PR:BF2 v1.1.4.0 Changelog
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carmikaze
- Posts: 1038
- Joined: 2013-01-25 15:36
Re: PR:BF2 v1.1.4.0 Changelog
Best shooter ever played - check
Most enthusiastic and motivated team I know - check
One of the best communities I know - check
PR til I die - check
Thank you Devs for your hard work!
Most enthusiastic and motivated team I know - check
One of the best communities I know - check
PR til I die - check
Thank you Devs for your hard work!
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HunterMed
- Posts: 2080
- Joined: 2007-04-08 17:28
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corleone101
- Posts: 11
- Joined: 2013-08-02 12:40
Re: PR:BF2 v1.1.4.0 Changelog
what about that bug that makes you lose your user interface after alt+tab-ing the game on windows 8?
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maogongzi
- Posts: 4
- Joined: 2014-03-16 18:34
Re: PR:BF2 v1.1.4.0 Changelog
When I try to play Sbeneh Outskirts-INF on co-op, it would crash the game once I spawn, but I haven't tried online yet. Everything else seems fine though. Keep up the good work!
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doop-de-doo
- Posts: 827
- Joined: 2009-02-27 12:50
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: PR:BF2 v1.1.4.0 Changelog
Glad to hear that, lets how it stays popular for the long haul.doop-de-doo wrote:Sbeneh is awesome. Loving it.
AfSoccer "I just don't see the natural talent."

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CR8Z
- Posts: 413
- Joined: 2008-08-30 06:27
Re: PR:BF2 v1.1.4.0 Changelog
Looking forward to playing the update!
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rzeznik
- Posts: 1
- Joined: 2014-03-16 22:43
Re: PR:BF2 v1.1.4.0 Changelog
So where could i found this ?'[R-DEV wrote:AncientMan;1990503']
VEHICLES:
- Fixed Mk 19 Stryker.
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Kalasznikow47
- Posts: 20
- Joined: 2012-08-30 13:48
Re: PR:BF2 v1.1.4.0 Changelog
On Qwai Riverrzeznik wrote:So where could i found this ?
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heldro
- Posts: 85
- Joined: 2011-12-20 22:25
Re: PR:BF2 v1.1.4.0 Changelog
nice map, too bad its unplayable for lower end systems 
You dont call retarded people retards, its bad taste. You call your friends retards when they are acting retarded.
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risegold8929
- Posts: 340
- Joined: 2012-02-05 22:13
Re: PR:BF2 v1.1.4.0 Changelog
Omg sandbag wall! 
It's so small [the sand bag wall part], but an amazing update.
It's so small [the sand bag wall part], but an amazing update.

CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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Viral_Krieger
- Posts: 24
- Joined: 2013-05-31 20:56
Re: PR:BF2 v1.1.4.0 Changelog
Looks like a great update.
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zloyrash
- Posts: 408
- Joined: 2009-11-08 10:25
Re: PR:BF2 v1.1.4.0 Changelog
sweet, so now I can go back to play PR again!Fixed one-shot bug.
thx
Sbeneh is outstanding!

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cribbaaa
- Posts: 107
- Joined: 2013-08-08 08:43
Re: PR:BF2 v1.1.4.0 Changelog
I love the new map, great balance between urban and outdoor areas with lots of details.
I'm not feeling the new sound effects for the M4 and M16 though, the old ones felt ~beefier.
I'm not feeling the new sound effects for the M4 and M16 though, the old ones felt ~beefier.
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Arotished
- Posts: 14
- Joined: 2013-08-06 16:15
Re: PR:BF2 v1.1.4.0 Changelog
nice to see good updates like this!
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: PR:BF2 v1.1.4.0 Changelog
have the machinegun emplacements at the FOB in Fallujah been updated? people get stuck in those too.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: PR:BF2 v1.1.4.0 Changelog
No. We didn't know about them (i.e. no one made a bug report).Bringerof_D wrote:have the machinegun emplacements at the FOB in Fallujah been updated? people get stuck in those too.
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Kovarro
- Posts: 13
- Joined: 2014-01-03 16:05
Re: PR:BF2 v1.1.4.0 Changelog
Cool update.
I really like almost everything on this mod, weapons, gameplay and effects are top of the line, just the ability to spawn on fobs annoys me. In some rounds it just eliminates the gameplay of pr that I like so much.
When I was in a Squad for a round on Fallujah with a dev as Squadlead, even he seemed quite annoyed to me as we were spawning countless times near a cache and died almost everytime.
Is there a reason, why the german grunt sounds are not completly replaced?
Also the Bjar Canjons coop addition is awsome. Normally I dislike Coop, but this map is just great to play with 100+ bots. Was in a Merkava Tank the whole round and brought the fight between the IDF and MEC up to their fortress.
PS: Please realese PR:ARMA 3 soon, I want to have a reason to play ARMA ^^
I really like almost everything on this mod, weapons, gameplay and effects are top of the line, just the ability to spawn on fobs annoys me. In some rounds it just eliminates the gameplay of pr that I like so much.
When I was in a Squad for a round on Fallujah with a dev as Squadlead, even he seemed quite annoyed to me as we were spawning countless times near a cache and died almost everytime.
Is there a reason, why the german grunt sounds are not completly replaced?
Also the Bjar Canjons coop addition is awsome. Normally I dislike Coop, but this map is just great to play with 100+ bots. Was in a Merkava Tank the whole round and brought the fight between the IDF and MEC up to their fortress.
PS: Please realese PR:ARMA 3 soon, I want to have a reason to play ARMA ^^
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Squirrel[STF]
- Posts: 121
- Joined: 2012-11-26 16:49
Re: PR:BF2 v1.1.4.0 Changelog
This made me cry happy tears.... no more having to walk!!!!!!!!!!! <3[R-DEV]AncientMan wrote: Updated Fallujah West - Added more technicals to Iraqi Insurgents on multiple layers.



