The removal of UAV lase.

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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Post by matty1053 »

I grew with UAV Humvee. That would be perfect. So enemy's can destroy the UAV in a way.

But I think that would be impossible with bf2 engine??
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MuffinMunchies
Posts: 41
Joined: 2013-08-06 21:06

Re: The removal of UAV lase.

Post by MuffinMunchies »

I've so far had good, but challenging (which is also good) experiences with having the lazing on UAV removed. My only reservation is the lack of lazing-capable opportunities currently. The light transport choppers that have co-pilot lazing capabilities are few and far between. Aside from that, you simply have the Spotter and Squad Leaders doing the lazing. I would suggest adding a GLTD for Marksman classes. It'll encourage more use of them in squads rather than lone-wolfing, and increase the number of soldiers on the ground that can laze. Further, being a marksman they are usually in positions with good vantage points on the enemy already, and so they have more opportunities to do lazing than the squad leaders who are also trying to juggle leading the squad, asset placement, etc.

Or just increase the number of spotter kits on the team. I'd also like to see some more vehicles with lazing capabilities. Particularly humvee-type vehicles across the factions, and light chopper copilots. They're still very vulnerable when lazing (if you can see them, they can see you), and will have a difficult time getting lazes and keeping them up long enough for CAS to get there. A fair balance between difficulty and availability, and between the lazer and lazee.
Arcturus_Shielder: What PR needs are players willing to learn rather than players not willing to teach.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: The removal of UAV lase.

Post by matty1053 »

MuffinMunchies wrote:
Or just increase the number of spotter kits on the team. I'd also like to see some more vehicles with lazing capabilities. Particularly humvee-type vehicles across the factions, and light chopper copilots. They're still very vulnerable when lazing (if you can see them, they can see you), and will have a difficult time getting lazes and keeping them up long enough for CAS to get there. A fair balance between difficulty and availability, and between the lazer and lazee.
Yes, I agree.



It's very hard to lase w/ the chopper co pilot. It's a pain to level the chopper out. But, it's just my opinion on that one.

And most of the time, squad leaders are in urban combat situations. (Other then on open maps like Kashan, ect.)

It's like, they are surrounded by hostiles, then the enemy brings a tank by. So, the squad leader is gonna have to lase the tank cause it will save his squads butts.
So, he will have to sacrifice his life and some honor to lase that tank.
IF he fails, then time to cry and move on, and let that tank operate for the rest of the round.




But, I would love to see timed UAV Lases. If the devs did that.
Every 2 minutes, a Lase is availiable.
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: The removal of UAV lase.

Post by matty1053 »

Well, I would LOVE to say..

I now agree w/ removal of UAV lase.
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