.957 Single Player map pack in 1.1?

General discussion of the Project Reality: BF2 modification.
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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

.957 Single Player map pack in 1.1?

Post by X-Alt »

The simple question is, will it work? I would like to screw around with the Vanilla maps for a bit.. :-P My plan is to install .957, rename the 1.0 folder for a second, then take the map files directly out of .957 and put it in the PR1.0 folder, rename the .957 to PR957 and PR 1.0 back to the original..
Last edited by X-Alt on 2014-01-12 02:22, edited 1 time in total.
melonmuncher
PR:BF2 Developer
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Joined: 2012-01-13 05:14

Re: .957 Single Player map pack in 1.1?

Post by melonmuncher »

Yes, but you'd need to update the init.con file with the new factions.
X-Alt
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Re: .957 Single Player map pack in 1.1?

Post by X-Alt »

[R-DEV]melonmuncher wrote:Yes, but you'd need to update the init.con file with the new factions.
So go in notepad and copy+paste the new file data into the old file?
melonmuncher
PR:BF2 Developer
Posts: 266
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Re: .957 Single Player map pack in 1.1?

Post by melonmuncher »

Open in notepad and change the faction spawners from the old format to the updated, which is just the name followed by "_sp" example
run ../../Factions/faction_init.con 2 "cf_sp_variant1"
would change to
run ../../Factions/faction_init.con 2 "cf_sp"
X-Alt
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Re: .957 Single Player map pack in 1.1?

Post by X-Alt »

Yeah, it seems to crash before load when I fixed it.. Is there anything else you can do to help or are we going to call it DOA..?
Here is a sample of my sunset city data run ../../Factions/faction_init.con 1 "ch_sp"
run ../../Factions/faction_init.con 2 "usa_para_sp"

On the contrary, Qinling works gr8..

PS: I cant go .95, it will crash after the splash screen..
Last edited by X-Alt on 2014-01-13 04:36, edited 3 times in total.
melonmuncher
PR:BF2 Developer
Posts: 266
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Re: .957 Single Player map pack in 1.1?

Post by melonmuncher »

run ../../Factions/faction_init.con 2 "usa_para_sp"
needs to be
run ../../Factions/faction_init.con 2 "usa_sp"
Only the germans have a para_sp version.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: .957 Single Player map pack in 1.1?

Post by X-Alt »

[R-DEV]melonmuncher wrote:run ../../Factions/faction_init.con 2 "usa_para_sp"
needs to be
run ../../Factions/faction_init.con 2 "usa_sp"
Only the germans have a para_sp version.
Success! I will get the others fixed tomorrow, thanks for you help :coffee: :-P
X-Alt
Posts: 1073
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Re: .957 Single Player map pack in 1.1?

Post by X-Alt »

I got kinda bored and decided to fix Harvest. Instant CTD... It seems that the ones not originally with "Para" (excluding Harvest) on the faction crash. If you want, I can upload the files..?
run ../../Factions/faction_init.con 1 "ru_sp"
run ../../Factions/faction_init.con 2 "usa_sp" (used to be usa_para_sp)

nor does Hills

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
run ../../Factions/faction_init.con 1 "ch_sp"
run ../../Factions/faction_init.con 2 "gb_sp"

rem -----------------------------------------------------------------------------
Last edited by X-Alt on 2014-01-13 16:59, edited 3 times in total.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: .957 Single Player map pack in 1.1?

Post by X-Alt »

In the end some maps wont work right, I installed .973 and the ones not working in 1.1 are perfectly functional there..
M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: .957 Single Player map pack in 1.1?

Post by M42 Zwilling »

Try running in windowed mode to see if you get an error message.
Image


"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
X-Alt
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Joined: 2013-07-02 22:35

Re: .957 Single Player map pack in 1.1?

Post by X-Alt »

[R-CON]M42 Zwilling wrote:Try running in windowed mode to see if you get an error message.
Already have it in .973, but I will give it a go...
Image
Last edited by X-Alt on 2014-01-13 23:18, edited 1 time in total.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: .957 Single Player map pack in 1.1?

Post by X-Alt »

Is it likely a file that has been deleted in 1.0 that this map needs?

BTW, I agree with Murphy's RIP map thread comment\your sig, we tend to hold on to the memories of older versions tightly. If I were to go back and play .87, I would realize how bad the sound was, how much more low detail the weapons were, the deviation being a PITA and all the vBF2 elements of it, still hoping Qinling comes back :P ..
Last edited by X-Alt on 2014-01-13 23:26, edited 1 time in total.
Rabbit
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Re: .957 Single Player map pack in 1.1?

Post by Rabbit »

That is exactly it.
Image

AfSoccer "I just don't see the natural talent."
Image
X-Alt
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Re: .957 Single Player map pack in 1.1?

Post by X-Alt »

Rabbit wrote:That is exactly it.
So is there any way to force the file(s) in or just rely on trusty .973 for the ones that don't work?
M42 Zwilling
Retired PR Developer
Posts: 613
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Re: .957 Single Player map pack in 1.1?

Post by M42 Zwilling »

X-Alt wrote:So is there any way to force the file(s) in or just rely on trusty .973 for the ones that don't work?
The best way I can think of to do this would be to find the sky texture referenced in the error in the 0.973 files and copy it into the client.zip of the map that needs it, keeping the same folder structure (so e.g. client.zip/common/textures/sky/wangou_sky04.dds).
X-Alt wrote:BTW, I agree with Murphy's RIP map thread comment\your sig, we tend to hold on to the memories of older versions tightly. If I were to go back and play .87, I would realize how bad the sound was, how much more low detail the weapons were, the deviation being a PITA and all the vBF2 elements of it, still hoping Qinling comes back :P ..
Glad you realize that, wish there were more people that did... :-P
Image


"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: .957 Single Player map pack in 1.1?

Post by X-Alt »

[R-CON]M42 Zwilling wrote:The best way I can think of to do this would be to find the sky texture referenced in the error in the 0.973 files and copy it into the client.zip of the map that needs it, keeping the same folder structure (so e.g. client.zip/common/textures/sky/wangou_sky04.dds).



Glad you realize that, wish there were more people that did... :-P
A once in a while backto0.X event will do. Alright, I will copy everything missing into the 1.0 one..
Thanks ;-)
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