v1.2 Hades Peak - Feedback
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: v1.2 Hades Peak - Feedback
Give the Dutch only F16s. We don't have any F35 operational yet. It will give the Devs the time to fix any problems with it.
We are staying up!
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: v1.2 Hades Peak - Feedback
one ting i see, is the fact of lack of the BMP-3 it seems forgotten from a time since the BMP-2 come out but that's just me and i agree the Sukhoi is weak even the mec mig can do better, Sukhoi is to heavy and slow like a bomber i kind disagree because in real life he could be faster than Mig-29 i would leave that to a vehicle feedback but air assets is not my style i do prefer armor combat so i will leave that for some one more experienced.
[align=center]Sorry i cant into English...
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Daxt2
- Posts: 94
- Joined: 2014-03-29 01:05
Re: v1.2 Hades Peak - Feedback
It's an alright map, the visibility is too poor for my enjoyment.
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: v1.2 Hades Peak - Feedback
How? The damn view distance is almost 1km.Daxt2 wrote:It's an alright map, the visibility is too poor for my enjoyment.
AfSoccer "I just don't see the natural talent."

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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: v1.2 Hades Peak - Feedback
Too many trees, then?[R-DEV]Rabbit wrote:How? The damn view distance is almost 1km.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: v1.2 Hades Peak - Feedback
Yeah those damn trees, the forest would be perfect if it wasn't for them.ComradeHX wrote:Too many trees, then?
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
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-=anders=-
- Retired PR Developer
- Posts: 1532
- Joined: 2005-10-27 14:48
Re: v1.2 Hades Peak - Feedback
I hate em too... I also hate the grass on my lawn...
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: v1.2 Hades Peak - Feedback
those damn trees made of Stalinwood how is known for destroy Panzers in 1942 during German invasion.[R-DEV]Rudd wrote:Yeah those damn trees, the forest would be perfect if it wasn't for them.
[align=center]Sorry i cant into English...
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: v1.2 Hades Peak - Feedback
If that's the case, at least one or two RU Migs alongside a slightly improved Su-27 to counter the F-35(s) would be appreciated. As of now, the Su-27 takes the MIG's place in every single Russian air map while being quite weak in some situations (I am looking at you pesky J-10 on Black Gold that wins 70% of the time if it wasn't for my Fullback Wingmen).[R-DEV]Jafar Ironclad wrote:I've cut back the F-35A's pitching rate, and will invest some time later this week making it behave better on the tarmac. There may not be much I can do for taxi-ing on the ground; DICE never set up the F-35B to steer on the ground due to the omni-present YAW rotational VTOL engine handling that (which we obviously cut on the CTOL F-35A).
If the Dutch aircraft still consistently beat the Russians after the next update I'll look into exchanging either the ASF or Strike loadout F-35A's OUT in favor of F-16's with the same ordinance loadout. I don't want to lose the bird completely; its a great aircraft and gives the Dutch a nice unique flavor as a faction (at the moment), but
The problem with the taxi issue is that with the rearm bug fixed, it is a PITA to get it down in one piece. hits the ground@620, perfectly level and it bursts into flames or is burning. In addition, sometimes it will turn left on the runway and catch fire with the bumpy grass part of the airfield.
@Rudd, brilliant work on the map, I can't even tell the surrounding terrain from the actual one in the air!
@Roque, lol the ATGM BMP-2 got pulled on Dovre for a BMP-3, the only ATGM IFV they currently use on any map is the BMP-3.
Last edited by X-Alt on 2014-06-08 19:17, edited 2 times in total.
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ShaunOTEast
- Posts: 156
- Joined: 2012-08-04 04:15
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blackfish_
- Posts: 10
- Joined: 2010-10-31 14:26
Re: v1.2 Hades Peak - Feedback
I'm still experiencing a weird sound issue everytime i play this map (and only on this one) right from the start (even before i spawned in for the first time in an already underway round) the whole round long. What i hear are grenades getting their safety catch/pin removed and coax being reloaded right next to me on a regular basis (its like hearing every grenade thats being thrown by every player on the server) but not in a repetition as it applies to the common known "soundbug". As u can guess the 'nade sound is freaking me out. xD
My audio settings are as follows:
Provider: Hardware - I have a Creative Titanium HD (PCI-e) installed and I'm using a 2014 PAX Driver
Quality: High
EAX: Active
My audio settings are as follows:
Provider: Hardware - I have a Creative Titanium HD (PCI-e) installed and I'm using a 2014 PAX Driver
Quality: High
EAX: Active
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes". Or should I?
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Banana Joe
- Posts: 9
- Joined: 2014-08-08 03:09
Re: v1.2 Hades Peak - Feedback
Played on Hades Peak AAS Std yesterday and it seems that the water on the old monastery flag is glitched.
As you can see you can swim in the "air" here and also when driving with a vehicle into it, it'll get destroyed...



