Impressions on Insurgency

Post your feedback on the current Project Reality release (including SinglePlayer).
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Impressions on Insurgency

Post by Human_001 »

obpmgmua wrote:@human

INS had such a high loss ratio because all the blufor players had(and still have) vastly superior equipment. That's changed now because of more Ins assets tipping the scales.

I always liked the Idea of a conceal carry kit or a 'fake civilian' but blufor shot to kill. I have to say that removing unarmed collaborators is a good thing because Civis can now fight back.

The VZ.61 should stay for Medic and so should the rope. Maybe make Alt Collab unarmed like before but this time make him untouchable. No matter what equipment he uses you cant shoot him. And tone down the penalties for killing a civilian. It be better if the player who killed the civi got a warning and lost X amount of intel. Instead of Warning, High intel loss and 200 second respawn time. That way blufor will have to check their fire. But it's not so severe. Accidents happen in a warzone. If you're standing next to the guy holding an RPG you're just as guilty as he is. I think the Sappers could benefit from the same changes too. Primary sapper would have the VZ.61 and both IEDs, and alt sapper would be skinned and modeled just like civi except have a smaller IED and only a knife. About pistols. I always found the Enfield/NuggetInsurgent to be underwhelming. Maybe they could get the pistols instead of Shovels or Ammo.

P.S. I think they should remove bleed for swimming for Medic and Civi, if they're in water blufor should shoot them without penalty.
You are correct. However, with new cache rule, I think INS team have a fair chance of winning, if player stick to 'wound/kill enemy, don't be killed' tactic, Even without taking advantage of Martyr and negative intel system.
I came to PR looking for realism or simulation like mod. And I think realistic depiction of Insurgency can't be done without Insurgents having very inferior position when it comes to armament.

That.. doesn't really make sense. Civi was Civi because they can't be shot. Along with other civi stuff like supplying medical and giving access via rope. Civi that can't be shot can use rope and binocular to observe movements without being worried about being engaged. Shotgun aside. Being able to fight back with guns means they can also be engaged now as target. That makes new collabolator class more like Breacher+Medic with machine pistol.

I wrote similar idea about making civi untouchable. Only to be replied that if they do that civi can stand literally right in front of shooting Blufor making it impossible to shoot. And that makes sense, looking at how civilian is used now. It will be unrealistic.
Last edited by Human_001 on 2014-04-01 04:26, edited 2 times in total.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Impressions on Insurgency

Post by Murphy »

I just find it odd that the devs are able to strike such a fine balance on AAS but when it comes to INS all the love goes to blufor. Even with more technicals and cooler ones (rocket, and the AAV truck are the only additions) the infantry combat is destroyed. M16s rule both long range and short range combat, even with the 1 shot kill bug being fixed the CQB balance is still heavily in blufors favor where in older versions close fighting was the INS ace in the hole.

The only map that presents insurgents with superior close combat weaponry is Sbeneh, the city allows insurgents to dictate the battle grounds and G3s are still able to hold their own even though AKs are clearly superior when the battle is muzzle to muzzle. I wish all INS maps had faction balance like the MEC and FSA, Iraqis vs US is nothing the same unfortunately.
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Impressions on Insurgency

Post by K4on »

That makes new collabolator class more like Breacher+Medic with machine pistol.
The new collaborator has no guns and not even stones anymore.
What do you mean?
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Impressions on Insurgency

Post by Human_001 »

[R-DEV]K4on wrote:The new collaborator has no guns and not even stones anymore.
What do you mean?
I meant Combat Medic. :)
sapper1893
Posts: 120
Joined: 2011-07-21 06:35

Re: Impressions on Insurgency

Post by sapper1893 »

Ok, Don't come on forum very often, but decided to have a look at update for DOVRE WINTER. As I'm on forum got a gripe I've only picked up on recently. I'm playing bluefor and I hit and injure insurgent. He drops kit and suddenly becomes a civilian without me noticing, so I shoot him and kill him then penalised for killing a civilian. Or I see enemy with bino's shoot and kill him then get penalised for killing a civilian. If a civilian is using bino's he is up to no good. If insurgent drops kit he is still an insurgent.
Or maybe it's just me.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Impressions on Insurgency

Post by Brainlaag »

sapper1893 wrote:Ok, Don't come on forum very often, but decided to have a look at update for DOVRE WINTER. As I'm on forum got a gripe I've only picked up on recently. I'm playing bluefor and I hit and injure insurgent. He drops kit and suddenly becomes a civilian without me noticing, so I shoot him and kill him then penalised for killing a civilian. Or I see enemy with bino's shoot and kill him then get penalised for killing a civilian. If a civilian is using bino's he is up to no good. If insurgent drops kit he is still an insurgent.
Or maybe it's just me.
Should policemen shoot you for using binos? jk

It's not that far off, frankly said if there was a battle nearby, I'd probably watch it from a safe distance with my binos. That behavior is not entirely outside the realm of possibilities IMO.
StandardSmurf
Posts: 67
Joined: 2013-06-22 17:05

Re: Impressions on Insurgency

Post by StandardSmurf »

I love INS rounds on PR. There is a ton about them and the design that is great. I really really miss the smaller IEDs that you could stick to walls. Those were awesome because you could direct explosions better and plus not take out the whole cache using them as defense. I do wish those were back.
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Impressions on Insurgency

Post by fatalsushi83 »

I love insurgency as well, but yeah, those small IEDs were more usable. And the SKS was nice, too. Check out this post, Smurf:

https://www.realitymod.com/forum/f252-p ... rking.html
Last edited by fatalsushi83 on 2014-05-04 06:19, edited 2 times in total.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Impressions on Insurgency

Post by X-Alt »

StandardSmurf wrote:I love INS rounds on PR. There is a ton about them and the design that is great. I really really miss the smaller IEDs that you could stick to walls. Those were awesome because you could direct explosions better and plus not take out the whole cache using them as defense. I do wish those were back.
Old Pipe IED+SKS as a cache kit would be amazing!
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Impressions on Insurgency

Post by fatalsushi83 »

Thank you so much far adding the artillery shell IED back! Just two things I'd like to bring up about it:

1. I noticed that it's labeled as a "TNT-based IED" in the inventory. This is just a placeholder, right?

2. It seems that the engineer has a huge amount of gear now. A carbine, two mortar shells, an artillery shell, a water container, and a repair kit seems like a lot to carry for one guy. Maybe the water container should be removed (EDIT: Or it could be replaced with a grenade trap, which is much lighter)?

Anyway, I'm really glad the insurgents got another boost.
Last edited by fatalsushi83 on 2014-05-27 02:49, edited 3 times in total.
Kev5440
Posts: 17
Joined: 2008-04-09 16:21

Re: Impressions on Insurgency

Post by Kev5440 »

Insurgency PR is the best multiplayer experience around. Just finished some AAS and the maps are much, much better from what I remember a few years ago and that is awesome now too.

So glad to see this game still active. Nothing else like it around.

Edit - Haha at my Join vs first post date.
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