Khamisiyah feedback

UTurista
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Re: Khamisiyah feedback

Post by UTurista »

Curry-Chicken wrote:-snip-
Another solution, assuming that the mapper only wants the MEC to defend, would be the adding a delay on the Bradley.

I'm guessing this asymmetric balance is to compensate the fact that the MEC team have almost all the flags, unfortunately there's no spawn points and logistics in those flags so a proper defense is never accomplish and those Bradleys simply rape everything.

Adding a delay on heavy assets, "The issue with immediate assets on maps", would make this layout much more enjoyable.
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AFsoccer
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Re: Khamisiyah feedback

Post by AFsoccer »

Thanks guys. I'll look at the assets again.

Feedback is always appreciated. :)
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Re: Khamisiyah feedback

Post by AFsoccer »

When the next update comes out, you'll notice that both Bradleys are now gone. I replaced one with another Stryker and the other with a Stryker mk19 (grenade launcher). I also added a temporary MEC rally to the bunker complex, but no crate or vehicle (to prevent rushing), so players spawning there will still need to wait for a crate via helicopter to get special kits.

The US Army still gets 50 extra tickets so it should be pretty even. It'll also make the infantry layer more infantry focused with just .50 cal APCs.
Nate.
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Re: Khamisiyah feedback

Post by Nate. »

wow, great! Thanks for you responsiveness, AF!
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Curry
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Re: Khamisiyah feedback

Post by Curry »

[R-DEV]AFsoccer wrote:When the next update comes out, you'll notice that both Bradleys are now gone. I replaced one with another Stryker and the other with a Stryker mk19 (grenade launcher). I also added a temporary MEC rally to the bunker complex, but no crate or vehicle (to prevent rushing), so players spawning there will still need to wait for a crate via helicopter to get special kits.

The US Army still gets 50 extra tickets so it should be pretty even. It'll also make the infantry layer more infantry focused with just .50 cal APCs.
That sounds awesome!

cheers,
Curry.
matty1053
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Re: Khamisiyah feedback

Post by matty1053 »

[R-DEV]AFsoccer wrote:When the next update comes out, you'll notice that both Bradleys are now gone. I replaced one with another Stryker and the other with a Stryker mk19 (grenade launcher). I also added a temporary MEC rally to the bunker complex, but no crate or vehicle (to prevent rushing), so players spawning there will still need to wait for a crate via helicopter to get special kits.

The US Army still gets 50 extra tickets so it should be pretty even. It'll also make the infantry layer more infantry focused with just .50 cal APCs.
Mk19 STRYKER?!??!!

*passes out*



But that sounds neat!!! Only if servers play the INF layout more often... I tried it out on a local server once.



BTW, where the gas station is on the map... near oil fields...

Can you add a bigger village in there? IT would seem much better.

A few more buildings would be great. IT would be great, I can see it now, MEC lauching attack from it on oil fields... Plus it provides a great regroup area.
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Killer2354
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Re: Khamisiyah feedback

Post by Killer2354 »

One thing I've noticed on the map is that it is practically the only map with aircraft on it where the mains have no type of mapper based AA, whether it be Self-Propelled Guns or SAM sites. Or both. The insurgency layer of the map also seems very out of place with a good amount of caches out in the open. And with MEC as the ones defending the cache... a T55 vs an Abrams and a (soon to be replaced) Bradley and A10 is kind of overkill. Didn't check which BMP they have because it never lives long enough to do anything.
X-Alt
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Re: Khamisiyah feedback

Post by X-Alt »

Killer2354 wrote:One thing I've noticed on the map is that it is practically the only map with aircraft on it where the mains have no type of mapper based AA, whether it be Self-Propelled Guns or SAM sites. Or both. The insurgency layer of the map also seems very out of place with a good amount of caches out in the open. And with MEC as the ones defending the cache... a T55 vs an Abrams and a (soon to be replaced) Bradley and A10 is kind of overkill. Didn't check which BMP they have because it never lives long enough to do anything.
Bradley is being removed for AAS inf layout. I had tons of fun with the Bradley (while teaching a first-game player how to crew APCs), and the T-62 did manage to take a Abrams with it, and one of our M2s got hit by an BMP-2M, which we later took down with ours.
Curry
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Re: Khamisiyah feedback

Post by Curry »

We played Khamisiyah INS INF tonight with insurgents instead of MEC. The INS team gave us a hard time but the view distance made the IFVs just OP and US won with +250 tickets.
IMO remove the IFVs, the view distance gives enough advantage for BLUFOR - few uparmored HMMWVs with .50cals or Mk.19s should be more than enought. And for the INS team more Rocket Techies and at least 3 SPGs, since it is pretty much the only scope they have.

