Real Deployable Machine Gun

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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Real Deployable Machine Gun

Post by ComradeHX »

Arduras wrote:This is quite possible. Even vBF2 has different accuracy "settle points" for different
stances and different speeds of stability returning (if you move, change positions, etc)
GO play BF2 and take an lmg or even an ar prone then crouch then stand and reverse.


This could easily be implemented, at least in comparison to the original MG idea of
deploying/undeploying. Thing is prone would be the only 'properly deployed' mode.
You wouldn't get stability at a window or over a fence because you wouldn't be prone.
But you should be able to deplying mg on windows, which you can't see out of when prone.
Arduras
Posts: 54
Joined: 2015-02-14 01:01

Re: Real Deployable Machine Gun

Post by Arduras »

ComradeHX wrote:But you should be able to deplying mg on windows, which you can't see out of when prone.
Thing is, we can have the same settle position but increase the settle time based on
position. Movement would increase deviation (inluding stance switch, if possible)
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Real Deployable Machine Gun

Post by ComradeHX »

Arduras wrote:Thing is, we can have the same settle position but increase the settle time based on
position. Movement would increase deviation (inluding stance switch, if possible)
I don't think settle time can be reduced based on position.

Only thing stance changes is accuracy(other than huge deviation by going prone) as far as I recall.
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: Real Deployable Machine Gun

Post by KillJoy[Fr] »

Another solution is to dispatch the machine gun on separate kits like the light ar carry the main body of the 50cal, the heavy ar the barrel and rifleman need to drop ammo boxes on it as an "activation" ?
Au dela du possible ...
Arduras
Posts: 54
Joined: 2015-02-14 01:01

Re: Real Deployable Machine Gun

Post by Arduras »

ComradeHX wrote:I don't think settle time can be reduced based on position.

Only thing stance changes is accuracy(other than huge deviation by going prone) as far as I recall.
I suggest messing in BF2 (Single player even) and just going through positions with weapons.
Depending on whether or not you moved recently/which stance you're entering it's different.

Going from Standing to Crouch it takes a bit of time (longer for LMG, which means time is
a variable somewhere) and going from Crouch to Prone takes a moment too especially with
movement penalty deviation. Going from prone->crouch->standing however doesnt' seem
to have a delay, so that might be what you're talking about.
MoulinKiller
Posts: 390
Joined: 2009-12-20 16:01

Re: Real Deployable Machine Gun

Post by MoulinKiller »

lol
Yes pls, i want that huge *** drill-bagger thing.
Can I mount an mg on top of it?

only 700 Rubel /meter? wow. thats cheap.

Awesome suggestion random guy from Panama.
Would be a great addition to PR.
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pedrooo14
Posts: 88
Joined: 2012-04-02 14:57

Re: Real Deployable Machine Gun

Post by pedrooo14 »

MoulinKiller wrote:lol
Yes pls, i want that huge *** drill-bagger thing.
Can I mount an mg on top of it?

only 700 Rubel /meter? wow. thats cheap.

Awesome suggestion random guy from Panama.
Would be a great addition to PR.
Funniest commentary I read in a while haha
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

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Post by KillJoy[Fr] »

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What the fuck ?!
Au dela du possible ...
Stonefly2
Posts: 24
Joined: 2010-12-23 18:49

Re: Real Deployable Machine Gun

Post by Stonefly2 »

I like this idea.
H.Maverick
Posts: 716
Joined: 2010-07-03 12:56

Re: Real Deployable Machine Gun

Post by H.Maverick »

Wonder how much C4 i can put in that hole... better yet, i wonder how many insurgents we can stack up in that hole..... How many fastropes can that thing deploy?
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Real Deployable Machine Gun

Post by Murphy »

3 years in hibernation to post this wonderful addition to the Deployable MG suggestion. This guy is on point!
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Burton
Posts: 791
Joined: 2009-09-24 17:02

Re: Real Deployable Machine Gun

Post by Burton »

Superb suggestion, hopefully it gains some traction
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Real Deployable Machine Gun

Post by UncleSmek »

Looks pretty solid.
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Real Deployable Machine Gun

Post by PlaynCool »

best suggestion ever. MG's need a nerf.
Forgive my bad English... :?
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Real Deployable Machine Gun

Post by Tarantula »

What the hell is going on in this thread?
Ingame name: OfficerJamesPrice

"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
MightyPole
Posts: 15
Joined: 2015-08-06 11:16

Re: Real Deployable Machine Gun

Post by MightyPole »

It's awesome! Hope I'll see it in the game one day.
Cassidy
Posts: 6
Joined: 2015-09-29 21:03

Re: Real Deployable Machine Gun

Post by Cassidy »

Unbelievably good! I damn hope THIS will be implemented once.
Petar97
Posts: 29
Joined: 2014-11-21 12:27

Re: Real Deployable Machine Gun

Post by Petar97 »

The best proposal 8)
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Real Deployable Machine Gun

Post by Murphy »

Ya, about a year ago I thought we would see this eventually...A thread started in 2009....not very promising at this point.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Real Deployable Machine Gun

Post by Mats391 »

Murphy wrote:Ya, about a year ago I thought we would see this eventually...A thread started in 2009....not very promising at this point.
There are just too many downsides making it impractical to use. We considered it of the M1919 in ww2 but will go with handheld weapon again.
Just to list major issues again:
- Unable to shoot out of buildings or cover. Only able to use in open ground.
- No suppression effect for soldier using it.
- Going dead-dead when dying using the weapon.

Not worth it.
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