Muttrah City

Henrique_Dalben
Posts: 361
Joined: 2012-10-05 18:30

Re: Muttrah City

Post by Henrique_Dalben »

Soooo... The 30mm MTLB is giving the US team a hard time and you want to replace it with a BMP-2? Neither the LAV nor the AAV can take the 30mm MTLB head on, nor can they engage the scorpion, that 25mm is seriously underpowered. To "fix" the APC balance, USMC should get a TOW humvee.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

007.SirBond wrote:In my opinion, smaller flags would be better for this map, and more flags please. I noticed when North City was divided into 2 flags, the gameplay was a lot better, but for some strange reason, sometimes it reverts back to older flag settings.
As per here: Muttrah City (v2) v1.0 GPO Updates - Project Reality Forums
The Standard layer has only one flag at North City, the Large layer has the two flags :)
Henrique_Dalben wrote:Neither the LAV nor the AAV can take the 30mm MTLB head on, nor can they engage the scorpion, that 25mm is seriously underpowered. To "fix" the APC balance, USMC should get a TOW humvee.
rgr cheers will have to look into that. Before they could both take it on since the MTLB had really thin armour but we have been messing with the damage code of projectiles somewhat and might have screwed this up.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Post by dtacs »

I don't think one upping each teams assets each time there's an issue - like adding a TOW Humvee - is a good idea. The assets at the moment need to be completely revamped. Even though its garbage, the AAV is the realistic choice for the map and can't be removed.

The modular nature of the MTLB is a good choice but I think it needs to be focused on more as an APC, as with the current layout all three variants (PKT, .50, 30MM) they are simply killing platforms, which is what almost every other APC in PR has become.

One thing I've noticed is that the almost unanimous deciding factor in an APC's use as a killing machine is its zoom ability. The KPV MTLB can't zoom, and I've seen it used also exclusively behind the frontlines.

It may be worth considering supplementing the current offense-centric vehicles (LAV, Beast) with some vehicles with weaker armament. I once saw references of a Russian MTLB which has the same 30mm grenade launcher used by Russian infantry, and is also used on the BMP-2M and BMP-T. It could be a viable vehicle to take on the AAV and could make for some fun situations.

Just my two cents on the situation.
xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: Muttrah City

Post by xambone »

I used to hate the AAV Dtacs, but now they adjusted the sound and fixed the nade launcher so it doesnt over heat as fast. I wish we could use the MG and Nade at the same time. It would solve alot of problems with armor with out having to do much else. Currently you have to switch.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

xambone wrote:I used to hate the AAV Dtacs, but now they adjusted the sound and fixed the nade launcher so it doesnt over heat as fast. I wish we could use the MG and Nade at the same time. It would solve alot of problems with armor with out having to do much else. Currently you have to switch.
Ye, iirc that was done because of realism but on many other armoured vehicles such as the Challenger 2, you can't fire the Coaxial also while able to fire the main gun at the same time like you can ingame, which was done for gameplay purposes and possibly the same really should be true for the AAVP too.
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CR2 gunner controller, note the central switch changes between Coax, off and main gun.
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ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Muttrah City

Post by ghostfool84 »

It is intended that the windows of the mosque top are bulletproof? I was on top and tried to kill an enemy inside and wasted like 2 magazines G3 ammo on the window but it didnt broke.


edit: Belongs to his own thread but wanted to ask first: Whats about the windows in the Barracuda Airport Tower on the 2nd floor (the one with the door to the balkony/rooftop). You cant shoot from inside to outside but can get shot from the outside. Its an old problem but i couldnt find a report about that.
Last edited by ghostfool84 on 2013-09-10 09:05, edited 1 time in total.
[KSK]
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

ghostfool84 wrote:It is intended that the windows of the mosque top are bulletproof? I was on top and tried to kill an enemy inside and wasted like 2 magazines G3 ammo on the window but it didnt broke.
Do you mean the windows on the front of the mosque as there are no windows on the roof? If so then no, they are not but I just looked at their materials and for some reason, they didn't have a penetrable material selected so I've given them one so now you should be able to shoot though them with bullets.
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ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Muttrah City

Post by ghostfool84 »

