Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Rabbit
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by Rabbit »

Jacksonez__ wrote:Well, if Hind was added (imo it is easy to control and slow so guess that fog isn't that big a problem), there would be some really good use for that ZPU-truck.

In real life government would be dropping bombs from jet and destroying that city with armor - but yeah.
Fact of the matter is, this level will not have it.
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AfSoccer "I just don't see the natural talent."
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Nugiman
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by Nugiman »

[R-CON]Rabbit wrote:Yes it would, and it was my original intention; however, the fog ends are 475M which makes it really hard to use an attack heli, not to mention the VD might need to be lowered even more to hopefully boost players fps.
The Hind is a attack heli that is normally flying a lot lower than e.g. a havok, and its dullness gives him even more the ability to scan the area.
Furthermore, if it really would make it hard to use an attack heli, more teamwork is needed to set up lase and communicate about enemy positions.
The AA-truck would be the perfect counter-part to this.

Please think about implementing it again, or maybe just test it in one of the next public beta tests.
Maybe it plays out good, who knows?
This doesn't mean you have to add it on every layer, im talking about AAS-Large or INS-64.
Would be a nice addition to an already perfect map!
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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Mineral
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by Mineral »

While the hind is an attractive asset it needs to be used carefully with balancing reasons. After this one test it was already hard enough for the FSA. The MEC/SAF already have a heavy armor presence on the map. For now rabbit will keep it as it is, but who knows what the future might bring. And there are more Syrian maps in development with perhaps a bigger chance of seeing the hind :) And the Zu-23-2 truck is also not a ideal heli killer, it does a good job, but a good cas pilot will have no issue evading it.

Anyway, Rabbit's the boss! He has never build this map with CAS in mind so for now no hind. Pretty simple.
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Airsoft
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by Airsoft »

Nugiman wrote:No CAS heli at all?
In real life, the government troops have massive air power/superiority! They take a high advantage and high use of this.

A HIND would be perfect to simulate this.
salam bros

most effective cas that being barrel bomb drop wherever

LiveLeak.com - Assadist terror forces conduct barrel bomb terror raids from Mi-17s: Aleppo (Feb 2nd, '14)
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K4on
Retired PR Developer
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by K4on »

We decided to keep a server running so that you can check that map out till saturday.

The server issues should be fixed aswell, keep in mind that the server is not related to the JFTD anymore, and has no admins being online 24/7

Server: https://www.realitymod.com/prspy/prbf2/ ... b0effc2c87
Server password: sbenehtest
Spook
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by Spook »

Some transparent leaves:

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Rabbit
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by Rabbit »

Spook wrote:Some transparent leaves:

I believe this was due to an unoptimized overgrowth atlas, I haven't noticed it since it was fixed.
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AfSoccer "I just don't see the natural talent."
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Rabbit
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by Rabbit »

Nugiman wrote:-Snip-
Lucky you, seems you are getting a hind on aas128.
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AfSoccer "I just don't see the natural talent."
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Jacksonez__
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by Jacksonez__ »

[R-CON]Rabbit wrote:Lucky you, seems you are getting a hind on aas128.
That would be the LRG layout? Sounds good :-P Some use for that ZPU-truck.
simeon5541
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by simeon5541 »

I'm glad that this came to fruition...But I have missed this event,because my PC was f-ed up
for some time and I haven't played PR for months...
Any chance someone will post screenshots of FSA ? I would really like to see how they look in game,
also I am quite interested to see their kits...Unfortunately I can't see much from these videos...
Chuva_RD
PR:BF2 Contributor
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by Chuva_RD »

I spent some time walking on the map and filmed bug-movie. There is some minor bugs and a couple of important defects.


Separately want to say about undergroungs bunkers. It's main problem - spots on surface, it looks like brighter ground above tunnel system. So i found 3 or 4 bunkers only flying above it. Also entrances covered badly, they arouse interest: what's inside? Around entrances placed too many different objects which attract attention against more or less usual background. In general entrances looks like specially hided, that's not looks real.

In my opinion Sbeneh is the best map in PR today. Huge respect to creators.
Rabbit
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Joined: 2006-12-17 15:14

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by Rabbit »

Chuva_RD wrote:I spent some time walking on the map and filmed bug-movie. There is some minor bugs and a couple of important defects.


Separately want to say about undergroungs bunkers. It's main problem - spots on surface, it looks like brighter ground above tunnel system. So i found 3 or 4 bunkers only flying above it. Also entrances covered badly, they arouse interest: what's inside? Around entrances placed too many different objects which attract attention against more or less usual background. In general entrances looks like specially hided, that's not looks real.

In my opinion Sbeneh is the best map in PR today. Huge respect to creators.
Seems the video is not done uploading, however, I will address the tunnels. The tunnel system under the hospital was the worst, and it looked pretty bad, so I re-worked it so it would not need terrain covers. As for the rest, most people walked right past them ingame without really noticing them, even though they passed about 3. They are also not supposed to be extremely hard to find, as they can spawn caches in INS.
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AfSoccer "I just don't see the natural talent."
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Nugiman
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Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by Nugiman »

[R-CON]Rabbit wrote:Lucky you, seems you are getting a hind on aas128.
A very honorable move, sir :D
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
Rabbit
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Joined: 2006-12-17 15:14

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by Rabbit »

simeon5541 wrote:I'm glad that this came to fruition...But I have missed this event,because my PC was f-ed up
for some time and I haven't played PR for months...
Any chance someone will post screenshots of FSA ? I would really like to see how they look in game,
also I am quite interested to see their kits...Unfortunately I can't see much from these videos...
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without kit geom obviously.
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AfSoccer "I just don't see the natural talent."
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Post by K4on »

Sbeneh Outskirts has been officially released.

Here the new thread:
https://www.realitymod.com/forum/f253-m ... kirts.html
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