Quite epic RPG-shot

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Careless
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Quite epic RPG-shot

Post by Careless »

Was able to get Battlerecorder files from yesterday on
HOG; Operation Archer

I was shooting these guys on the hills and the castle. The guys on the hill were clearly visible, my idea was to just scare them of.

:D

Psyrus
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Re: Quite epic RPG-shot

Post by Psyrus »

Haha awesome
Rabbit
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Re: Quite epic RPG-shot

Post by Rabbit »

Anddd from the 3 point line..... CARELESS! Great shot :D
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AfSoccer "I just don't see the natural talent."
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Spook
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Re: Quite epic RPG-shot

Post by Spook »

have to agree, the shot was really kind of epic :D
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EimisLTU
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Re: Quite epic RPG-shot

Post by EimisLTU »

Wow that's awesome :D
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Daniel
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Re: Quite epic RPG-shot

Post by Daniel »

Wow, that the missile went by the hill for further 100m and THEN igniting the charge on the hilltop was even more "epic", tbh... Ping delay or bad PR coding?
camo
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Re: Quite epic RPG-shot

Post by camo »

Holy **** that was an awesome shot. Did you get the kill?
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Psyrus
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Re: Quite epic RPG-shot

Post by Psyrus »

Daniel wrote:Wow, that the missile went by the hill for further 100m and THEN igniting the charge on the hilltop was even more "epic", tbh... Ping delay or bad PR coding?
Battlerecorder interpolation. Depending on what quality the server sets the demo (between 1 and 10) it'll change how often battlerecorder polls the server to update networkable object coordinates etc.

So at any given point the object (especially player/projectiles) will have a position and a vector indicating their direction and magnitude, and it uses this to interpolate movement until the next position/vector point.

The higher the demo, obviously the more strain it puts on the server. In-game it wouldn't have looked like that. ;-)
Careless
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Re: Quite epic RPG-shot

Post by Careless »

camo_jnr_jnr wrote:Holy **** that was an awesome shot. Did you get the kill?
No, the ******** revived him :p
By they time I reloaded my RPG from the ammo crates they were gone :(

However, 5 minutes later I did get one or two kills by shooting RPG's at the central hill with the bunkers. The Canadians were dropped of at the north side of it and went for the cache by foot. I had a clear shot.

Should've included it in the video :? ??:
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Daniel
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Re: Quite epic RPG-shot

Post by Daniel »

[R-CON]Psyrus wrote:The higher the demo, obviously the more strain it puts on the server.
Welllll, Psyrus, I must say, BF2 engine from 2005 and we now have 2013/14, HIGH-END XEON E5 Server processors, battlerecorder on 10 won't be a problem anywhere... ;) 8)
Nate.
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Re: Quite epic RPG-shot

Post by Nate. »

Daniel wrote:Welllll, Psyrus, I must say, BF2 engine from 2005 and we now have 2013/14, HIGH-END XEON E5 Server processors, battlerecorder on 10 won't be a problem anywhere... ;) 8)
Well, on F|H Battle Server, BR quality is 3 :D
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Daniel
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Re: Quite epic RPG-shot

Post by Daniel »

Afaik the three options you can see INGAME (or whatever method you used to check and see receive the value of "3") are only 1, 2 and 3 ! the 1 to 10 thing is maybe sth. else cause I have NEVER seen a BR quality on any public PR server running more than 3 (or did I once saw 4 ? ) but no more than that... :( why?
dysin
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Re: Quite epic RPG-shot

Post by dysin »

ha, man good shot
making shit like that happen then having them get revived is about as bad as it gets. don't worry kid, we can fix it. that's a nice spot out there for a spg too, out toward the airfield in those saddles.
ComradeHX
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Re: Quite epic RPG-shot

Post by ComradeHX »

RPG-7 best weapon.

So I assume the accuracy is buffed to acceptable level?
Nate.
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Re: Quite epic RPG-shot

Post by Nate. »

Daniel wrote:Afaik the three options you can see INGAME (or whatever method you used to check and see receive the value of "3") are only 1, 2 and 3 ! the 1 to 10 thing is maybe sth. else cause I have NEVER seen a BR quality on any public PR server running more than 3 (or did I once saw 4 ? ) but no more than that... :( why?
!br on QRF server: BR is running on a quality of 10 :)
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Daniel
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Re: Quite epic RPG-shot

Post by Daniel »

Lol wow! :) okaaaay... UBER QRF-server hardware? (which CPU and how much 2133 MHz RAM? :D ) ;)
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