[Map] Assault on Grozny (2km) [Released]

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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

I'm getting some help from CT with the sidewalks but I don't understand what files I should give him.
I think all I need is the staticobjects.con

so waht you need to do is select all the sidewalks, and make them a seperate layer so they'll be in a seperate staticobjects.con and then give to me
Making a new layer won't change the staticobjects.con, it will just create another GPO file no?
Should I make a copy of the Staticobject.con and remove everything but the sidewalks? Or should I put all sidewalks in a separate layer and send the GPO file?
Rudd
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rudd »

Make a backup of the staticobjects.con

Load level

Create a new layer, deselect all gameplay options so that it isnt creating a gpo

Add all pavements to this layer

Delete everything else

Save

And pass that on
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Mineral
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Mineral »

separate layer won't put them in a separate staticobjects.con file. You just need to provide the staticobjects.con file, and to help him out a bit, remove everything except the sidewalks as you said. Layers don't matter.

Note to CT: I suggest not putting all sidewalks into one big mesh. i'd try to take a look at the map and see if you can divide them into 10/15 good parts. So that it's not one huge thing where occlusion will never stop rendering it.

edit: ninja rudd is right too. Might be handier method given the large number of statics so you don't have to hand remove them :D . I just always do a quick notepad++ scripting to do it automatic.
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Rabbit
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rabbit »

Ason wrote:I'm getting some help from CT with the sidewalks but I don't understand what files I should give him.


Making a new layer won't change the staticobjects.con, it will just create another GPO file no?
Should I make a copy of the Staticobject.con and remove everything but the sidewalks? Or should I put all sidewalks in a separate layer and send the GPO file?
First make a backup of your staticobjects.con. Make a new layer like you would for a gamemode and call it something like nolms or sidewalks (you should already have that for your OG fields). Save all the sidewalks to that layer, save then uncheck that layer so they all disappear. Select all of your statics that are on layer one and delete them, then save. Now you should have a staticobjects.con with only sidewalks.

Edit: LOL so many ninjas.
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AfSoccer "I just don't see the natural talent."
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Rudd
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rudd »

And i am on my phone! Mobile ninja!
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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

Damn, not even apple support can match this! :) Thanks guys, I'll see how it goes.
CTRifle
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by CTRifle »

Yeah I know guys ;) thanks
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Usr117
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Usr117 »

Do author interested in detailed maps of the city and a 1994/95 sturm restoration site?
Arab
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Arab »

Usr117 wrote:Do author interested in detailed maps of the city and a 1994/95 sturm restoration site?
He means to say is the mapper interested in getting detailed maps of the city including a 1994/1995 sturm restoration site map
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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

Usr117 wrote:Do author interested in detailed maps of the city and a 1994/95 sturm restoration site?
If you mean actual maps of the city, I'm interested.
I doubt I will make any major changes but would be interesting to look at.

I'm unsure what you by "1994/1995 sturm restoration site map" but sure, why not, send me a link :)
Usr117
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Usr117 »

Here you go:
??????? 1994.rar ? RGhost ? ?????????????

You can find more information at this site: http://memoriesnorth.narod.ru, there has lots of unique info, even beographies of soldiers, who take part in newyear sturm of city in 1994/1995, unfortunately, most of it represented as text, in russian, of course, but photo is present too. Most interesting thing is the reconstruction of newyear sturm http://memoriesnorth.narod.ru/indexrec.html, with detailed schemes and photos, including prewar years. Hope it helps, good luck.

Here: http://botter.livejournal.com/ have a lots of detailed schemes of center of city, signs in russian too.
Photoplan of northen part of the city with main buildings marked is here: http://memoriesnorth.narod.ru/grsh.html, red frames is clickable.
Last edited by Usr117 on 2014-10-21 09:28, edited 3 times in total.
LITOralis.nMd
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by LITOralis.nMd »

Thank you Usr117, those are very interesting websites ,
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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

Thanks :)
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by B2P1 »

Those websites are indeed truly interesting! Thanks for sharing Usr117!
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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

If anyone would like to help me group togheter the pavements in 3dsmax to make them into larger sections, please let me know.
Psyrus
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Psyrus »

Ason wrote:If anyone would like to help me group togheter the pavements in 3dsmax to make them into larger sections, please let me know.
Have you removed them completely then benchmarked performance with them present and without them to see if that will make any difference? It's a fair bit of effort, so you should confirm that it will yield significant performance gains before devoting time to it :)
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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

[R-DEV]Psyrus wrote:Have you removed them completely then benchmarked performance with them present and without them to see if that will make any difference? It's a fair bit of effort, so you should confirm that it will yield significant performance gains before devoting time to it :)
So I tried this today, I stood in the center of the city, looking NE (which was the direction with lowest fps) I don't know how to get that red text in the corner of the screen that shows fps and stuff so I used fraps. I'm also not sure if this is how it should be done but this is the results:
with pavements: 10 fps looking NE, Average when walking around(center of map) 9-14 fps
without pavements: 18 fps looking NE, Average when walking around(center of map) 16-20 fps


when walking around it felt much better than only 8 fps difference, but it may have been wishful thinking :P Also I have a crappy laptop so I don't know if it's good to test anything with..

If anyone would like to try it, here is the StaticObjects.con without pavements:
https://www.dropbox.com/sh/vym06pr6e4a3 ... oNxDa?dl=0
Last edited by Ason on 2014-12-03 15:36, edited 2 times in total.
Nate.
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Nate. »

I don't know how to get that red text in the corner of the screen that shows fps and stuff so I used fraps.
Open console with ^
type: renderer.drawfps 1


Keep it up Ason :)
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Rabbit
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rabbit »

Try also removing the little ruins statics you got from prww2. Those are pretty poorly optimized, and I'm sure with how they are set up it could help making them into single statics with nice lods.
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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

Nate. wrote:Open console with ^
type: renderer.drawfps 1


Keep it up Ason :)
Ah, thanks Nate :)
[R-DEV]Rabbit wrote:Try also removing the little ruins statics you got from prww2. Those are pretty poorly optimized, and I'm sure with how they are set up it could help making them into single statics with nice lods.
Alright, I'll try that tomorrow.
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