Fact of the matter is, this level will not have it.Jacksonez__ wrote:Well, if Hind was added (imo it is easy to control and slow so guess that fog isn't that big a problem), there would be some really good use for that ZPU-truck.
In real life government would be dropping bombs from jet and destroying that city with armor - but yeah.
Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
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Rabbit
- Posts: 7818
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
AfSoccer "I just don't see the natural talent."

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Nugiman
- Posts: 358
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
The Hind is a attack heli that is normally flying a lot lower than e.g. a havok, and its dullness gives him even more the ability to scan the area.[R-CON]Rabbit wrote:Yes it would, and it was my original intention; however, the fog ends are 475M which makes it really hard to use an attack heli, not to mention the VD might need to be lowered even more to hopefully boost players fps.
Furthermore, if it really would make it hard to use an attack heli, more teamwork is needed to set up lase and communicate about enemy positions.
The AA-truck would be the perfect counter-part to this.
Please think about implementing it again, or maybe just test it in one of the next public beta tests.
Maybe it plays out good, who knows?
This doesn't mean you have to add it on every layer, im talking about AAS-Large or INS-64.
Would be a nice addition to an already perfect map!
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
- Mineral
- Retired PR Developer
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
While the hind is an attractive asset it needs to be used carefully with balancing reasons. After this one test it was already hard enough for the FSA. The MEC/SAF already have a heavy armor presence on the map. For now rabbit will keep it as it is, but who knows what the future might bring. And there are more Syrian maps in development with perhaps a bigger chance of seeing the hind
And the Zu-23-2 truck is also not a ideal heli killer, it does a good job, but a good cas pilot will have no issue evading it.
Anyway, Rabbit's the boss! He has never build this map with CAS in mind so for now no hind. Pretty simple.
Anyway, Rabbit's the boss! He has never build this map with CAS in mind so for now no hind. Pretty simple.
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Airsoft
- Retired PR Developer
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
salam brosNugiman wrote:No CAS heli at all?
In real life, the government troops have massive air power/superiority! They take a high advantage and high use of this.
A HIND would be perfect to simulate this.
most effective cas that being barrel bomb drop wherever
LiveLeak.com - Assadist terror forces conduct barrel bomb terror raids from Mi-17s: Aleppo (Feb 2nd, '14)
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K4on
- Retired PR Developer
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
We decided to keep a server running so that you can check that map out till saturday.
The server issues should be fixed aswell, keep in mind that the server is not related to the JFTD anymore, and has no admins being online 24/7
Server: https://www.realitymod.com/prspy/prbf2/ ... b0effc2c87
Server password: sbenehtest
The server issues should be fixed aswell, keep in mind that the server is not related to the JFTD anymore, and has no admins being online 24/7
Server: https://www.realitymod.com/prspy/prbf2/ ... b0effc2c87
Server password: sbenehtest
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Spook
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Rabbit
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
I believe this was due to an unoptimized overgrowth atlas, I haven't noticed it since it was fixed.Spook wrote:Some transparent leaves:
AfSoccer "I just don't see the natural talent."

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Rabbit
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
Lucky you, seems you are getting a hind on aas128.Nugiman wrote:-Snip-
AfSoccer "I just don't see the natural talent."

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Jacksonez__
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
That would be the LRG layout? Sounds good[R-CON]Rabbit wrote:Lucky you, seems you are getting a hind on aas128.
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simeon5541
- Posts: 507
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- Location: Serbia
Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
I'm glad that this came to fruition...But I have missed this event,because my PC was f-ed up
for some time and I haven't played PR for months...
Any chance someone will post screenshots of FSA ? I would really like to see how they look in game,
also I am quite interested to see their kits...Unfortunately I can't see much from these videos...
for some time and I haven't played PR for months...
Any chance someone will post screenshots of FSA ? I would really like to see how they look in game,
also I am quite interested to see their kits...Unfortunately I can't see much from these videos...
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Chuva_RD
- PR:BF2 Contributor
- Posts: 300
- Joined: 2013-03-30 18:51
Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
I spent some time walking on the map and filmed bug-movie. There is some minor bugs and a couple of important defects.
Separately want to say about undergroungs bunkers. It's main problem - spots on surface, it looks like brighter ground above tunnel system. So i found 3 or 4 bunkers only flying above it. Also entrances covered badly, they arouse interest: what's inside? Around entrances placed too many different objects which attract attention against more or less usual background. In general entrances looks like specially hided, that's not looks real.
In my opinion Sbeneh is the best map in PR today. Huge respect to creators.
Separately want to say about undergroungs bunkers. It's main problem - spots on surface, it looks like brighter ground above tunnel system. So i found 3 or 4 bunkers only flying above it. Also entrances covered badly, they arouse interest: what's inside? Around entrances placed too many different objects which attract attention against more or less usual background. In general entrances looks like specially hided, that's not looks real.
In my opinion Sbeneh is the best map in PR today. Huge respect to creators.
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Rabbit
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
Seems the video is not done uploading, however, I will address the tunnels. The tunnel system under the hospital was the worst, and it looked pretty bad, so I re-worked it so it would not need terrain covers. As for the rest, most people walked right past them ingame without really noticing them, even though they passed about 3. They are also not supposed to be extremely hard to find, as they can spawn caches in INS.Chuva_RD wrote:I spent some time walking on the map and filmed bug-movie. There is some minor bugs and a couple of important defects.
Separately want to say about undergroungs bunkers. It's main problem - spots on surface, it looks like brighter ground above tunnel system. So i found 3 or 4 bunkers only flying above it. Also entrances covered badly, they arouse interest: what's inside? Around entrances placed too many different objects which attract attention against more or less usual background. In general entrances looks like specially hided, that's not looks real.
In my opinion Sbeneh is the best map in PR today. Huge respect to creators.
AfSoccer "I just don't see the natural talent."

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Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
A very honorable move, sir[R-CON]Rabbit wrote:Lucky you, seems you are getting a hind on aas128.
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
simeon5541 wrote:I'm glad that this came to fruition...But I have missed this event,because my PC was f-ed up
for some time and I haven't played PR for months...
Any chance someone will post screenshots of FSA ? I would really like to see how they look in game,
also I am quite interested to see their kits...Unfortunately I can't see much from these videos...

without kit geom obviously.
AfSoccer "I just don't see the natural talent."

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K4on
- Retired PR Developer
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback
Sbeneh Outskirts has been officially released.
Here the new thread:
https://www.realitymod.com/forum/f253-m ... kirts.html
Here the new thread:
https://www.realitymod.com/forum/f253-m ... kirts.html





