Feedback on deviation

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Beee8190
Posts: 473
Joined: 2011-08-26 13:40

Re: Feedback on deviation

Post by Beee8190 »

The same thing happened to me few days ago on fallujah. I camped enemy ( US ) fob from the rooftop on one of those lower buildings and when a humvee parked next to it for kit change or something I engaged the gunner first with the patient and lucky one shot kill.


The rest of the crew didn't seem to notice ( lol ) so I opened up on them as they were grouped pretty close with semi auto and hit one of them right in the face but he just sprinted for cover but seeing as his face didn't mind the 7.62 my only option left was open on full auto...well guess what. Apart from killing that gunner and hurting the face victim I haven't cause any damage whatsoever in what should have been guaranteed 4 crew squad death and let me tell you that was pretty damn frustrating as the engagement happened within fairly close range. Really infuriating



The same round I managed to back ambush some loner with MG on another building. Having had the sapper ( the one kit with AT mine IED ) I managed to get within 3 maybe 4 meters of him. I opened up with my makarov and unloaded as fast as I could. The first two shots hit his right leg then as he turned around two or three in his torso and the rest hit his arms and I was out of ammo. And there he was....

He raised his M249 and emptied good 50 rounds in to my helpless, frustrated and confused face finishing by walking over my body and doing the cup of fresh tea moves to show and reinforce his domination
Last edited by Beee8190 on 2014-03-24 17:43, edited 1 time in total.
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Feedback on deviation

Post by fatalsushi83 »

From my experience, the makarov is really weak and you're not guaranteed to take down a lone soldier with it even if you get the jump on him, which is why I suggested that the sapper kit should get a Skorpion but unfortunately this wasn't implemented (though I do like the new medic class so far).

Also, I feel your pain about how a lot of the time patient play and ambush tactics aren't rewarded enough because of the uncontrollable full-auto fire of the AK-47. I just use the 74U as an insurgent, which has very controllable full-auto fire (maybe even more than the AK-74 despite the shorter barrel, which is something I don't quite understand). The RKG that comes with the AK-47 kit is nice but I think the gun should be tweaked to make it more usable/appealing. I just feel so vulnerable with it!
Last edited by fatalsushi83 on 2014-03-25 04:08, edited 3 times in total.
Psyrus
Retired PR Developer
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Re: Feedback on deviation

Post by Psyrus »

fatalsushi83 wrote:Also, I feel your pain about how a lot of the time patient play and ambush tactics aren't rewarded enough because of the uncontrollable full-auto fire of the AK-47. I just use the 74U as an insurgent. I just feel so vulnerable whenever I use it!
I personally always take the G3 for the stopping power, it's a pretty badass weapon :) . The deviation isn't different from the MEC's one so it's not too bad. It sucks if you get into a CQB battle with someone though, give me a 74u anyday in that case :D
ComradeHX
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Re: Feedback on deviation

Post by ComradeHX »

fatalsushi83 wrote: By the way, why is the 74U, which has a shorter barrel than the 74, more controllable on full-auto?
Because people are used to it(smaller rifle = lower recoil) in fps games; even though it's not realistic.
fatalsushi83
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Re: Feedback on deviation

Post by fatalsushi83 »

Someone said on the forums that the devs are working on an AKM (with muzzle break) model. Can anyone confirm this? If it's true, I imagine the AK-47s will be replaced with it and then we'll all have to stop complaining ;-)
Unhealed
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Re: Feedback on deviation

Post by Unhealed »

fatalsushi83 wrote:Someone said on the forums that the devs are working on an AKM (with muzzle break) model. Can anyone confirm this? If it's true, I imagine the AK-47s will be replaced with it and then we'll all have to stop complaining ;-)
yeah, they do
https://www.realitymod.com/forum/f196-p ... light.html
I hope it won't replace AK-47. In my opinion AKM should be given only to squadleaders and a few other important kits. AK-47 is already a decent gun(protip: don't spray with it like those idiots on liveleak) and AKM will be even better, so giving it to everyone is kinda overkill, also not realistic, since there is plenty of AK-47(mostly clones) still in use.
Cavazos
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Post by Cavazos »

I always use tactical movement. Usually I can get the element of surprise on others which enables me to shoot first. Before I'd miss which would be ridiculous because other players are running in the open.

Now I can easily now them down for not using cover by objects or having cover by fire. This deviation helps my tactics a lot more.
Prevtzer wrote:
Increase AR deviation - I believe AR's were very OP in the previous versions because the 'deployed' deviation was way too low and they were basically snipers. I've never suppressed an enemy because why bother, as soon as they pop out I can just kill them.
Everyone assumes suppression is a fundamental tactic to use in fire fights because real world militaries preach it all the time. Actual research into it says suppression is useless. It's all about accuracy.

