'[TP wrote:Cavazos;2020311']I think delaying assets just makes the game more focused on infantry combat.
I like the idea of lots of infantry combat, the battle space slowly forming, and THEN you get reinforced with assets to change the battle space more.
It has nothing to do with making the game more balanced or friendly. Just changing the gameplay to make infantry battles more common.
And no matter what faction you are, the majority of players get the most fun fighting infantry combat.
Cuz even if you have an armor squad making 5x more kills then everyone, it's only like 2-10% of the team's side seeing the most action. Leaving all the infantry without combat.
So basically you would move the action being taken away from armor and CAS to infantry which will be more fun for more people.
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Precisely my point
Once again, ''rushing the flags'' is there and well alive because every APC and Tank squad simply knows there are no threats to them till they get within visual range of an objective in the middle of the map at which point a tank battle is
always the same.
Nobody supports nobody - tanks are hunting tanks, inf fights inf, cas fights cas and APC's are fighting APC's ....can anyone else see the pattern?
Hasn't anyone noticed how nobody ever knows where the enemy Tanks or APCs are unless the commander marks them on the map?
Because INF doesn't think its their problem and that problem is for Tank / CAS squad to solve instead. I mean its not like the Tanks squad ever listens to INF calling for ARMOR support. ( ok it does happen sometimes but it rare )
[R-DEV]Rabbit wrote:I disagree, id say 50% of the time when an asset is lost people sit at main waiting for it, like pilots and stuff. This is just a player problem rather than a PR problem, if a trans heli goes down, hope in a logi and run supples or a supply truck and shuttle troops.
Not doing this causing infantry to take a truck, then drive to where they need to and ditch it.
Well and this is precisely why it is PR problem - People are not bothering with logistics because not only will they have their armor back up and running in the next 10 minutes but for the reason alone that FOBs take more effort when they can have all that fire power on wheels and mobile back again in no time
[R-DEV]Rudd wrote:you would be wrong, with longer spawn times just meant more smoke grenade raves at main.
And this is indeed down to the players choice but considering how slow and clumsy logi trucks are they wouldn't even have enough time to get to bunkers if we were talking about maps like Kashan Desert, let alone set up a fob, meanwhile transport helicopters are either shot down or are on duty where it really matters