Dear All,
I'm just wonder if a PR vehicles, when ported to another mod, how can we remove the warmup time?
Also, If I port another vehicles, to my own mini PR, how can I install a warm up time?
Best,
Echo-6
P.S. Is Falkland mini mod still available for download? or it's already incorporate into V1.20?
Removal of Warm-Up time in ported vehicles.
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Rain08
- Posts: 22
- Joined: 2014-05-15 04:40
Re: Removal of Warm-Up time in ported vehicles.
It's this line:
ObjectTemplate.delayToUse x
ObjectTemplate.delayToUse x
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Echo-6
- Posts: 7
- Joined: 2014-07-24 14:45
Re: Removal of Warm-Up time in ported vehicles.
Thanks,
Well, the line you mention above is not present in an air vehicles .con and .tweak file,
(I already gone throughout the code)
Any further ideas?
Cheer,
Echo-6,
Well, the line you mention above is not present in an air vehicles .con and .tweak file,
(I already gone throughout the code)
Any further ideas?
Cheer,
Echo-6,
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Removal of Warm-Up time in ported vehicles.
Yes, It's done via python.
ObjectTemplate.delayToUse only means, that if you switch to an item, you are able to fire it after x seconds. This is needed to prevent firing during a 'weapon gets pulled' animation for example
ObjectTemplate.delayToUse only means, that if you switch to an item, you are able to fire it after x seconds. This is needed to prevent firing during a 'weapon gets pulled' animation for example
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Echo-6
- Posts: 7
- Joined: 2014-07-24 14:45
Re: Removal of Warm-Up time in ported vehicles.
Can and How I edit Python?


