Using an image as terrain
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The_Turkish_Moose
- Posts: 307
- Joined: 2013-03-16 14:40
Using an image as terrain
I couldn't find a tutorial which explains how to use an image as the initial terrain layer to use as a template (like the way rhino built muttrah city). He used a satellite image on his terrain and worked over it. How can I do this aswell?
- Mineral
- Retired PR Developer
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- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Using an image as terrain
I'm sure you are aware of this one:
https://www.realitymod.com/forum/f189-m ... rs-up.html
In there you will find pretty much exactly what your thread title is
:
10. Painting Images Directly onto your Terrain
https://www.realitymod.com/forum/f189-m ... rs-up.html
In there you will find pretty much exactly what your thread title is
10. Painting Images Directly onto your Terrain
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: Using an image as terrain
that tutorial can be a bit confusing and troublesome. If you are only using it as a template and not for ground textures you can simply save your image as the groundhemi of your map and then work in groundhemi mode 
just check what file the groudhemi is and replace it.
just check what file the groudhemi is and replace it.
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AfterDune
- Retired PR Developer
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Re: Using an image as terrain
That's much easier, rodri
. I will certainly give that a go on my next map (if/when I find the time
).

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Rhino
- Retired PR Developer
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Re: Using an image as terrain
Actually there where no decent satellite/aerial photos of Muttrah back then so I was forced to use a road map, which I had edited my road plan on top of:The_Turkish_Moose wrote:I couldn't find a tutorial which explains how to use an image as the initial terrain layer to use as a template (like the way rhino built muttrah city). He used a satellite image on his terrain and worked over it. How can I do this aswell?


Ye, that is a simpler way of doing it but the groundhemi is only 1024x1024 where a 2km map has a colour texture of 4096x4096 which is 16 times the detail so if your using a high rez satellite img/aerial photo then your better off using it. Although you can possibly save the groundhemi in this size or possibly even above just for use in the editor but not sure about that.[R-CON]rodrigoma wrote:that tutorial can be a bit confusing and troublesome. If you are only using it as a template and not for ground textures you can simply save your image as the groundhemi of your map and then work in groundhemi mode
just check what file the groudhemi is and replace it.
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: Using an image as terrain
I have saved the groundhemi at 2048 and it worked , not exactly sure if it translated much into the editor though.
but anyways if your using it just for a template/guide its fine imo
but anyways if your using it just for a template/guide its fine imo