Curry.
Buschpilot453
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Re: Khamisiyah feedback

Post by Buschpilot453 »

To add opfor needs more transport vehicles. After half an hour in the game there was no car in main left. Also you might want to put respawnable cars araound all compounds like bunker area or chem weapons aswell.
LiamBai
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Re: Khamisiyah feedback

Post by LiamBai »

I'd definitely agree with the above, or adding a number of permanent rallies around the map.
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AFsoccer
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Re: Khamisiyah feedback

Post by AFsoccer »

The insurgents can build hideouts without any requirements (i.e. crates) so why is this so hard? As stated in other posts, people get on Insurgents and the part of their brain used for teamwork turns off while the part for asshaterry turns on. So place some hideouts. They're small, easy to hide, and don't need any crates.
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Re: Khamisiyah feedback

Post by LiamBai »

The problem is that due to the open nature of the map, a large number of caches can only be reenforced by one hideout. If that gets overerun, that's it; you can't really move through the desert to get back.

For a cache in chem wep or some it's alright, but at demo pit you can only build one FOB that won't get demolished by a Bradley at long range, for example. Without APCs(>.50) this would be less of a problem, I think.

I do completely understand your point, but playing this map recently, even when we had three good hideouts for a cache, it didn't last very long due them getting annihilated quickly.
Last edited by LiamBai on 2014-09-28 21:08, edited 1 time in total.
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Murphy
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Re: Khamisiyah feedback

Post by Murphy »

Curry-Chicken wrote:We played Khamisiyah INS INF tonight with insurgents instead of MEC. The INS team gave us a hard time but the view distance made the IFVs just OP and US won with +250 tickets.
IMO remove the IFVs, the view distance gives enough advantage for BLUFOR - few uparmored HMMWVs with .50cals or Mk.19s should be more than enought. And for the INS team more Rocket Techies and at least 3 SPGs, since it is pretty much the only scope they have.

Curry.
I'd say either remove IFVs or add the techies, but not both.
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Mats391
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Re: Khamisiyah feedback

Post by Mats391 »

Imo replacing USMC with US Army and just using strykers would help already. The AAVP and especially the LAV are just too strong.
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Mineral
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Re: Khamisiyah feedback

Post by Mineral »

Specially the AAVP. I can agree with Mats that a faction change might help this layout.
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Curry
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Re: Khamisiyah feedback

Post by Curry »

The Stryker has this crazy zoom and is able to snipe every RPG before even getting close to it. IMO add a SPG techie, two rocket techies as well as some more .50s. The US should get a couple Mk.19 Humvee's and maybe a CROW Humvee.
By that viewdistance a half decent CO can spot every INS vehicle, a bombcar has no chance to take down a Stryker in the open.
Sure the INS team can't 'bleed' the US side by taking down their armor but to be honest I doubt that those few tickets will make a difference or the INS team capable of killing the armor .

Curry.
matty1053
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Re: Khamisiyah feedback

Post by matty1053 »

After playing in a local server... (I tend to do this couple of times to get idea where to put deployable assets, or I am just feeling lonely.) I was on STD STD layout. The US assets are of course superior compared to the MEC's BMP 2's.

How about adding a BRDM-2 AT variant? (Is it the spandrel? Sorry, I do not have much knowledge on Russian Vehicles.)
Or the one below...

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Murphy
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Re: Khamisiyah feedback

Post by Murphy »

I find the BMP-2M to be superior to the Bradley, and the Abrams usually trumps the T72 (a good T72 crew with the first shot can still easily win) so for balancing armor it feels pretty spot on for the AAS aspects. The MEC have a more capable IFV, and the US get a better tank but both of these assets are just slightly better than their counter-part making this one of the more symmetrically balanced maps in rotation.
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matty1053
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Re: Khamisiyah feedback

Post by matty1053 »

Murphy wrote:I find the BMP-2M to be superior to the Bradley, and the Abrams usually trumps the T72 (a good T72 crew with the first shot can still easily win) so for balancing armor it feels pretty spot on for the AAS aspects. The MEC have a more capable IFV, and the US get a better tank but both of these assets are just slightly better than their counter-part making this one of the more symmetrically balanced maps in rotation.
The BMP2 does have a great firerate comparing to the Bradley! So, a BMP could kill a bradley quickly with AP loaded.


And it also depends on the mentality of the asset operator(s)!!
May the smartest operators win.
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