Muttrah City

Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

The LAV-25 had no changes in v1.1 afaik. It also has the Scorpion to fear btw especially if it adopts hit and run tactics.
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Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Muttrah City

Post by Spook »

There was an event from BigD Community once, featuring Muttrah INS GameMod. Otherwise no. And honestly the map does not fit into the INS scenario. Neither in RL nor ingame.
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Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: Muttrah City

Post by Insanitypays »

Spook wrote:Take a closer look here if you want ;)



Btw I cannot believe you removed the old loading track you monsters! ... new one is cool, but meh...
I like the city during the evening (at the end of the video)

I could see that being a map in PR2 with all of the new engine's lighting capabilities

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Spook
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Joined: 2011-07-12 14:08

Re: Muttrah City

Post by Spook »

Rhino mentioned that he might work on a night layer for his Muttrah 2.5 whenever he finds the time for it. But since this is very low priority this will probably not gonna happen anytime soon.
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ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Post by ElshanF »

Rhino would it be possible to get a blackhawk to act as a seahawk or would you rather have an actual seahawk or even do you even like the idea of a seahawk
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Post by matty1053 »

Have a stormy Muttrah.
Lol that would be sick. Make it like dinner time and stormy.
DETROIT TIGERS
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Spook
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Joined: 2011-07-12 14:08

Re: Muttrah City

Post by Spook »

ElshanF wrote:Rhino would it be possible to get a blackhawk to act as a seahawk or would you rather have an actual seahawk or even do you even like the idea of a seahawk
Blackhawk or Seahawk are just too big for the map. Just as the Osprey is. Its useless imo and should be removed. its too fast and too big. After reaching max. speed you already need to start slowing down to not overfly your target. Its only good for supply runs and even they usually fail, because everything on the map sees and starts shooting you. Hueys are perfect. Anything bigger is useless on such a small map.
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Rhino
Retired PR Developer
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Re: Muttrah City

Post by Rhino »

ElshanF wrote:Rhino would it be possible to get a blackhawk to act as a seahawk or would you rather have an actual seahawk or even do you even like the idea of a seahawk
The USMC do not use either.
Spook wrote:Blackhawk or Seahawk are just too big for the map. Just as the Osprey is. Its useless imo and should be removed. its too fast and too big. After reaching max. speed you already need to start slowing down to not overfly your target. Its only good for supply runs and even they usually fail, because everything on the map sees and starts shooting you. Hueys are perfect. Anything bigger is useless on such a small map.
I've seen it used quite effectively and have myself too. Its a hard thing to use on the map I agree but I wouldn't call it useless, unless its in the hands of a bad pilot. I've also had quite a few calls from ppl asking to make it respawnable on AAS64 since I made it non-respawnable and to lower the spawn time on it back to 15mins on AAS128 since I made the v1.1 changes.
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ElshanF
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Joined: 2008-07-22 12:34

Post by ElshanF »

Is it only the Navy ?
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

ElshanF wrote:Is it only the Navy ?
Sikorsky SH-60 Seahawk - Wikipedia, the free encyclopedia

Operators

Image United States
  • United States Navy
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ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Post by ElshanF »

Thought the Marine Core would use it as well but oh well ! I hope the development of the updated version of muttrah will be smooth :)
Spook
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Re: Muttrah City

Post by Spook »

I played alot of Muttrah rounds and I cannot remember ever seeing the osprey survive more than 2 or 3 supply runs. Even with skilled pilots in it. In 99% of all cases I see something like this:



:mrgreen:


Its an awesome and unique vehicle that should be seen on more maps. Too bad there are so few big US Marines Maps where it could be used.
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Rhino
Retired PR Developer
Posts: 47909
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Re: Muttrah City

Post by Rhino »

First time I flew it I kept it up for pretty much the entire round, till the MEC started to attack docks and I got shot up on the ground by an APC who rushed in but after that we lost docks anyways :p

But ye, that pilot in that video was just asking for someone to shoot him, I'm surprised he didn't die sooner in fact hehe. This being the reasons for my v1.1 updates so bad pilots can't keep on wasting it over and over :p
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ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Post by ElshanF »

I just thought they modelled it incorrectly haha! I need to widen my air knowledge ! But the camp thing sounds good ! It'd be good to see an edition added on to the hills !
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Muttrah City

Post by Spook »

'[R-DEV wrote:Rhino;1973498']https://maps.google.co.uk/maps?q=muttra ... k&t=h&z=15

The only thing around Muttrah is more city, sea, mountains and a park with a giant incense burner :p
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Nearest airport is ~35km away.

This is also not to mention that the largest map size, using ingame terrain, is 4km and working with scale 4 grids isn't going to work very well with things like the sea walls etc and 1/2 of the detail I put into the mountains and other bits of the terrain etc would be lost.
We had this already.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Muttrah City

Post by Rabbit »

Rhinos incredible old age is clearly getting to him, how could he let this gamebreaking issues into his map?

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AfSoccer "I just don't see the natural talent."
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