You are correct. However, with new cache rule, I think INS team have a fair chance of winning, if player stick to 'wound/kill enemy, don't be killed' tactic, Even without taking advantage of Martyr and negative intel system.obpmgmua wrote:@human
INS had such a high loss ratio because all the blufor players had(and still have) vastly superior equipment. That's changed now because of more Ins assets tipping the scales.
I always liked the Idea of a conceal carry kit or a 'fake civilian' but blufor shot to kill. I have to say that removing unarmed collaborators is a good thing because Civis can now fight back.
The VZ.61 should stay for Medic and so should the rope. Maybe make Alt Collab unarmed like before but this time make him untouchable. No matter what equipment he uses you cant shoot him. And tone down the penalties for killing a civilian. It be better if the player who killed the civi got a warning and lost X amount of intel. Instead of Warning, High intel loss and 200 second respawn time. That way blufor will have to check their fire. But it's not so severe. Accidents happen in a warzone. If you're standing next to the guy holding an RPG you're just as guilty as he is. I think the Sappers could benefit from the same changes too. Primary sapper would have the VZ.61 and both IEDs, and alt sapper would be skinned and modeled just like civi except have a smaller IED and only a knife. About pistols. I always found the Enfield/NuggetInsurgent to be underwhelming. Maybe they could get the pistols instead of Shovels or Ammo.
P.S. I think they should remove bleed for swimming for Medic and Civi, if they're in water blufor should shoot them without penalty.
I came to PR looking for realism or simulation like mod. And I think realistic depiction of Insurgency can't be done without Insurgents having very inferior position when it comes to armament.
That.. doesn't really make sense. Civi was Civi because they can't be shot. Along with other civi stuff like supplying medical and giving access via rope. Civi that can't be shot can use rope and binocular to observe movements without being worried about being engaged. Shotgun aside. Being able to fight back with guns means they can also be engaged now as target. That makes new collabolator class more like Breacher+Medic with machine pistol.
I wrote similar idea about making civi untouchable. Only to be replied that if they do that civi can stand literally right in front of shooting Blufor making it impossible to shoot. And that makes sense, looking at how civilian is used now. It will be unrealistic.


