v1.2 Hades Peak - Feedback

Pronck
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Re: v1.2 Hades Peak - Feedback

Post by Pronck »

Give the Dutch only F16s. We don't have any F35 operational yet. It will give the Devs the time to fix any problems with it.
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Roque_THE_GAMER
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Re: v1.2 Hades Peak - Feedback

Post by Roque_THE_GAMER »

one ting i see, is the fact of lack of the BMP-3 it seems forgotten from a time since the BMP-2 come out but that's just me and i agree the Sukhoi is weak even the mec mig can do better, Sukhoi is to heavy and slow like a bomber i kind disagree because in real life he could be faster than Mig-29 i would leave that to a vehicle feedback but air assets is not my style i do prefer armor combat so i will leave that for some one more experienced.
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Daxt2
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Re: v1.2 Hades Peak - Feedback

Post by Daxt2 »

It's an alright map, the visibility is too poor for my enjoyment.
Rabbit
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Re: v1.2 Hades Peak - Feedback

Post by Rabbit »

Daxt2 wrote:It's an alright map, the visibility is too poor for my enjoyment.
How? The damn view distance is almost 1km.
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AfSoccer "I just don't see the natural talent."
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ComradeHX
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Re: v1.2 Hades Peak - Feedback

Post by ComradeHX »

[R-DEV]Rabbit wrote:How? The damn view distance is almost 1km.
Too many trees, then?
Rudd
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Re: v1.2 Hades Peak - Feedback

Post by Rudd »

ComradeHX wrote:Too many trees, then?
Yeah those damn trees, the forest would be perfect if it wasn't for them.
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Mineral
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Re: v1.2 Hades Peak - Feedback

Post by Mineral »

I hate forests with trees :(
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-=anders=-
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Re: v1.2 Hades Peak - Feedback

Post by -=anders=- »

I hate em too... I also hate the grass on my lawn...
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Roque_THE_GAMER
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Re: v1.2 Hades Peak - Feedback

Post by Roque_THE_GAMER »

[R-DEV]Rudd wrote:Yeah those damn trees, the forest would be perfect if it wasn't for them.
those damn trees made of Stalinwood how is known for destroy Panzers in 1942 during German invasion.
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X-Alt
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Re: v1.2 Hades Peak - Feedback

Post by X-Alt »

[R-DEV]Jafar Ironclad wrote:I've cut back the F-35A's pitching rate, and will invest some time later this week making it behave better on the tarmac. There may not be much I can do for taxi-ing on the ground; DICE never set up the F-35B to steer on the ground due to the omni-present YAW rotational VTOL engine handling that (which we obviously cut on the CTOL F-35A).

If the Dutch aircraft still consistently beat the Russians after the next update I'll look into exchanging either the ASF or Strike loadout F-35A's OUT in favor of F-16's with the same ordinance loadout. I don't want to lose the bird completely; its a great aircraft and gives the Dutch a nice unique flavor as a faction (at the moment), but
If that's the case, at least one or two RU Migs alongside a slightly improved Su-27 to counter the F-35(s) would be appreciated. As of now, the Su-27 takes the MIG's place in every single Russian air map while being quite weak in some situations (I am looking at you pesky J-10 on Black Gold that wins 70% of the time if it wasn't for my Fullback Wingmen).

The problem with the taxi issue is that with the rearm bug fixed, it is a PITA to get it down in one piece. hits the ground@620, perfectly level and it bursts into flames or is burning. In addition, sometimes it will turn left on the runway and catch fire with the bumpy grass part of the airfield.

@Rudd, brilliant work on the map, I can't even tell the surrounding terrain from the actual one in the air!

@Roque, lol the ATGM BMP-2 got pulled on Dovre for a BMP-3, the only ATGM IFV they currently use on any map is the BMP-3.
Last edited by X-Alt on 2014-06-08 19:17, edited 2 times in total.
ShaunOTEast
Posts: 156
Joined: 2012-08-04 04:15

Post by ShaunOTEast »

Quite a fun map, especially for Militia with all the trees @_@
Only beef is that most combat is centred around the middle road. Would like more flag layouts.

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blackfish_
Posts: 10
Joined: 2010-10-31 14:26

Re: v1.2 Hades Peak - Feedback

Post by blackfish_ »

I'm still experiencing a weird sound issue everytime i play this map (and only on this one) right from the start (even before i spawned in for the first time in an already underway round) the whole round long. What i hear are grenades getting their safety catch/pin removed and coax being reloaded right next to me on a regular basis (its like hearing every grenade thats being thrown by every player on the server) but not in a repetition as it applies to the common known "soundbug". As u can guess the 'nade sound is freaking me out. xD

My audio settings are as follows:

Provider: Hardware - I have a Creative Titanium HD (PCI-e) installed and I'm using a 2014 PAX Driver
Quality: High
EAX: Active
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes". Or should I?
Banana Joe
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Re: v1.2 Hades Peak - Feedback

Post by Banana Joe »

Played on Hades Peak AAS Std yesterday and it seems that the water on the old monastery flag is glitched.
As you can see you can swim in the "air" here and also when driving with a vehicle into it, it'll get destroyed...
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fatalsushi83
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Re: v1.2 Hades Peak - Feedback

Post by fatalsushi83 »

I really like the combination of woods with varied terrain elevations and trenches/bunkers. Makes for interesting infantry fighting. Just two things I'd like to mention:

- When I played on the Militia layout as the Netherlands, the first flag (FOB, I think) didn't appear to be capable to the Militia team even though they held all of the other flags. There was no symbol on it or anything, so my squad just assumed it was uncapable and didn't need to be defended so we moved to the next objective. A few minutes later, that flag gets capped by Milita. Is this a bug or am I misunderstanding something?

- Backup iron sights don't seem to work for the Dutch AR. Can't switch to them.
Hokunin
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Re: v1.2 Hades Peak - Feedback

Post by Hokunin »

<deleted, posted here by mistake>
Last edited by Hokunin on 2015-01-28 08:22, edited 2 times in total.
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Daniel
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Re: v1.2 Hades Peak - Feedback

Post by Daniel »

This map would be so awesome with two-seater jets (which increase teamwork again btw) and another layout with attack choppers would be awesome! I thought how nice Chinese APCs would fight the German Pumas! Would be also nice factions for this map! And having Eurofighter and Tornado on this map would be epic!!

Hades one of my favorite maps currently! Keep it up!
viirusiiseli
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Re: v1.2 Hades Peak - Feedback

Post by viirusiiseli »

+good map for infantry even as 4km, which is rare
+decent for light armor (BTR80, fennek etc..)

-too many jets, they have to dogfight all the time instead of providing ground support
-small viewdistance makes tanks quite useless, and just a target for bombs
Rabbit
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Re: v1.2 Hades Peak - Feedback

Post by Rabbit »

viirusiiseli wrote:+good map for infantry even as 4km, which is rare
-small viewdistance makes tanks quite useless, and just a target for bombs
Agree with the first, love that. Also view distance is 1025m and sky is 945, you sure its not just the fog settings between max screwing with you? It does seems shorter than it actually is.
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Daniel
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Re: v1.2 Hades Peak - Feedback

Post by Daniel »

View distance is great. Just add a layout with attack choppers.
KingZulu
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Post by KingZulu »

A flag with radar station complex from Vadso would be a nice adition to the north part of the map.
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