Cheers again! This small change alone should really improve our lasing system
Fast lasers
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Fast lasers
Awesome, committed it to the next test build so unless we run into any issues with it, it should be in the next update 
Cheers again! This small change alone should really improve our lasing system
Cheers again! This small change alone should really improve our lasing system
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Ron-Schultz
- Posts: 118
- Joined: 2009-05-18 17:18
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Fast lasers
Looked into the files and yes its inRon-Schultz wrote:Is this in the 1.1 patch?

Mineral: TIL that Wire-guided missiles actually use wire
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
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carmikaze
- Posts: 1038
- Joined: 2013-01-25 15:36
Re: Fast lasers
Now waiting for bullet drop 
You're awesome mats. Just like any other DEV
You're awesome mats. Just like any other DEV
Last edited by carmikaze on 2014-01-03 21:04, edited 5 times in total.
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LITOralis.nMd
- Retired PR Developer
- Posts: 5658
- Joined: 2010-04-10 16:15
Re: Fast lasers
Mats,
I got in a good round in as a SL spotter on Bijar Canyons, got through an entire round without any laser glitches. This works so well it might unbalance the game. I mean that as a compliment, but I'm serious, it might be too OP.
You might consider coding options to loosen either the "targeting" code, of the "stickyness" code of the lasers, we might want to test this for gameplay balancing as time goes on.
Such an improvement over the prior system, was great to track moving targets with ease!
I got in a good round in as a SL spotter on Bijar Canyons, got through an entire round without any laser glitches. This works so well it might unbalance the game. I mean that as a compliment, but I'm serious, it might be too OP.
You might consider coding options to loosen either the "targeting" code, of the "stickyness" code of the lasers, we might want to test this for gameplay balancing as time goes on.
Such an improvement over the prior system, was great to track moving targets with ease!
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Jafar Ironclad
- Retired PR Developer
- Posts: 2203
- Joined: 2008-11-26 00:45
Re: Fast lasers
The adjustment actually is reduce the laze duration. currently 30, could be less since they're consistent now.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Fast lasers
Thanks to all of you, nice to see that it is working.
Does this also make AT missiles deadly again?
Anyway i think we should now test to increase the speed w/o falling back to jumpy lasers(up to 500m/s should be ok) and decrease the lifetime. Maybe even implement a timer to see how long laser will last to coordinate CAS better with short lifetime.
Does this also make AT missiles deadly again?
Anyway i think we should now test to increase the speed w/o falling back to jumpy lasers(up to 500m/s should be ok) and decrease the lifetime. Maybe even implement a timer to see how long laser will last to coordinate CAS better with short lifetime.

Mineral: TIL that Wire-guided missiles actually use wire
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Fast lasers
Indeed this would be the next best step to improving our lasersMats391 wrote:Anyway i think we should now test to increase the speed w/o falling back to jumpy lasers(up to 500m/s should be ok) and decrease the lifetime. Maybe even implement a timer to see how long laser will last to coordinate CAS better with short lifetime.