I meant the windows on the cupola ontop of the mosque.
[KSK]
Hurricane
Posts: 167
Joined: 2008-04-27 11:31

Re: Muttrah City

Post by Hurricane »

matty1053 wrote: Or:

Give the MEC 2 Anti Air vehicles. (Mobile ones, like on Kashan), and 1 Scorpian and 1 BMP2, that will solve the issues with the USMC having.
So ... your solution to the MEC vehicle pool being too powerful against US helicopters (which is purely your opinion, and I strongly disagree here) is to replace it with a vehicle pool significantly more effective against helicopters? Where's the logic in that?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

Bumpy, so what do you guys think of the changes I made to Muttrah in v1.1?

Changelog:
  • AAS 128, 64 & 16: Added Enter Vehicle Spawns to docks, which means if there is a freindly vehicle spawned there, you can spawn into it and if not you can't spawn on that spawn point. Note if you spawn into the LAV you need to get out quickly before the python code kills you for not having a crewman kit.
  • AAS 128: increased MV-22 respawn time from 15mins to 20mins
  • AAS 64: made MV-22 non-respawnable
  • AAS 128: Linked Easy and West City Centre flags together so once both the North City flags are captured they are both attackable which should make it easier for the USMC to push forward.
  • AAS 128 & 64: Increased Scorpion Spawn time from 15mins to 20mins
  • AAS 128 & 64: Increased 30mm MTLB spawn time from 12mins 30secs to 15mins
  • AAS 128: Increased South City Team 1 Capture time from 2mins to 2mins 30secs
  • AAS 64: Increased South City Team 1 Capture time from 1min 30secs to 2mins
  • AAS 128, Added another Logi Truck Spawn to Docks with a 10min delayed spawn so you get two trucks 10mins after capping docks with a third spawning 10mins later, assuming that both the first two survive that 10mins till the thrid spawns.
  • AAS 64 & 16, Increased the current Docks Logi Truck Spawn to spawn a max nr of two Logi Trucks from its spawn.
  • Core: AAVP7A1 can now fire both its Mk19 and 50cal at the same time though left and right click which should make it a slightly more effective vehicle.

And the Layer Setups:

Code: Select all

[b][size=200][u]AAS - Large ( 128 )[/u][/size][/b]

[indent][b][u]USMC:[/u][/b]

[INDENT][u]USS Essex:[/u]
1x Attack Huey [i](No Respawn)[/i]
1x Attack Cobra [i](15 min Delayed Spawn)[/i]
3x AAVP7A1 [i](7min 30sec Respawn)[/i]
1x MV-22 Osprey [color=Red][i](20min Respawn)[/i][/color]
2x Transport Huey [i](5min Respawn)[/i]
1x Transport Huey - M240D Door Guns [i](5min Respawn)[/i]
1x Transport Huey - M240D Door Guns [i](No Respawn)[/i]
2x RHIBs [i](2min Respawn, max of 5 to spawn on each spawn point, total of 10)[/i]

[u]Docks:[/u]
1x Logi Truck [i](10min Delayed Spawn, [color=Red]max of 2[/color])[/i]
[color=Red]1x Logi Truck [i](10min Delayed Spawn)[/i][/color]
1x LAV-25 [i](15min Delayed Spawn)[/i]
1x HMMWV [i](10min Delayed Spawn)[/i][/indent]


[b][u]MEC:[/u][/b]

[indent][u]Fort (MEC Main)[/u]
1x Transport Trucks [i](5min Respawn)[/i]
4x Transport Trucks [i](No Respawn)[/i]
4x CO Artillery [i](30min Delayed Spawn)[/i]

[u]South City (all vehicles spawn at the Fort Spawn)[/u]
3x Logi Trucks [i](5min Respawn)[/i]
1x UAZ Support Jeep [i](15min Respawn)[/i]
1x MT-LB [i](No Respawn)[/i]
1x MT-LB HMG [i](7min 30sec Respawn)[/i]
3x BTR-60 [i](10min Delayed Spawn)[/i]
1x MT-LB 30mm [i][color=Red](15min Delayed Spawn)[/color][/i]
1x FV101 Scorpion [i][color=Red](20min Delayed Spawn)[/color][/i][/indent][/INDENT]



