PR:BF2 v1.1.4.0 Changelog

The changelogs for recently released Project Reality versions
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: PR:BF2 v1.1.4.0 Changelog

Post by carmikaze »

Best shooter ever played - check

Most enthusiastic and motivated team I know - check

One of the best communities I know - check

PR til I die - check

Thank you Devs for your hard work!
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: PR:BF2 v1.1.4.0 Changelog

Post by HunterMed »

Thanks to all involved!
corleone101
Posts: 11
Joined: 2013-08-02 12:40

Re: PR:BF2 v1.1.4.0 Changelog

Post by corleone101 »

what about that bug that makes you lose your user interface after alt+tab-ing the game on windows 8?
maogongzi
Posts: 4
Joined: 2014-03-16 18:34

Re: PR:BF2 v1.1.4.0 Changelog

Post by maogongzi »

When I try to play Sbeneh Outskirts-INF on co-op, it would crash the game once I spawn, but I haven't tried online yet. Everything else seems fine though. Keep up the good work!
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: PR:BF2 v1.1.4.0 Changelog

Post by doop-de-doo »

Sbeneh is awesome. Loving it.

:evil: B4TM4N :evil:
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.1.4.0 Changelog

Post by Rabbit »

doop-de-doo wrote:Sbeneh is awesome. Loving it.
Glad to hear that, lets how it stays popular for the long haul. :-)
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AfSoccer "I just don't see the natural talent."
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CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: PR:BF2 v1.1.4.0 Changelog

Post by CR8Z »

Looking forward to playing the update!
rzeznik
Posts: 1
Joined: 2014-03-16 22:43

Re: PR:BF2 v1.1.4.0 Changelog

Post by rzeznik »

'[R-DEV wrote:AncientMan;1990503']
VEHICLES:
  • Fixed Mk 19 Stryker.
So where could i found this ?
Kalasznikow47
Posts: 20
Joined: 2012-08-30 13:48

Re: PR:BF2 v1.1.4.0 Changelog

Post by Kalasznikow47 »

rzeznik wrote:So where could i found this ?
On Qwai River
heldro
Posts: 85
Joined: 2011-12-20 22:25

Re: PR:BF2 v1.1.4.0 Changelog

Post by heldro »

nice map, too bad its unplayable for lower end systems :(
You dont call retarded people retards, its bad taste. You call your friends retards when they are acting retarded.
risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: PR:BF2 v1.1.4.0 Changelog

Post by risegold8929 »

Omg sandbag wall! :D

It's so small [the sand bag wall part], but an amazing update.
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CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
Viral_Krieger
Posts: 24
Joined: 2013-05-31 20:56

Re: PR:BF2 v1.1.4.0 Changelog

Post by Viral_Krieger »

Looks like a great update.
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: PR:BF2 v1.1.4.0 Changelog

Post by zloyrash »

Fixed one-shot bug.
sweet, so now I can go back to play PR again!
thx

Sbeneh is outstanding!
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cribbaaa
Posts: 107
Joined: 2013-08-08 08:43

Re: PR:BF2 v1.1.4.0 Changelog

Post by cribbaaa »

I love the new map, great balance between urban and outdoor areas with lots of details.

I'm not feeling the new sound effects for the M4 and M16 though, the old ones felt ~beefier.
Arotished
Posts: 14
Joined: 2013-08-06 16:15

Re: PR:BF2 v1.1.4.0 Changelog

Post by Arotished »

nice to see good updates like this!
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: PR:BF2 v1.1.4.0 Changelog

Post by Bringerof_D »

have the machinegun emplacements at the FOB in Fallujah been updated? people get stuck in those too.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: PR:BF2 v1.1.4.0 Changelog

Post by AFsoccer »

Bringerof_D wrote:have the machinegun emplacements at the FOB in Fallujah been updated? people get stuck in those too.
No. We didn't know about them (i.e. no one made a bug report).
Kovarro
Posts: 13
Joined: 2014-01-03 16:05

Re: PR:BF2 v1.1.4.0 Changelog

Post by Kovarro »

Cool update.
I really like almost everything on this mod, weapons, gameplay and effects are top of the line, just the ability to spawn on fobs annoys me. In some rounds it just eliminates the gameplay of pr that I like so much.
When I was in a Squad for a round on Fallujah with a dev as Squadlead, even he seemed quite annoyed to me as we were spawning countless times near a cache and died almost everytime.

Is there a reason, why the german grunt sounds are not completly replaced?

Also the Bjar Canjons coop addition is awsome. Normally I dislike Coop, but this map is just great to play with 100+ bots. Was in a Merkava Tank the whole round and brought the fight between the IDF and MEC up to their fortress.


PS: Please realese PR:ARMA 3 soon, I want to have a reason to play ARMA ^^
Squirrel[STF]
Posts: 121
Joined: 2012-11-26 16:49

Re: PR:BF2 v1.1.4.0 Changelog

Post by Squirrel[STF] »

[R-DEV]AncientMan wrote: Updated Fallujah West - Added more technicals to Iraqi Insurgents on multiple layers.
This made me cry happy tears.... no more having to walk!!!!!!!!!!! <3
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