Implement HD UI

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Arduras
Posts: 54
Joined: 2015-02-14 01:01

Implement HD UI

Post by Arduras »

Battlefield2 High Definition User Interface [WIP] mod - Mod DB
I'd love to see the interface updated for higher than 800x600 res.
PR has done amazing with models and how textures and everything looks, but I'd
love to see the map / chat / etc resized as well.

This mod is simple and is even compatible with vanilla bf2 mp.
I love the clear chat, the better chopper/tank UI (clear text/numbers) and especially
the map (flags, icons, hi-res kit images) It really makes the game feel more modern.

Any possible way we could have this implemented?
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Implement HD UI

Post by Mineral »

Interesting!
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Implement HD UI

Post by SANGUE-RUIM »

yep, looks very nice indeed
SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

Re: Implement HD UI

Post by SIDEKILL3R »

[R-DEV]Mineral wrote:Interesting!
indeed it is very much
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Implement HD UI

Post by fatalsushi83 »

Damn, looks nice. The current maps are a bit blurry for sure.
slippp
Posts: 10
Joined: 2009-10-04 21:35

Re: Implement HD UI

Post by slippp »

I'd really like to see the chat somewhat resized/moved lower. Every server theres always an admin bitching about "allchat" and starts kicking people for typing to other players.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Implement HD UI

Post by Zeno »

slippp wrote:I'd really like to see the chat somewhat resized/moved lower. Every server theres always an admin bitching about "allchat" and starts kicking people for typing to other players.
THIS!

maybe move the chat all the way down to the lower left corner, because it destroy the immersion atm when the whole left side is covered in all-chat spam :roll:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Jagira
Posts: 101
Joined: 2014-06-30 08:05

Re: Implement HD UI

Post by Jagira »

[R-DEV]Mineral wrote:Interesting!
OOOoo, a new four bladed Huey ;)
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: Implement HD UI

Post by MikeDude »

Jagira wrote:OOOoo, a new four bladed Huey ;)
LOL

On topic: Yea, that would be awesome. How much is the actual difference between vanilla/PRhud and this HD one?
You got any screen shots for comparison?
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[3dAC] MikeDude
Loving PR since 0.2.
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Implement HD UI

Post by Raklodder »

The smallest of things does matter!
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Implement HD UI

Post by Cossack »

Please create disable chat option, because most of the time its taking 1/4 of my FullHD screen. Or maybe with this tool it could resized and not be all over the damn place. Its really annoying :(
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Implement HD UI

Post by SANGUE-RUIM »

Cossack wrote:Please create disable chat option, because most of the time its taking 1/4 of my FullHD screen. Or maybe with this tool it could resized and not be all over the damn place. Its really annoying :(
and 99% of the times is filled with useless information, excellent idea
serfma
Posts: 121
Joined: 2010-11-12 01:10

Re: Implement HD UI

Post by serfma »

Any PR devs think it's possible to create a console command to toggle chat or even possibly increasing amount of lines in chat? :)

As for the HD UI, that would be really nice to have.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Implement HD UI

Post by Psyko »

serfma wrote:Any PR devs think it's possible to create a console command to toggle chat or even possibly increasing amount of lines in chat? :)

As for the HD UI, that would be really nice to have.
or to hide the chat box, its annoying asf
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: Implement HD UI

Post by FFG »

Would it be possible to install this in pr ourselves?
Arduras
Posts: 54
Joined: 2015-02-14 01:01

Re: Implement HD UI

Post by Arduras »

There's an option to put colors in chat, I'm sure it wouldn't be too hard to hide irrelevant chat (stuff aside from check fire, spotted, and area attack / team notifications)
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: Implement HD UI

Post by mectus11 »

Would love to see this happen in the next update, I run my game on the highest settings possible and it's a shame the UI is in low quality.

Also, is it not possible to make the HUD elements drag-able? Or even someone could make an out of game program to edit the file that gets the HUD elements locations, would love a whole new level of customization.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Implement HD UI

Post by Mineral »

This isn't going to happen soon I believe. Pretty much the entire PR hud is custom so we would simply have to start from scratch. We have much higher priorities atm. We all want it, but right now not really feasible :)
And draggable isn't possible.

Also, minimaps, icons and other things are already higher quality in PR then they are in BF2. Mostly fonts would be a noticeable difference.
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