[b][size=200][u]AAS - Standard (64)[/u][/size][/b]

[indent][b][u]USMC:[/u][/b]

[INDENT][u]USS Essex:[/u]
1x Attack Huey [i](No Respawn)[/i]
1x Attack Cobra [i](15 min Delayed Spawn)[/i]
2x AAVP7A1 [i](7min 30sec Respawn)[/i]
1x MV-22 Osprey [color=Red][i](No Respawn)[/i][/color]
2x Transport Huey [i](5min Respawn)[/i]
1x Transport Huey - M240D Door Guns [i](No Respawn)[/i]
2x RHIBs [i](2min Respawn, max of 5 to spawn on each spawn point, total of 10)[/i]

[u]Docks:[/u]
1x Logi Truck [i](10min Delayed Spawn, max of 2)[/i]
1x LAV-25 [i](15min Delayed Spawn)[/i][/indent]


[b][u]MEC:[/u][/b]

[indent][u]Fort (MEC Main)[/u]
4x Transport Trucks [i](No Respawn)[/i]
4x CO Artillery [i](30min Delayed Spawn)[/i]

[u]South City (all vehicles spawn at the Fort Spawn)[/u]
2x Logi Trucks [i](5min Respawn)[/i]
1x UAZ Support Jeep [i](15min Respawn)[/i]
1x MT-LB [i](No Respawn)[/i]
1x MT-LB HMG [i](7min 30sec Respawn)[/i]
2x BTR-60 [i](10min Delayed Spawn)[/i]
1x MT-LB 30mm [color=Red][i](15min Delayed Spawn)[/i][/color]
1x FV101 Scorpion [color=Red][i](20min Delayed Spawn)[/i][/color][/indent][/INDENT]



[b][size=200][u]AAS - Infantry (16)[/u][/size][/b]

[indent][b][u]USMC:[/u][/b]

[INDENT][u]USS Essex:[/u]
1x MV-22 Osprey [i](15min Respawn)[/i]
2x Transport Huey [i](5min Respawn)[/i]
1x Transport Huey - M240D Door Guns [i](5min Respawn)[/i]
2x RHIBs [i](2min Respawn, max of 5 to spawn on each spawn point, total of 10)[/i]

[u]Docks:[/u]
1x Logi Truck [i](10min Delayed Spawn, [color=Red]max of 2[/color])[/i][/indent]


[b][u]MEC:[/u][/b]

[indent][u]Fort (MEC Main)[/u]
4x Transport Trucks [i](5min Respawn)[/i]
4x CO Artillery [i](30min Delayed Spawn)[/i]

[u]South City (all vehicles spawn at the Fort Spawn)[/u]
2x Logi Trucks [i](5min Respawn)[/i]
1x UAZ Support Jeep [i](15min Respawn)[/i][/indent][/INDENT]
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GlaDi
Posts: 224
Joined: 2013-06-16 00:03

Re: Muttrah City

Post by GlaDi »

BTR's seems to be OP. They are destroying LAV's too fast now. I had some strange moments when I've fired 5-7 AP rounds at BTR rear, and 12-15 at front, and BTR destroyed me like a boss. Keep Your eye on it. (Perhaps I'll upload moovie on Yt)
SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

Re: Muttrah City

Post by SIDEKILL3R »

GlaDi wrote:BTR's seems to be OP. They are destroying LAV's too fast now. I had some strange moments when I've fired 5-7 AP rounds at BTR rear, and 12-15 at front, and BTR destroyed me like a boss. Keep Your eye on it. (Perhaps I'll upload moovie on Yt)
i think it fair given the fact that the USMC team has CAS and Huey CAS as well as LAV and AAV
Kothra
Posts: 513
Joined: 2009-12-31 13:52

Re: Muttrah City

Post by Kothra »

The BTR-LAV balance is a much bigger issue than just on this one map.

Like on Saaremaa I remember it being an issue as well, and on that map both sides have pretty equal assets in other areas.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

As I said in my last post, right now I'm mainly interested in what you guys think of the v1.1 changes intended to improve the balance of the map, not things that have not changed since the map was first released.

