V 1.2 Kashan Desert Large

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PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

V 1.2 Kashan Desert Large

Post by PricelineNegotiator »

Evening Devs,

Kashan Desert's large layer dictates that two havoks will spawn for MEC, but only one does. I think the other one needs to be added to balance against the two apaches. That is all!
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: V 1.2 Kashan Desert Large

Post by Spook »

its known already but only minimap should be changed and 1x havoc kept imo. Apache and F18 already are far inferior to Mig, su-22 and the havoc and get raped everytime anyways.
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UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: V 1.2 Kashan Desert Large

Post by UTurista »

I went ahead and check this, for my app: link below *hint*hint*

And the only diference I found in the GPO is the Control point ID and position, being the position obvious.

Code: Select all

   rem [ObjectSpawner: havoc_0]
   Object.absolutePosition -1883.068/3.199/-1174.949
   Object.setControlPointId 107

   rem [ObjectSpawner: havoc_1]
   Object.absolutePosition -1882.824/3.199/-1139.346
   Object.setControlPointId 1
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: V 1.2 Kashan Desert Large

Post by Mats391 »

This has been fixed, the Havok will spawn in future. Thanks for report.
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