Fast lasers

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Fast lasers

Post by Rhino »

Awesome, committed it to the next test build so unless we run into any issues with it, it should be in the next update :D

Cheers again! This small change alone should really improve our lasing system :)
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Ron-Schultz
Posts: 118
Joined: 2009-05-18 17:18

Re: Fast lasers

Post by Ron-Schultz »

Is this in the 1.1 patch?
Playing PR since .756
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: Fast lasers

Post by Mats391 »

Ron-Schultz wrote:Is this in the 1.1 patch?
Looked into the files and yes its in :)
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Mineral: TIL that Wire-guided missiles actually use wire
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Fast lasers

Post by sweedensniiperr »

Doesn't that make you a DEV Mats??!
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carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Fast lasers

Post by carmikaze »

Now waiting for bullet drop :p

You're awesome mats. Just like any other DEV :)
Last edited by carmikaze on 2014-01-03 21:04, edited 5 times in total.
LITOralis.nMd
Retired PR Developer
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Joined: 2010-04-10 16:15

Re: Fast lasers

Post by LITOralis.nMd »

Mats,
I got in a good round in as a SL spotter on Bijar Canyons, got through an entire round without any laser glitches. This works so well it might unbalance the game. I mean that as a compliment, but I'm serious, it might be too OP.

You might consider coding options to loosen either the "targeting" code, of the "stickyness" code of the lasers, we might want to test this for gameplay balancing as time goes on.

Such an improvement over the prior system, was great to track moving targets with ease!
Jafar Ironclad
Retired PR Developer
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Re: Fast lasers

Post by Jafar Ironclad »

The adjustment actually is reduce the laze duration. currently 30, could be less since they're consistent now.
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: Fast lasers

Post by Mats391 »

Thanks to all of you, nice to see that it is working.
Does this also make AT missiles deadly again?

Anyway i think we should now test to increase the speed w/o falling back to jumpy lasers(up to 500m/s should be ok) and decrease the lifetime. Maybe even implement a timer to see how long laser will last to coordinate CAS better with short lifetime.
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Mineral: TIL that Wire-guided missiles actually use wire
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Fast lasers

Post by Rhino »

Mats391 wrote:Anyway i think we should now test to increase the speed w/o falling back to jumpy lasers(up to 500m/s should be ok) and decrease the lifetime. Maybe even implement a timer to see how long laser will last to coordinate CAS better with short lifetime.
Indeed this would be the next best step to improving our lasers :D
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