As for the mountains where never intended to be a "super 1337 sniper spot", they are just mountains based on what's really around Muttrah and players can use them as they wish. If players wish to use them for sniping then the massive overview they get has to come at a cost of being pretty exposed and I see no issue with that.

So back to the v1.1 changes then:
'[R-DEV wrote:Rhino;1974248']Bumpy, so what do you guys think of the changes I made to Muttrah in v1.1?

Changelog:
  • AAS 128, 64 & 16: Added Enter Vehicle Spawns to docks, which means if there is a freindly vehicle spawned there, you can spawn into it and if not you can't spawn on that spawn point. Note if you spawn into the LAV you need to get out quickly before the python code kills you for not having a crewman kit.
  • AAS 128: increased MV-22 respawn time from 15mins to 20mins
  • AAS 64: made MV-22 non-respawnable
  • AAS 128: Linked Easy and West City Centre flags together so once both the North City flags are captured they are both attackable which should make it easier for the USMC to push forward.
  • AAS 128 & 64: Increased Scorpion Spawn time from 15mins to 20mins
  • AAS 128 & 64: Increased 30mm MTLB spawn time from 12mins 30secs to 15mins
  • AAS 128: Increased South City Team 1 Capture time from 2mins to 2mins 30secs
  • AAS 64: Increased South City Team 1 Capture time from 1min 30secs to 2mins
  • AAS 128, Added another Logi Truck Spawn to Docks with a 10min delayed spawn so you get two trucks 10mins after capping docks with a third spawning 10mins later, assuming that both the first two survive that 10mins till the thrid spawns.
  • AAS 64 & 16, Increased the current Docks Logi Truck Spawn to spawn a max nr of two Logi Trucks from its spawn.
  • Core: AAVP7A1 can now fire both its Mk19 and 50cal at the same time though left and right click which should make it a slightly more effective vehicle.

And the Layer Setups:

Code: Select all

[b][size=200][u]AAS - Large ( 128 )[/u][/size][/b]

[indent][b][u]USMC:[/u][/b]

[INDENT][u]USS Essex:[/u]
1x Attack Huey [i](No Respawn)[/i]
1x Attack Cobra [i](15 min Delayed Spawn)[/i]
3x AAVP7A1 [i](7min 30sec Respawn)[/i]
1x MV-22 Osprey [color=Red][i](20min Respawn)[/i][/color]
2x Transport Huey [i](5min Respawn)[/i]
1x Transport Huey - M240D Door Guns [i](5min Respawn)[/i]
1x Transport Huey - M240D Door Guns [i](No Respawn)[/i]
2x RHIBs [i](2min Respawn, max of 5 to spawn on each spawn point, total of 10)[/i]

[u]Docks:[/u]
1x Logi Truck [i](10min Delayed Spawn, [color=Red]max of 2[/color])[/i]
[color=Red]1x Logi Truck [i](10min Delayed Spawn)[/i][/color]
1x LAV-25 [i](15min Delayed Spawn)[/i]
1x HMMWV [i](10min Delayed Spawn)[/i][/indent]


[b][u]MEC:[/u][/b]

[indent][u]Fort (MEC Main)[/u]
1x Transport Trucks [i](5min Respawn)[/i]
4x Transport Trucks [i](No Respawn)[/i]
4x CO Artillery [i](30min Delayed Spawn)[/i]

[u]South City (all vehicles spawn at the Fort Spawn)[/u]
3x Logi Trucks [i](5min Respawn)[/i]
1x UAZ Support Jeep [i](15min Respawn)[/i]
1x MT-LB [i](No Respawn)[/i]
1x MT-LB HMG [i](7min 30sec Respawn)[/i]
3x BTR-60 [i](10min Delayed Spawn)[/i]
1x MT-LB 30mm [i][color=Red](15min Delayed Spawn)[/color][/i]
1x FV101 Scorpion [i][color=Red](20min Delayed Spawn)[/color][/i][/indent][/INDENT]



[b][size=200][u]AAS - Standard (64)[/u][/size][/b]

[indent][b][u]USMC:[/u][/b]

