Soviet Army (1980s)

Discussion on PR:BF2 community factions.
SyriousT
Posts: 298
Joined: 2014-06-09 10:50

Re: Soviet Army (1980s)

Post by SyriousT »

[R-DEV]AfterDune wrote:Not really. Legs don't really work well within BF2. People tried, results are poor.

Horses work great in BF2142 though. I've seen some nice things on youtube about that, moving really really realistic. But I can't find the vids anymore...
hmmm interesting , how about pigeons? :P jk
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Soviet Army (1980s)

Post by Rhino »

SyriousT wrote:hmmm interesting , how about pigeons? :P jk
Skip to 5:50:
And ye, EA/DICE deliberately made it so that BF2 couldn't have any "walking vehicles" as they where scared that the Mech mod might jeopardize their sales of BF2142.
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SyriousT
Posts: 298
Joined: 2014-06-09 10:50

Re: Soviet Army (1980s)

Post by SyriousT »

'[R-DEV wrote:Rhino;2029926']Skip to 5:50:
And ye, EA/DICE deliberately made it so that BF2 couldn't have any "walking vehicles" as they where scared that the Mech mod might jeopardize their sales of BF2142.
lol AA Parrot is a MUST in pr lol you made my day thanks :D
sorry i got way off-topic
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: Soviet Army (1980s)

Post by Insanitypays »

I found some refractor engine horses

Horses in 2142

I'm sure its possible in bf2, but I doubt anyone has the patience or skills to get it done, and even so, it wouldn't look that great. That being said, I'd rather have horses than motercycles- those things are jerky af

EDIT: Better link- Horses in 2142 (2)

The author mentions "animated vehicle code", which is seemingly exclusive to battlefield 2142 (i assume it allows the vehicle to be animated/moving while no one is in it)
Last edited by Insanitypays on 2014-08-20 18:49, edited 1 time in total.

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Rhino
Retired PR Developer
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Re: Soviet Army (1980s)

Post by Rhino »

Insanitypays wrote:The author mentions "animated vehicle code", which is seemingly exclusive to battlefield 2142 (i assume it allows the vehicle to be animated/moving while no one is in it)
That's correct, as I said above:
[R-DEV]Rhino wrote:And ye, EA/DICE deliberately made it so that BF2 couldn't have any "walking vehicles" as they where scared that the Mech mod might jeopardize their sales of BF2142.
This is one of the main reasons why the First Strike (Star Wars) mod moved from BF2 to BF2142 for their walkers etc.
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Insanitypays
PR:BF2 Developer
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Joined: 2009-06-13 09:23

Re: Soviet Army (1980s)

Post by Insanitypays »

I see. looks to me as if this was around the time EA was turning towards the dark side

It matters not; soon Lord Gaben will have their heads and their wallets

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Soviet Army (1980s)

Post by AfterDune »

Insanitypays wrote:I found some refractor engine horses

Horses in 2142

I'm sure its possible in bf2, but I doubt anyone has the patience or skills to get it done, and even so, it wouldn't look that great. That being said, I'd rather have horses than motercycles- those things are jerky af

EDIT: Better link- Horses in 2142 (2)

The author mentions "animated vehicle code", which is seemingly exclusive to battlefield 2142 (i assume it allows the vehicle to be animated/moving while no one is in it)
Yes, those were the vids I meant. They look really good in BF2142. Shame it just doesn't work in BF2. I think you can do _some_ parts of it, but it will look quite awkward and will never look as good as in these vids.
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Tyso3
Posts: 43
Joined: 2007-07-24 12:05

Re: Soviet Army (1980s)

Post by Tyso3 »

A Russian V Taliban/Insurgents map on Afghanistan would work as they had a long bitter war going on in the 80's
Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Post by Microwaife »

Lots of retexturing and a map would be needed though!

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