Emergency rescue me!

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FETSoul
Posts: 7
Joined: 2014-02-09 10:51

Emergency rescue me!

Post by FETSoul »

Thank you very much!

I have the BF2 server, there is a question about BF2 modified consult you!
I see a lot of BF2 server, in the map to add a lot of old buildings, trees, Bridges, I don't need to download any MOD, using the original version can go in!These new static object is filled with the whole map, I feel very strange love it too.

I began to try to do it, but I on the map server with a static object, the server can see that the client's players cannot see!But static objects exist, is transparent, can not pass through!

I was too stupid, don't know how to do it on the server to add static objects, and let the players can see, don't download any MOD!
I'm crazy, I very worry almost crying...
Ask friends to help me, thank you very much!
risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: Emergency rescue me!

Post by risegold8929 »

I have never heard of a server which allows the player to see custom-made static objects without the user having to download the objects themselves.... ?

No surprise they can't see objects as they don't have them installed.
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CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Emergency rescue me!

Post by Rhino »

Its not possible to modify that kinda stuff in a "server side mod". In order to add/change/replace statics on a map, you will need to save the map under a different name and upload for all the clients to download and install before they can play the map on your server.
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FETSoul
Posts: 7
Joined: 2014-02-09 10:51

Re: Emergency rescue me!

Post by FETSoul »

Can do it!You haven't seen such a server?I you a connection IP: 220.133.239.92 port: 50006
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Emergency rescue me!

Post by Rhino »

Possibly spawned in though python or something after the map has been loaded in somewhat the same way we do deployables but I can't help you with doing that yourself. Search around Official BF Editor Forums etc for more info.
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FETSoul
Posts: 7
Joined: 2014-02-09 10:51

Re: Emergency rescue me!

Post by FETSoul »

How to set up to make the player reads StaticObjects. Con this file?
Is in the Init. Con the file modified
FETSoul
Posts: 7
Joined: 2014-02-09 10:51

Re: Emergency rescue me!

Post by FETSoul »

risegold8929 wrote:I have never heard of a server which allows the player to see custom-made static objects without the user having to download the objects themselves.... ?

No surprise they can't see objects as they don't have them installed.
'[R-DEV wrote:Rhino;1984035']Possibly spawned in though python or something after the map has been loaded in somewhat the same way we do deployables but I can't help you with doing that yourself. Search around Official BF Editor Forums etc for more info.
Thank you very much
FETSoul
Posts: 7
Joined: 2014-02-09 10:51

Re: Emergency rescue me!

Post by FETSoul »

[url]http://www.bfeditor.org?[/url]
Is this website?
It's a pity that I didn't find the answer to the question, or my English is too poor,
FETSoul
Posts: 7
Joined: 2014-02-09 10:51

Friends! Come in and see!

Post by FETSoul »

Hello, my friends, I have a little problem in BF2 want to consult everybody!
How to modify the script, let the BF2 all static objects on the server NetworkableInfo properties become BasicInfo?
NetworkableInfo BasicInfo
FETSoul
Posts: 7
Joined: 2014-02-09 10:51

Re: Emergency rescue me!

Post by FETSoul »

Had a python script on the server that allowed us to spawn additional buildings.
Excuse me friends, who have such a script?I really want to learn, I hope you to help me, thank you very much
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