The power of machine guns is thus not in it's ability to suppress, but it's ability to kill.

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fatalsushi83
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Re: Feedback on deviation

Post by fatalsushi83 »

Unhealed wrote:yeah, they do
https://www.realitymod.com/forum/f196-p ... light.html
I hope it won't replace AK-47. In my opinion AKM should be given only to squadleaders and a few other important kits. AK-47 is already a decent gun(protip: don't spray with it like those idiots on liveleak) and AKM will be even better, so giving it to everyone is kinda overkill, also not realistic, since there is plenty of AK-47(mostly clones) still in use.
I'm no gun expert but I thought the AKM was much more common. And don't AK-47 clones have muzzle breaks, which make them closer to the AKM? Someone who known guns please tell me. And I really don't agree that the AK-47 is a decent gun. The full-auto fire is impossible to control and it's really difficult to hit people with single shot because of the weird hit boxes and lag unless they're still.
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Feedback on deviation

Post by Human_001 »

Beee8190 wrote:The same thing happened to me few days ago on fallujah. I camped enemy ( US ) fob from the rooftop on one of those lower buildings and when a humvee parked next to it for kit change or something I engaged the gunner first with the patient and lucky one shot kill.


The rest of the crew didn't seem to notice ( lol ) so I opened up on them as they were grouped pretty close with semi auto and hit one of them right in the face but he just sprinted for cover but seeing as his face didn't mind the 7.62 my only option left was open on full auto...well guess what. Apart from killing that gunner and hurting the face victim I haven't cause any damage whatsoever in what should have been guaranteed 4 crew squad death and let me tell you that was pretty damn frustrating as the engagement happened within fairly close range. Really infuriating



The same round I managed to back ambush some loner with MG on another building. Having had the sapper ( the one kit with AT mine IED ) I managed to get within 3 maybe 4 meters of him. I opened up with my makarov and unloaded as fast as I could. The first two shots hit his right leg then as he turned around two or three in his torso and the rest hit his arms and I was out of ammo. And there he was....

He raised his M249 and emptied good 50 rounds in to my helpless, frustrated and confused face finishing by walking over my body and doing the cup of fresh tea moves to show and reinforce his domination

LOL. Thanks for good laugh there.

I try to use my imagination and try to think of those random things as part of simulation. AFAIK gun shot is not always fatal just because it hits. Even in head or face area. On top of that there is the heavy vests, helmets, and plates for conventional forces. Considering these factor those annoying random non registering shot can be imagined realistic.

Same story with the handgun episode. I personally think that paticular episode could be realistic. I thought modern helmet can stop 9x19 up close and vest/plate will protect against full size rifle not only round but rounds.

Talking of realistic, I learned on other thread that lower torso without vest has higher hit points than upper torso with vest. It said that lower torso has same hit points as arm/leg which some player shoot at when using sniper because it will give more hit points compared to upper torso.

fatalsushi83 wrote:I'm no gun expert but I thought the AKM was much more common. And don't AK-47 clones have muzzle breaks, which make them closer to the AKM? Someone who known guns please tell me. And I really don't agree that the AK-47 is a decent gun. The full-auto fire is impossible to control and it's really difficult to hit people with single shot because of the weird hit boxes and lag unless they're still.
I am not gun expert either but AFAIK and AFAICanSee from Internet/TV AKM is much more common. Main difference to look for between AK47 and AKM is 1.Muzzle brake 2.Receiver 3.Shoulder stock.

1.AKM has slanted muzzle brake.

2.AK47 receiver is milled and has a rectangular cut on receiver on both sides in front of magazine port to reduce weight. AKM has stamped receiver and has oval dent on receiver on both sides on top of magazine port. It is there to avoid magazine from wobbling. AK74 receiver has also same looks as AKM. AKM and AK74 also comes with ribbed receiver cover.

3.AKM comes with straight shoulder stock.

Also one other difference I know is how gas is vent from gas piston cover/tube. AK47 has holes along the length of tube, but AKM has holes between the tube and front part of gas tube that is welded onto barrel, where tube attaches. But this won't be so easy to see on TV etc.


I think Current AK47 is decent, considering it is AK47. Personally I felt fullauto recoil on 1.1.1 is reduced too much compared to 1.0. 1.0 recoil was too strong too so somewhere in between?
Last edited by Human_001 on 2014-04-01 04:34, edited 1 time in total.
Beee8190
Posts: 473
Joined: 2011-08-26 13:40

Re: Feedback on deviation

Post by Beee8190 »

Human_001 wrote:LOL. Thanks for good laugh there.

