Better Commander Targeting

General discussion of the Project Reality: BF2 modification.
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Hayden345
Posts: 34
Joined: 2013-11-14 20:25

Better Commander Targeting

Post by Hayden345 »

Hey guys, I've played a few rounds as the CO in the last couple of weeks and one if my major issues with it was placing markers. It became so difficult to accurately mark a location for squads; I ended up just going by terrain features. This made the whole experience much less enjoyable and I felt like the I wasn't as useful to the team as I could have been if I could accurately relay on vital information; such as armour or AS locations.
I was wondering if anyone knows whether it is possible to improve this system on the BF2 engine and what everyone else's opinions are on the topic.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Better Commander Targeting

Post by camo »

Do you mean mark from the commo rose? I wish that was in as well.
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TopeH
Posts: 82
Joined: 2008-08-05 14:44

Re: Better Commander Targeting

Post by TopeH »

There's a way for marking targets more precisely.

When you are in UAV, aim at the target/contact etc.. and use commonrose to spot it, now there should be red "?" flashing on the exact spot. Then just use the commander screen to identify the target on the map.

edit.

Also it's better to mark enemy FOBs with Waypoint marker. It will last longer.
And check this video: http://youtu.be/mHnaBapx9CY
Last edited by TopeH on 2014-02-06 15:28, edited 2 times in total.
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Hayden345
Posts: 34
Joined: 2013-11-14 20:25

Re: Better Commander Targeting

Post by Hayden345 »

TopeH wrote:There's a way for marking targets more precisely.

When you are in UAV, aim at the target/contact etc.. and use commonrose to spot it, now there should be red "?" flashing on the exact spot. Then just use the commander screen to identify the target on the map.
Using this never seems to place it where it is needed and it can be temperamental about actually placing it. Too often I have tried to lace a question mark and it won't go down, so I have to turn the camera (due to the UAV moving) and keep trying; wasting large amounts of time. Would the be a better way to implement this with a 1 click system is what I'm rally asking I suppose. I don't know if anyone else finds an issue with this; but it has certainly turned me off playing commander.
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: Better Commander Targeting

Post by MaSSive »

Playing commander is not about UAV spotting really. If you play it just because of it, then dont.
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Hayden345
Posts: 34
Joined: 2013-11-14 20:25

Re: Better Commander Targeting

Post by Hayden345 »

I didn't say anything about that being why I play it. Being able to spot is an important part of communicating to your team where the hostile targets are and maximising their effectiveness. It also makes for much easier planning as you can mark known contact locations and pass on to the squads the best way to attack an objective. With the current system this is much more difficult and sometimes doesn't work properly was my point.
RyanJC
Posts: 20
Joined: 2009-05-16 17:36

Re: Better Commander Targeting

Post by RyanJC »

I play CO a lot. It is a bit buggy but for the most part it works. Sometimes it takes a few extra clicks to get it working. Sometimes the q spotting doesn't work on the exact spot that you click but if you do it in a nearby area it'll work. You just have to use the map and compensate.
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: Better Commander Targeting

Post by KillJoy[Fr] »

Same, i was playing Yamalia one month ago as commander i was unable to give accurate marker, on map like Fallujah it's easier because some type of building can give you a very good reference. And btw the trick with the commo rose don't work everytime.
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