Mobile mortars

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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Mobile mortars

Post by Psyrus »

This is a suggestion, not a community modding project.
Jutsch
Posts: 342
Joined: 2014-04-22 14:54

Re: Mobile mortars

Post by Jutsch »

I support this idea!
Chuva_RD
PR:BF2 Contributor
Posts: 300
Joined: 2013-03-30 18:51

Re: Mobile mortars

Post by Chuva_RD »

DEVs, if you will have some nice models what will prevent adding this assets?
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Mobile mortars

Post by Mats391 »

Chuva_RD wrote:DEVs, if you will have some nice models what will prevent adding this assets?
Not much, just some coding to prevent stationary mortars + mobile ones. Are you hinting that you do have a nice model? Preferably we would need one for all kinds of factions.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Mobile mortars

Post by matty1053 »

This would be OP. I could understand a APC like above having a mortar it can deploy on the ground like an deployable asset, not including a FOB.

Maps like Khami could be useful...

I would support if:
  • Limit the ammo to like 5 rounds HE, 5 or 10 smoke.
  • Make it 2 crewed, or 3.
  • Make the speed a bit slower then tanks.
  • Only 1 avaliable on the map it's in.
All i can see is people driving it 50m-100m from their mains DoD, and quickly re-arm it.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Mobile mortars

Post by Rabbit »

I'm going to quote ninjadan on this one.
[R-DEV]Ninja2dan wrote:The vehicle originally suggested (the M106) isn't used much anymore, if at all. Although there is the M125 version that carries the 81mm, the M106 uses the larger 120mm mortar.

The M106 family of mortar carriers has mostly been replaced by the M1129 Stryker Mortar Carrier, which still retains the 120mm mortar.



The difference between using a stationary mortar such as those seen in PR and the Mortar Carrier vehicle platform is that the mortars we use in PR are intended to represent those carried by infantry support teams. The M1129 and similar systems are operated by FA units, usually part of a rearward section just like the howitzers.

Using a Mortar Carrier in PR would fall under the same conditions of introducing SP howitzers and even stationary guns, which would not be located in forward areas that PR simulates.
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Fir3w411
Posts: 341
Joined: 2014-03-01 17:56

Re: Mobile mortars

Post by Fir3w411 »

matty1053 wrote:This would be OP. I could understand a APC like above having a mortar it can deploy on the ground like an deployable asset, not including a FOB.

Maps like Khami could be useful...

I would support if:
  • Limit the ammo to like 5 rounds HE, 5 or 10 smoke.
  • Make it 2 crewed, or 3.
  • Make the speed a bit slower then tanks.
  • Only 1 avaliable on the map it's in.
All i can see is people driving it 50m-100m from their mains DoD, and quickly re-arm it.
Bold.

Not sure if it's even possible but it would need something to level the mortar, because pretty sure finding perfectly level surfaces will be pretty hard, especially for long range fire missions.
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Mobile mortars

Post by matty1053 »

Fir3w411 wrote:Bold.

Not sure if it's even possible but it would need something to level the mortar, because pretty sure finding perfectly level surfaces will be pretty hard, especially for long range fire missions.
Every map has that flat land close to main...

Examples..
Khami, the MEC as a HUGE flat land not far from DOD. US does too, but not as big.
Kashan, MEC has the goodsize land, US does too.
Bijar Canyons, MEC has a decent area, IDF has better area's.
Marlin, well both teams have good land, especially France, they have cover from cargocrates.

To be honest, it would be like every second...
Ex: "WARNING: MATTY1053 GET MORTAR VEHICLE OUT OF MAIN DOD."

Plus, it would be impossible for the Bomb cars or rockets to hit it... They would be in "DoD" a lot of times.
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Mobile mortars

Post by matty1053 »

mehason wrote:I remember round on Jabal when MEC quickly built mortars near their main and their commander started spotting US fobs and mortars. So MEC were dominating US mortars full round. I mean, if u built mortars faster than enemy, you can dominate them full round by quick spotting them from UAV. It's take much time to build a FOB then mortar digging it few minutes, this time enough to be spotted by the UAV and be killed.
It happens 95% of the time on Jabal... the MEC places in that little intersection.... All the time. That is why commander is so useful on that map for the US, as well as the MEC. Remember: the US has to get choppers to drop them off at East Beach, cap it and get the logi.
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Careless
Posts: 390
Joined: 2013-07-02 19:01

Re: Mobile mortars

Post by Careless »

I'd suggest nerfing it in some way.

-Crewman kit needed to man it
-Warm up time
-Slower general handling
-Rearmable only in mainbase
-Can not solo it

Using it in mechinf and/or mortar squads would be awesome
No more pressure on supplies (stealing/rushing for supply trucks, trans choppers, etc..)
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Mobile mortars

Post by fatalsushi83 »

[R-DEV]Rabbit wrote:I'm going to quote ninjadan on this one.
In that case could they be added to the insurgent faction as mortars on pickup trucks? Insurgents don't have a UAV so if the blufor team has a commander and dedicated mortar team it can be nearly impossible to set up your own mortars. This truck could balance it out and give the insurgents more options (which they sometimes have very few of because of a lack of rally points, scopes, and spawnable limited kits). I'm not saying that the insurgents are underpowered and I know that they win most rounds but I do think they could use more toys to give them more strategic options.
StevePl4y5
Posts: 385
Joined: 2014-02-02 14:33

Re: Mobile mortars

Post by StevePl4y5 »

mehason wrote:I remember round on Jabal when MEC quickly built mortars near their main and their commander started spotting US fobs and mortars. So MEC were dominating US mortars full round. I mean, if u built mortars faster than enemy, you can dominate them full round by quick spotting them from UAV. It's take much time to build a FOB then mortar digging it few minutes, this time enough to be spotted by the UAV and be killed.
I've had the exact same opposite happen to me, on multiple ocasions. We set up the mortars in those hills east of East Beach, and with the help of an awesome commander, we completely destroyed the enemy mortar squad. They tried to hit us a couple of times, but they were always about 70 meters short because they weren't accounting for height.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Mobile mortars

Post by matty1053 »

Isn't the Rocket Techie pretty much this? Well, for INS that is.
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fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Mobile mortars

Post by fatalsushi83 »

I'll admit there's some overlap but I think they would play out quite differently because of the longer range of the mortars and the targeting system, which is entirely different from the rocket truck. In the situation I described above, for example, mortar trucks would be much more usable than rocket trucks.
Last edited by fatalsushi83 on 2014-10-09 04:04, edited 3 times in total.
Darman1138
Posts: 569
Joined: 2013-02-01 03:50

Re: Mobile mortars

Post by Darman1138 »

Eh...I'd rather see a portable mortar that would be available in a Mortar Operator kit that could fire somewhere around 350-450 meters. That way the Mortar Pits we have still have the long range (1500m) and do more damage, but the Mortar Operator would have portability while having less damage and range.
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Mobile mortars

Post by LiamNL »

There are accounts of unconventional forces using mortars on the back of pickup trucks. So it would be possible, also after some googling I found some mortar vehicles that seemed to be normal jeeps and could fit in with blufor troops instead of giving them a long range armored vehicle.
Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: Mobile mortars

Post by Kevokpo »

Darman1138 wrote:Eh...I'd rather see a portable mortar that would be available in a Mortar Operator kit that could fire somewhere around 350-450 meters. That way the Mortar Pits we have still have the long range (1500m) and do more damage, but the Mortar Operator would have portability while having less damage and range.
:thumbsup:

I totally support this idea, less vehicles more infantry!

I know vehicles are usefull but you cannot win a match using vehicles only!
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