A question of entering

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

A question of entering

Post by waffenbaum »

Anyone else here thinks the way you enter/exit any vehicle in the game is both ugly and extremely unrealistic? I mean, see Jimmy pop in, see Jimmy pop out.

Now, this might pretty hard to change. (I remember it was completely undoable in BF42 because of the hard coding) But think how much better things would look if the player models were made to enter via a short (Simple) animation sequence. Depending on the vehicle in question. A tanker should be crawling up on the side and slide down the hatch, and a pilot would enter via the nonexistant ladder and in through the non-removable glass on the plane. This would also eliminate the instances were someone drives up to you, pop out, shoot you, and pop back in. And could greatly reduce tank stealing (Not to mention that it would be more realistic if pilots had to get IN before taking off, thereby buying enemy chopper pilots valuable time before they get shot down)
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m0ldym1lk
Posts: 368
Joined: 2004-08-25 20:28

Post by m0ldym1lk »

Sorta like with what we saw with Operation Flashpoint, right? Not the most awesome animation ever, but it worked, and looked better than popping in all of the sudden. I'd go for it :D
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

its a good idea imo. not have the animations too slow. though. just enough to see the rought idea.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

if its possible, go for it
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Defineetley a ting to do if possible

And about the animations not matching the model: just model the model so it works. Also, about aircraft, POE did this with its A 10, its possible to have an open cockpit, and the instant you start to move, it closes and never opens again. I'd bet that its possible to make a cockpit open and close to work with an animation.
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