Glad you had good laugh reading it :)

I try to use my imagination and try to think of those random things as part of simulation. AFAIK gun shot is not always fatal just because it hits. Even in head or face area. On top of that there is the heavy vests, helmets, and plates for conventional forces. Considering these factor those annoying random non registering shot can be imagined realistic.
I see where you coming from however the situation even IRL where somebody survives a headshot or face shot or whatever is rare and slim at the same time that the should be no randomness to it whatsoever. I feel this is somewhat reverse in what we experience

Talking of realistic, I learned on other thread that lower torso without vest has higher hit points than upper torso with vest. It said that lower torso has same hit points as arm/leg which some player shoot at when using sniper because it will give more hit points compared to upper torso.
Thanks for the heads up, never knew that and give it a go sometimes


I think Current AK47 is decent, considering it is AK47. Personally I felt fullauto recoil on 1.1.1 is reduced too much compared to 1.0. 1.0 recoil was too strong too so somewhere in between?
Current AK's are horrible all around and that's including the russian faction AK's as well. I mean just compare the US AR 5.56 carbine with the russian AK 5.56 carbine and you will see what's so terribly wrong.
I'd somewhat understand if the US AR's were bullpup with mag all the way to the shoulder but the AK have I'd say as much as 3 times the recoil of an US AR where both are the same caliber and is IMO the best example of dark side balancing where there shouldn't be any. Not that I hate balancing but there should not be place for it regarding weapons
M42 Zwilling
Retired PR Developer
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Re: Feedback on deviation

Post by M42 Zwilling »

Beee8190 wrote:Current AK's are horrible all around and that's including the russian faction AK's as well. I mean just compare the US AR 5.56 carbine with the russian AK 5.56 carbine and you will see what's so terribly wrong.
I'd somewhat understand if the US AR's were bullpup with mag all the way to the shoulder but the AK have I'd say as much as 3 times the recoil of an US AR where both are the same caliber and is IMO the best example of dark side balancing where there shouldn't be any. Not that I hate balancing but there should not be place for it regarding weapons
Maybe you haven't played in a while? The AK-74 series recoil was reduced a few patches ago. It's now lower than any weapon in the AR-15 series.
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fatalsushi83
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Re: Feedback on deviation

Post by fatalsushi83 »

[R-DEV]M42 Zwilling wrote:Maybe you haven't played in a while? The AK-74 series recoil was reduced a few patches ago. It's now lower than any weapon in the AR-15 series.
From my experience the AK-74 seems to jump left and right more than the m4/m16, making it more difficult to control despite its lower rate of fire. Also, the AK-74U seems to be more controllable (less side-to-side recoil) than the regular AK-74 even though it has a folding metal stock and a shorter barrel. That's something I don't really understand.
Last edited by fatalsushi83 on 2014-04-04 13:35, edited 6 times in total.
fatalsushi83
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Re: Feedback on deviation

Post by fatalsushi83 »

By the way, I'm talking about weapon handling in PR, not my experience firing weapons in real life or anything like that.
Trooper909
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Re: Feedback on deviation

Post by Trooper909 »

What deviation?
Last edited by Trooper909 on 2014-04-09 03:42, edited 3 times in total.
in hoc signo vinces
X-Alt
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Re: Feedback on deviation

Post by X-Alt »

Honestly, I think its not the "deviation" itself, but the settle time that makes the pew pew pew pewx180x1337 problems. I think a 3-4 second settle time in addition to the new slower sprint speed will help to slow down the game to a reasonable degree..
Insanitypays
PR:BF2 Developer
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Re: Feedback on deviation

Post by Insanitypays »

I don't mind at all. Since I started playing I believe the deviation system has hit it's sweet spot.

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Trooper909
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Re: Feedback on deviation

Post by Trooper909 »

There is no deviation, fire fights are dictated by who sees who first and/or reaction times.

I don't like it but the community have been asking for these lazer guns for years coZ cOd got it and all dat..
in hoc signo vinces
Gracler
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Re: Feedback on deviation

Post by Gracler »

Trooper909 wrote:There is no deviation, fire fights are dictated by who sees who first and/or reaction times.

I don't like it but the community have been asking for these lazer guns for years coZ cOd got it and all dat..
I also preferred the old unique deviation. Defending was much easier and worthwhile. Even if it wasn't realistic whatever that word means in a game, I could justify it in my head as being the surprise/shock factor that made your aim terrible while moving.
ChallengerCC
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Re: Feedback on deviation

Post by ChallengerCC »

Gracler wrote:I also preferred the old unique deviation. Defending was much easier and worthwhile. Even if it wasn't realistic whatever that word means in a game, I could justify it in my head as being the surprise/shock factor that made your aim terrible while moving.
True true
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Truism
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Re: Feedback on deviation

Post by Truism »

Everything after your first paragraph made me cringe. Insurgent forces have barely won a single firefight with their AK pattern rifles in more than a decade of combat against western 5.56mm rifles. Sure the rifle isn't the primary determinant of this situation, but trying to claim the opposite is utterly ridiculous.
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