[Help] with BFeditor

Making or wanting help making your own asset? Check in here
carrion dealer
Posts: 18
Joined: 2006-11-20 04:13

Post by carrion dealer »

can you tell me why i cant spawn when i go to test map?
btw......ali-tom i will give you a guitar lesson if you want.You have to have a guitar though lol.
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

carrion dealer wrote:can you tell me why i cant spawn when i go to test map?
btw......ali-tom i will give you a guitar lesson if you want.You have to have a guitar though lol.
proably because you havent made spawn points.Read a tutoraial on Bf2editor forums for that one.


Make sure you read my last post on page 1 aswell incase you missed
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

zomg thanks duck....i thought of that as well, and i actually done that before you posted it :p Thanks anyway though :)

w00t w00t Bunker Hills ftw!
Image
carrion dealer
Posts: 18
Joined: 2006-11-20 04:13

Post by carrion dealer »

Thanks alot for the help.I have spawnpoints...they show on the map,i just cant select them..
Last edited by carrion dealer on 2006-11-20 23:19, edited 1 time in total.
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

are they red?
carrion dealer
Posts: 18
Joined: 2006-11-20 04:13

Post by carrion dealer »

no
Last edited by carrion dealer on 2006-11-21 02:01, edited 1 time in total.
A.Erlingsen
Posts: 128
Joined: 2006-08-06 03:54

Post by A.Erlingsen »

So you inserted the flag, but did you add SPAWNpoints around the flag?

After you place a flag, you right click next to it and add vehiclespawn, playerspawn etc.
Image
ali-tom
Retired PR Developer
Posts: 137
Joined: 2006-01-27 10:41

Post by ali-tom »

carrion,

... its maby a good idea if you read some basic mapping tutorials first.
http://bfeditor.org/wiki/index.php/Crea ... asic_Level

... have fun.
:wink:
carrion dealer
Posts: 18
Joined: 2006-11-20 04:13

Post by carrion dealer »

I already know about spawnpoints...this isnt my first map....its my first map for pr....i have spawnpoints and they are all placed correctly...the right teams and all...so i don't know whats goin on.Sorry to be a bother with such noobish stuff.
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

carrion dealer wrote:I already know about spawnpoints...this isnt my first map....its my first map for pr....i have spawnpoints and they are all placed correctly...the right teams and all...so i don't know whats goin on.Sorry to be a bother with such noobish stuff.
Ah mate no worries, i spent 18 hours trying to figure out a crash, which was caused by a file named "Dont use this, it causes crash" :| yes. i wonder how that happened....anyway, good luck with your map, post some bfeditor screen shots :p im dying to see what it looks like!
Image
carrion dealer
Posts: 18
Joined: 2006-11-20 04:13

Post by carrion dealer »

Im gonna take a break from that map for a while.I just finished my"Desert City" map and im ready to pack....But as with other map.....the desert trees from xpack are causing cdt..So i was wondering,do i have to remove all the desert trees?I want xpack stuff in there but i also want map to work.I need to pack it and start testing.
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

carrion, look a couple pages back and I told you how to add xpack stuff for your map.

In the case of the desert trees, replace 'staticobjects' with 'vegitation'
to all the quote below
'[R-DEV wrote:duckhunt']Yes thats right.

Basically, if your testing your map in PR.


!!!!!!!!! Make a backup of mods/pr/objects/objects_client.zip !!!!!!




1.then go to mods/xpack.

2.Open objects_client.zip

3.Select the staticobjects folder and extract it to desktop

3.Open objects_server.zip (in mods/xpack)

4.Select the staticobjects folder and extract it to desktop

Even though you extracted two staticobjects folders, you should only see one on the desktop, where they have merged together.

5. Open mods/pr/objects/objects_client.zip

6.Drag and drop you desktop/staticobjects folder into the zip. The files should be added under the correct route so PR can find them when the map requests them on loading. Now you should be able to place all xpack objects wiothout problems.


I think thats it, might have forgot somthing but donr know
carrion dealer
Posts: 18
Joined: 2006-11-20 04:13

Post by carrion dealer »

oh sry...thanks man.
i cant find mods/xpack folder
carrion dealer
Posts: 18
Joined: 2006-11-20 04:13

Post by carrion dealer »

This is becoming increasingly annoying.What's the point of making a map if i cant play it?i cant get either one of my maps to work.This effin sucks.I don't know where this mysterious xpack folder is..so i deleted all the desert trees and it still says desert trees in error message so..should i just scrap this map that ive spent a week making,late at night for hours and hours?
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

no dont scrap it because theres an answer to everything ;)

-What mod are you making your map in
-What mod are you trying to test in
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

Dude we are here to help.. im having the same problems as you, and it was all done and dusted when i read/followed Duckys post a few pages back...
Image
carrion dealer
Posts: 18
Joined: 2006-11-20 04:13

Post by carrion dealer »

Making it in mymod.....and was trying to test it in pr but gave up,now trying to test it in vanilla....me and my brother were playing it..but it didn't have undergrowth for some reason so now im trying to figure out yet another issue.Having trouble with the packing...it seems like when you package the map all the files aren't included.
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

carrion dealer wrote:Making it in mymod.....and was trying to test it in pr but gave up,now trying to test it in vanilla....me and my brother were playing it..but it didn't have undergrowth for some reason so now im trying to figure out yet another issue.Having trouble with the packing...it seems like when you package the map all the files aren't included.
Yeah, thats why you need to use 3rd party packages....i dont know any though sorry...
Image
carrion dealer
Posts: 18
Joined: 2006-11-20 04:13

Post by carrion dealer »

I got it to work in vanilla bf2 finally.Now i need to get it to work in PR.

got it to work in pr, copied the heightmap,undergrowth,terrain to a new map and it worked
Last edited by carrion dealer on 2006-11-22 19:07, edited 1 time in total.
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

BF2 keeps on crashing, i did as you said Duck (on my new map) but it keeps on crashing like theres no tomorrow!!!!...on 15%...2 hours later - fixed, seems my map is PR dedicated, only works on PR lol.....

New problem, crashes at 62% oh man, i might get NO sleep tonight!! or morning

No longer have the eye power to solve this problem...heres a pic if you want to help me out :

Image

i know it has to do with the mosque but i am baffled.
Last edited by Pantera on 2006-11-24 02:23, edited 1 time in total.
Image
Post Reply

Return to “PR:BF2 Community Modding”