find a bug within PR:BF2 (including PRSP), please report it here.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Somethings wrong with Albasrah

Post by CodeRedFox »

Hey guys Somethings wrong with Albasrah. Its really really choppy. I done all the optimizing I could think of, even drop the quality to low and the level studders and jumps. I'm not the only one experiencing it.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
HailBreaker
Posts: 43
Joined: 2005-12-27 23:46

Post by HailBreaker »

Some info about AlBasrah.
http://realitymod.com/forum/showpost.ph ... ostcount=2
PR developers wrote:AlBasrah is a very demanding map from a system requirements perspective. Not sure if we can do anything about it cuz I can't afford to buy y'all RAM.
Id guess you need alot of RAM.
Image
Image
-=[ Time Is Never Wasted If You Are Wasted All The Time ]=-
-=[ Visit us at: http://www.fpsfocus.com ]=-
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

2 gig's cant handle it? too bad its a sweet map, but when the majority of the players can play, kinda sucks.

I will try it at work (faster computer)
Image
"apcs, like dogs can't look up" - Dr2B Rudd
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

Turn down your settings.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

Image
Template
Posts: 46
Joined: 2006-07-10 20:06

Post by Template »

It's kinda bothersome to turn down your setting because other maps work very well and settings can't be changed on fly. It takes minutes to change your settings and get back to the server. After Al Basrah you propably want to change settings back to where they were.
Finnish PR Community - IRC: #projectreality.fi @ QuakeNet
S.O.P
Posts: 180
Joined: 2005-05-28 04:20

Post by S.O.P »

I'm with the OP, this map is overly laggy for what it is.
[url='http://www.gamearena.com.au/messageboards/3191/thread.php/3635844']Image[/url]
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

i turned down my settings and still, HARD lagging and swaping, couldn't play, couldn't have fun. you should NEVER demand a config this powerful from the community when in the past you've demanded a lot less powerful config. "The map demands 2gb ram". Ok, so nice playing, because i can't upgrade my pc, therefore, can't enjoy PR and all of its content
i have a 9600pro, 512ram and a Serial ATA HD. i always loaded every single map of PR very well. now i can't play on some of them. this excludes me from the servers and from the fun
these hardcore loading maps should be tweaked to be as smooth as Ghost Train or Al Fallujah, per example. these 2 are as smoothy as Muttrah, which loads on 20 seconds on my pc. Basrah took me 8 minutes to load offgame and some more 6 to actually start playing ingame -> NOT FUN
Image
Image
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

It's been over a year since BF2 released, and a while since the last PRM release also, now our mapmakers are trying to get the most of the BF2 engine. So, yes, requirements have gone up a little bit, sorry to say it but unfortunately that is how PC gaming rolls.

It is hard to make new, great maps without going a little crazy with statics and buildings when you make an urban setting. Would any of you buy that this was the toned down version of Basrah? When it was first released for beta it was unplayable for 95% of testers I'd say, and so everyone ran it on low, I got about 5mins of lag at the beginning of the map, took forever to load, the whole bit.

But, I got 2 more gigs of RAM (this just coincided with PR .40 release) and everything runs perfectly. You can get another gig for ~$100 and then two for ~$230, I know not everyone can do this, but even outside of PR, if you can, it's worth it.
Image
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

I run this map on a fairly old computer. I have a 2.4g p4 on an intel pbzlk975 mobo with 2 gigs of hyperx ddr ram using a 9800 pro and have no problem running this map.
Image
Duckitt
Posts: 192
Joined: 2006-10-21 17:36

Post by Duckitt »

I run:

AMD 64 Athlon 4000+ Processor
2GB of Ram
6800GS 512mb GFX Card

Everything on high but AA on 2x and 1280x960 resolution and get 70-80 fps.

My system is not that good and the map runs fine
Kitoro
Posts: 121
Joined: 2006-03-06 08:14

Post by Kitoro »

AMD 3800+ X2
2Gb of ram
7800GTX
runs all maps at 80 to 100 fps on full everything
can't run map haha>>? going to overclock my card for fun and see what happens
maybe I need new crzy ram from hell.