[INDENT][u]USS Essex:[/u]
1x Attack Huey [i](No Respawn)[/i]
1x Attack Cobra [i](15 min Delayed Spawn)[/i]
2x AAVP7A1 [i](7min 30sec Respawn)[/i]
1x MV-22 Osprey [color=Red][i](No Respawn)[/i][/color]
2x Transport Huey [i](5min Respawn)[/i]
1x Transport Huey - M240D Door Guns [i](No Respawn)[/i]
2x RHIBs [i](2min Respawn, max of 5 to spawn on each spawn point, total of 10)[/i]

[u]Docks:[/u]
1x Logi Truck [i](10min Delayed Spawn, max of 2)[/i]
1x LAV-25 [i](15min Delayed Spawn)[/i][/indent]


[b][u]MEC:[/u][/b]

[indent][u]Fort (MEC Main)[/u]
4x Transport Trucks [i](No Respawn)[/i]
4x CO Artillery [i](30min Delayed Spawn)[/i]

[u]South City (all vehicles spawn at the Fort Spawn)[/u]
2x Logi Trucks [i](5min Respawn)[/i]
1x UAZ Support Jeep [i](15min Respawn)[/i]
1x MT-LB [i](No Respawn)[/i]
1x MT-LB HMG [i](7min 30sec Respawn)[/i]
2x BTR-60 [i](10min Delayed Spawn)[/i]
1x MT-LB 30mm [color=Red][i](15min Delayed Spawn)[/i][/color]
1x FV101 Scorpion [color=Red][i](20min Delayed Spawn)[/i][/color][/indent][/INDENT]



[b][size=200][u]AAS - Infantry (16)[/u][/size][/b]

[indent][b][u]USMC:[/u][/b]

[INDENT][u]USS Essex:[/u]
1x MV-22 Osprey [i](15min Respawn)[/i]
2x Transport Huey [i](5min Respawn)[/i]
1x Transport Huey - M240D Door Guns [i](5min Respawn)[/i]
2x RHIBs [i](2min Respawn, max of 5 to spawn on each spawn point, total of 10)[/i]

[u]Docks:[/u]
1x Logi Truck [i](10min Delayed Spawn, [color=Red]max of 2[/color])[/i][/indent]


[b][u]MEC:[/u][/b]

[indent][u]Fort (MEC Main)[/u]
4x Transport Trucks [i](5min Respawn)[/i]
4x CO Artillery [i](30min Delayed Spawn)[/i]

[u]South City (all vehicles spawn at the Fort Spawn)[/u]
2x Logi Trucks [i](5min Respawn)[/i]
1x UAZ Support Jeep [i](15min Respawn)[/i][/indent][/INDENT]
Image
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Muttrah City

Post by rPoXoTauJIo »

'[R-DEV wrote:Rhino;1974248']
[*]AAS 128: increased MV-22 respawn time from 15mins to 20mins

[*]AAS 64: made MV-22 non-respawnable
Image
Especially aas64 makes me sad :(

MV-22 is quite useful tool for delivering supplies over city after initial deployment, it shouldn't be only for initial rush.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

Many ppl claimed it to be a "ticket waster" after the initial deployment to docks, which if manned by a bad pilot then yes I can see why but I agree, in the hands of a good pilot it could be very useful for inner city logistics. With it being non-respawnable then if you have a good pilot who doesn't take any unnecessary risks then you can keep it for pretty much the entire round anyways but ye, might consider making it respawnable again on 64 if there is a big enough call for it.
Image
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Muttrah City

Post by rPoXoTauJIo »

Just need to make it respawnable by 20-30 minutes so it won't be wasted by bad pilots, but good pilots will stay on air for a long time.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Muttrah City

Post by Murphy »

Did the LAV get the ROF lowered or something? LAVs are able to stand toe to toe with BTRs and is even quite capable of taking down a BTR-80A (the one with the 30mm) given the chance to fire first. The only real fear an LAV should have on Muttrah (besides AT on every building, and around every corner) is the 30mm MTLB, but even then the LAV is much more survivable and can easily best the beast with a little situational advantage.

Now I might be talking out my *** if the LAV has had its ROF lowered (and I assume it would have to be quite drastic, like the Warrior or Scimi).
Image
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