Evening Devs,
Kashan Desert's large layer dictates that two havoks will spawn for MEC, but only one does. I think the other one needs to be added to balance against the two apaches. That is all!
V 1.2 Kashan Desert Large
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Spook
- Posts: 2458
- Joined: 2011-07-12 14:08
Re: V 1.2 Kashan Desert Large
its known already but only minimap should be changed and 1x havoc kept imo. Apache and F18 already are far inferior to Mig, su-22 and the havoc and get raped everytime anyways.
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UTurista
- PR:BF2 Developer
- Posts: 985
- Joined: 2011-06-14 14:13
Re: V 1.2 Kashan Desert Large
I went ahead and check this, for my app: link below *hint*hint*
And the only diference I found in the GPO is the Control point ID and position, being the position obvious.
And the only diference I found in the GPO is the Control point ID and position, being the position obvious.
Code: Select all
rem [ObjectSpawner: havoc_0]
Object.absolutePosition -1883.068/3.199/-1174.949
Object.setControlPointId 107
rem [ObjectSpawner: havoc_1]
Object.absolutePosition -1882.824/3.199/-1139.346
Object.setControlPointId 1

Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: V 1.2 Kashan Desert Large
This has been fixed, the Havok will spawn in future. Thanks for report.