I might bye 1 more gig after christmas of crazy overclocking ram looks like my ram is 2 gigs of ddr 400. ddr2 would probally make my motherboard more happy.. I think it hates cheap ram.
{GD}ODIE3
Posts: 71
Joined: 2005-08-19 21:57

Post by {GD}ODIE3 »

I have a:

AMD FX-53
Nvidia 7600 GT [the over-clocked on from EVGA]
1 GB RAM
Asus A8N-SLI Premium

This map is completely unplayable with my current hardware. Heck once I am in the map it takes like 10~20 seconds before the Class selection will come up.

I know that my hardware is not this year current but its not that bad either. I even went with all low settings and still no go for this map.

Very sad since it does look like a nice map. :(
Last edited by {GD}ODIE3 on 2006-11-12 19:36, edited 1 time in total.
Image

Image
Image
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

WRT ODIE3

Definitely a RAM issue for you then I'd say.

I've got
P4 3.6GHz
nVidia 6800 256mb
3GB RAM (made all the difference in the world during testing the map)
Image
Boris
Posts: 223
Joined: 2006-11-11 22:18

Post by Boris »

Runs fine for me on an AMD 3000+ (2.2ghz) with 1250megs memory, though I'm running with all settings on low & 6x anti-aliasing.

I did notice I needed to enable my windows swapfile to play Al Basra though, whereas I've never needed to do that before (running vanilla BF2).

Memory issues aside the map seems a bit huge. Maybe it could be more interesting if the same details were placed on a map with half the ground size.
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

[/QUOTE]
I did notice I needed to enable my windows swapfile to play Al Basra though, whereas I've never needed to do that before (running vanilla BF2).[/QUOTE]

Whats windows swapfile? could help some people out.



[/QUOTE]
Memory issues aside the map seems a bit huge. Maybe it could be more interesting if the same details were placed on a map with half the ground size.[/QUOTE]

hehe, not gonna happen. When I fix the gameplay balance in the patch the whole map should be used to full potential. I will also add 32 and maybe 16 modes.
Downtown_two
Posts: 1276
Joined: 2006-06-19 11:59

Post by Downtown_two »

This soudns like one of those crazy problems, one of the new maps with .32 gave me crazy stuttering and Im running:-

AMD64 4000+
2Gb Corsair RAM
1900XTX
X-fi Fatality
2xWD SATAII

etc.

Everywhere else I average about 100fps except random parts of jalalalalalalabad.
Image


"Cover me, I'm eating Pasta"
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

make 16 size smaller then we'll have a chance to play on this superb map, i'm feeling like i'm missing the fun, very frustrating.. if someone wants to donate me 1gb ram feel free to do so
Image
Image
mdterp1987
Posts: 224
Joined: 2006-05-08 01:14

Post by mdterp1987 »

Windows swap file is virtual memory coming from your processor.

Also called the page file, it is a simulated type of RAM, that while not nearly as efficient as hardware RAM, can help out if you have extra processor power to spare.

You can manually change how much cpu to dedicate to this, though usually it will automatically come on when needed.
Image
Sealights
Posts: 215
Joined: 2006-05-13 18:46

Post by Sealights »

Amazing map Duckhunt. Albarshra reminds me of some DC days. but I suffer ram problems like most of people I played with. I think it maybe the building mesh or some SF folders, but I think the lag is the main city. I will recomend you to sacrifice some buildings and some urban detail for performance issues, especially for flying planes and choppers. Players will not miss soo much detail over game play. think for the comunity and not for hardware.
Oh... and if you could bring the old skybox plaease!!! it looked way better before. thx
Image
{GD}ODIE3
Posts: 71
Joined: 2005-08-19 21:57

Post by {GD}ODIE3 »

Well, I updated to 2GB of memory. While I have only played offline all seems to be well now and that is with me going back to medium/1280x1024.
{GD}ODIE3 wrote:I have a:

AMD FX-53
Nvidia 7600 GT [the over-clocked on from EVGA]
1 GB RAM
Asus A8N-SLI Premium

This map is completely unplayable with my current hardware. Heck once I am in the map it takes like 10~20 seconds before the Class selection will come up.

I know that my hardware is not this year current but its not that bad either. I even went with all low settings and still no go for this map.

Very sad since it does look like a nice map. :(
Image

Image
Image
Locked

Return to “PR:BF2 Bugs”