The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "

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rcnikko
Posts: 4
Joined: 2014-07-31 11:14

The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "

Post by rcnikko »

Guys! I need a copy of whats in the "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con". I changed some vehicles and last time I changed it again, I accidentally changed the backed-up one. So now, I can't update to 1.20. :(
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.co

Post by AfterDune »

Probably easiest if someone uploads the entire server.zip for you.

Help the man out, guys :) .
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.co

Post by Rabbit »

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AfSoccer "I just don't see the natural talent."
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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.co

Post by X-Alt »

'[R-DEV wrote:Rabbit;2026257']https://www.mediafire.com/?1anqttawxq6axwj
Completely unrelated, but dat MEC F16.
rcnikko
Posts: 4
Joined: 2014-07-31 11:14

Re: The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.co

Post by rcnikko »

Now, I'm stuck in Burning Sand's server.zip. help...
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.co

Post by Rabbit »

Man, make back ups or a pr_edit.
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AfSoccer "I just don't see the natural talent."
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Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.co

Post by Arab »

http://speedy.sh/FxDM2/server.zip
http://speedy.sh/pzvHe/objects-server.zip

Just like Rabbit says, make a backup. Best thing to do is to copy any changes, make a folder called PR Modifications and paste them there, uninstall PR, reinstall PR, copy PR from mods and paste, then rename that copy to pr_edit so everytime you do something that stuffs it up, you can simply copy the files from PR into pr_edit
Last edited by Arab on 2014-08-02 00:07, edited 1 time in total.
rcnikko
Posts: 4
Joined: 2014-07-31 11:14

Re: The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.co

Post by rcnikko »

I did have a back-up but I accidentally edited the back-up and I messed it up. It's been quite sometime since I played PRBF2 (like a month) so I kind of forgot what goes where. Sorry.
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