Another solution, assuming that the mapper only wants the MEC to defend, would be the adding a delay on the Bradley.Curry-Chicken wrote:-snip-
I'm guessing this asymmetric balance is to compensate the fact that the MEC team have almost all the flags, unfortunately there's no spawn points and logistics in those flags so a proper defense is never accomplish and those Bradleys simply rape everything.
Adding a delay on heavy assets, "The issue with immediate assets on maps", would make this layout much more enjoyable.





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