Cheers,
Banana
As you can see you can swim in the "air" here and also when driving with a vehicle into it, it'll get destroyed...



Cheers,
Banana

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fatalsushi83
- Posts: 551
- Joined: 2013-12-03 07:49
Re: v1.2 Hades Peak - Feedback
I really like the combination of woods with varied terrain elevations and trenches/bunkers. Makes for interesting infantry fighting. Just two things I'd like to mention:
- When I played on the Militia layout as the Netherlands, the first flag (FOB, I think) didn't appear to be capable to the Militia team even though they held all of the other flags. There was no symbol on it or anything, so my squad just assumed it was uncapable and didn't need to be defended so we moved to the next objective. A few minutes later, that flag gets capped by Milita. Is this a bug or am I misunderstanding something?
- Backup iron sights don't seem to work for the Dutch AR. Can't switch to them.
- When I played on the Militia layout as the Netherlands, the first flag (FOB, I think) didn't appear to be capable to the Militia team even though they held all of the other flags. There was no symbol on it or anything, so my squad just assumed it was uncapable and didn't need to be defended so we moved to the next objective. A few minutes later, that flag gets capped by Milita. Is this a bug or am I misunderstanding something?
- Backup iron sights don't seem to work for the Dutch AR. Can't switch to them.
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Hokunin
- Retired PR Developer
- Posts: 606
- Joined: 2009-11-02 09:23
Re: v1.2 Hades Peak - Feedback
<deleted, posted here by mistake>
Last edited by Hokunin on 2015-01-28 08:22, edited 2 times in total.

- Daniel
- Posts: 2225
- Joined: 2010-04-15 16:28
- Contact:
Re: v1.2 Hades Peak - Feedback
This map would be so awesome with two-seater jets (which increase teamwork again btw) and another layout with attack choppers would be awesome! I thought how nice Chinese APCs would fight the German Pumas! Would be also nice factions for this map! And having Eurofighter and Tornado on this map would be epic!!
Hades one of my favorite maps currently! Keep it up!
Hades one of my favorite maps currently! Keep it up!
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: v1.2 Hades Peak - Feedback
+good map for infantry even as 4km, which is rare
+decent for light armor (BTR80, fennek etc..)
-too many jets, they have to dogfight all the time instead of providing ground support
-small viewdistance makes tanks quite useless, and just a target for bombs
+decent for light armor (BTR80, fennek etc..)
-too many jets, they have to dogfight all the time instead of providing ground support
-small viewdistance makes tanks quite useless, and just a target for bombs
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: v1.2 Hades Peak - Feedback
Agree with the first, love that. Also view distance is 1025m and sky is 945, you sure its not just the fog settings between max screwing with you? It does seems shorter than it actually is.viirusiiseli wrote:+good map for infantry even as 4km, which is rare
-small viewdistance makes tanks quite useless, and just a target for bombs
AfSoccer "I just don't see the natural talent."

- Daniel
- Posts: 2225
- Joined: 2010-04-15 16:28
- Contact:
Re: v1.2 Hades Peak - Feedback
View distance is great. Just add a layout with attack choppers.



