Mobile mortars
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Mobile mortars
This is a suggestion, not a community modding project.
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Chuva_RD
- PR:BF2 Contributor
- Posts: 300
- Joined: 2013-03-30 18:51
Re: Mobile mortars
DEVs, if you will have some nice models what will prevent adding this assets?
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Mobile mortars
Not much, just some coding to prevent stationary mortars + mobile ones. Are you hinting that you do have a nice model? Preferably we would need one for all kinds of factions.Chuva_RD wrote:DEVs, if you will have some nice models what will prevent adding this assets?
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Mobile mortars
This would be OP. I could understand a APC like above having a mortar it can deploy on the ground like an deployable asset, not including a FOB.
Maps like Khami could be useful...
I would support if:
Maps like Khami could be useful...
I would support if:
- Limit the ammo to like 5 rounds HE, 5 or 10 smoke.
- Make it 2 crewed, or 3.
- Make the speed a bit slower then tanks.
- Only 1 avaliable on the map it's in.
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Mobile mortars
I'm going to quote ninjadan on this one.
[R-DEV]Ninja2dan wrote:The vehicle originally suggested (the M106) isn't used much anymore, if at all. Although there is the M125 version that carries the 81mm, the M106 uses the larger 120mm mortar.
The M106 family of mortar carriers has mostly been replaced by the M1129 Stryker Mortar Carrier, which still retains the 120mm mortar.
The difference between using a stationary mortar such as those seen in PR and the Mortar Carrier vehicle platform is that the mortars we use in PR are intended to represent those carried by infantry support teams. The M1129 and similar systems are operated by FA units, usually part of a rearward section just like the howitzers.
Using a Mortar Carrier in PR would fall under the same conditions of introducing SP howitzers and even stationary guns, which would not be located in forward areas that PR simulates.
AfSoccer "I just don't see the natural talent."

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Fir3w411
- Posts: 341
- Joined: 2014-03-01 17:56
Re: Mobile mortars
Bold.matty1053 wrote:This would be OP. I could understand a APC like above having a mortar it can deploy on the ground like an deployable asset, not including a FOB.
Maps like Khami could be useful...
I would support if:All i can see is people driving it 50m-100m from their mains DoD, and quickly re-arm it.
- Limit the ammo to like 5 rounds HE, 5 or 10 smoke.
- Make it 2 crewed, or 3.
- Make the speed a bit slower then tanks.
- Only 1 avaliable on the map it's in.
Not sure if it's even possible but it would need something to level the mortar, because pretty sure finding perfectly level surfaces will be pretty hard, especially for long range fire missions.

"Sometimes you just gotta use torture tactics."
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Mobile mortars
Every map has that flat land close to main...Fir3w411 wrote:Bold.
Not sure if it's even possible but it would need something to level the mortar, because pretty sure finding perfectly level surfaces will be pretty hard, especially for long range fire missions.
Examples..
Khami, the MEC as a HUGE flat land not far from DOD. US does too, but not as big.
Kashan, MEC has the goodsize land, US does too.
Bijar Canyons, MEC has a decent area, IDF has better area's.
Marlin, well both teams have good land, especially France, they have cover from cargocrates.
To be honest, it would be like every second...
Ex: "WARNING: MATTY1053 GET MORTAR VEHICLE OUT OF MAIN DOD."
Plus, it would be impossible for the Bomb cars or rockets to hit it... They would be in "DoD" a lot of times.
DETROIT TIGERS


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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Mobile mortars
It happens 95% of the time on Jabal... the MEC places in that little intersection.... All the time. That is why commander is so useful on that map for the US, as well as the MEC. Remember: the US has to get choppers to drop them off at East Beach, cap it and get the logi.mehason wrote:I remember round on Jabal when MEC quickly built mortars near their main and their commander started spotting US fobs and mortars. So MEC were dominating US mortars full round. I mean, if u built mortars faster than enemy, you can dominate them full round by quick spotting them from UAV. It's take much time to build a FOB then mortar digging it few minutes, this time enough to be spotted by the UAV and be killed.
DETROIT TIGERS


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Careless
- Posts: 390
- Joined: 2013-07-02 19:01
Re: Mobile mortars
I'd suggest nerfing it in some way.
-Crewman kit needed to man it
-Warm up time
-Slower general handling
-Rearmable only in mainbase
-Can not solo it
Using it in mechinf and/or mortar squads would be awesome
No more pressure on supplies (stealing/rushing for supply trucks, trans choppers, etc..)
-Crewman kit needed to man it
-Warm up time
-Slower general handling
-Rearmable only in mainbase
-Can not solo it
Using it in mechinf and/or mortar squads would be awesome
No more pressure on supplies (stealing/rushing for supply trucks, trans choppers, etc..)
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fatalsushi83
- Posts: 551
- Joined: 2013-12-03 07:49
Re: Mobile mortars
In that case could they be added to the insurgent faction as mortars on pickup trucks? Insurgents don't have a UAV so if the blufor team has a commander and dedicated mortar team it can be nearly impossible to set up your own mortars. This truck could balance it out and give the insurgents more options (which they sometimes have very few of because of a lack of rally points, scopes, and spawnable limited kits). I'm not saying that the insurgents are underpowered and I know that they win most rounds but I do think they could use more toys to give them more strategic options.[R-DEV]Rabbit wrote:I'm going to quote ninjadan on this one.
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StevePl4y5
- Posts: 385
- Joined: 2014-02-02 14:33
Re: Mobile mortars
I've had the exact same opposite happen to me, on multiple ocasions. We set up the mortars in those hills east of East Beach, and with the help of an awesome commander, we completely destroyed the enemy mortar squad. They tried to hit us a couple of times, but they were always about 70 meters short because they weren't accounting for height.mehason wrote:I remember round on Jabal when MEC quickly built mortars near their main and their commander started spotting US fobs and mortars. So MEC were dominating US mortars full round. I mean, if u built mortars faster than enemy, you can dominate them full round by quick spotting them from UAV. It's take much time to build a FOB then mortar digging it few minutes, this time enough to be spotted by the UAV and be killed.
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
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fatalsushi83
- Posts: 551
- Joined: 2013-12-03 07:49
Re: Mobile mortars
I'll admit there's some overlap but I think they would play out quite differently because of the longer range of the mortars and the targeting system, which is entirely different from the rocket truck. In the situation I described above, for example, mortar trucks would be much more usable than rocket trucks.
Last edited by fatalsushi83 on 2014-10-09 04:04, edited 3 times in total.
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Darman1138
- Posts: 569
- Joined: 2013-02-01 03:50
Re: Mobile mortars
Eh...I'd rather see a portable mortar that would be available in a Mortar Operator kit that could fire somewhere around 350-450 meters. That way the Mortar Pits we have still have the long range (1500m) and do more damage, but the Mortar Operator would have portability while having less damage and range.
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LiamNL
- Posts: 585
- Joined: 2013-06-15 08:13
Re: Mobile mortars
There are accounts of unconventional forces using mortars on the back of pickup trucks. So it would be possible, also after some googling I found some mortar vehicles that seemed to be normal jeeps and could fit in with blufor troops instead of giving them a long range armored vehicle.
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Kevokpo
- Posts: 286
- Joined: 2011-09-25 14:40
Re: Mobile mortars
Darman1138 wrote:Eh...I'd rather see a portable mortar that would be available in a Mortar Operator kit that could fire somewhere around 350-450 meters. That way the Mortar Pits we have still have the long range (1500m) and do more damage, but the Mortar Operator would have portability while having less damage and range.
I totally support this idea, less vehicles more infantry!
I know vehicles are usefull but you cannot win a match using vehicles only!

