What do you want to see in a Realism Mod?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Eglaerinion
Posts: 136
Joined: 2004-07-25 16:00

Post by Eglaerinion »

LC wrote:ello

Sorry if its already been mentioned ( Dont really feel like reading through 35 pages at this particular moment :) ) but i'd like to see some large tank battle maps with relatively flat ground, no helis , planes ect , kind of like dc had in 73 easting (?) and poe had in the map dafur (?). Its something that bf2 lacks atm.
^what he said

After playing bf2 for a while I'm desperately longing for some big open armor vs. armor maps (maybe some close air support in the form of attack helo's). I mean "Aberdeen/El Alamein/Tobruk style" maps. This is something that is definately lacking in bf2, no healthy mix of all types of combat.
Image
waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

I hate the way DICE decided that no map could feature transport helicopters without also having jets. I hardly ever want to fly nomore because of the stupid wankers who think they brought home a flight sim. I mean, how realistic is it that a black hawk would be shot down by an enemy jet? It's crazy!. I could understand if you'd want to give soldiers better RPG's for taking down helicopters, but I would like, for once, to taxi people without having to evade rockets like a madman every 10 seconds.
Image
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

Bumlingfool56 wrote:something i just thought of that i dont no if mentioned or if its all ready in the game, is use of hand signals, like when you get close to enemy but cant see them and talk on your mic then sorta alert the enemy or sumthing that someone is near, almost as if they heard it themselves. this way people would have to use hand signals like they do in real life. dont know if this could be implemented but if it could that would be awsome
i think it has been mentioned somewhere. still an awesome idea though.
Image
3FJ_Werner
Posts: 94
Joined: 2005-06-13 15:55

Post by 3FJ_Werner »

waffenbaum wrote:I hate the way DICE decided that no map could feature transport helicopters without also having jets. I hardly ever want to fly nomore because of the stupid wankers who think they brought home a flight sim. I mean, how realistic is it that a black hawk would be shot down by an enemy jet? It's crazy!. I could understand if you'd want to give soldiers better RPG's for taking down helicopters, but I would like, for once, to taxi people without having to evade rockets like a madman every 10 seconds.
The way it is now is horrible imo, this excessive baseraping with planes and choppers.
I wouldnt mind if it had a respawn time of 10/15 min.
Plague
Posts: 1
Joined: 2005-07-03 07:09

Post by Plague »

Why, Why did DICE have to do this to me. The US M11-87 IS NOT A PUMP ACTION SHOTGUN. They dont even use it anymore. I dont think they ever did. Anyways, the shotgun the US Marine Corps actually use is the Benelli M4. Yes, it is called an M4 and yes, it is semi automatic. I am a duck hunter so I know my shotguns. If know one believes me then go to Benellis web site and check it out for yourself. And if you think the M11-87 is a pump then correct your thoughts by going to Remingtons web site. Do me a favor by being realistic and giving the engineer the M4 semi auto 12 gauge 3'' shell SHOTGUN.
Ven0m43
Posts: 5
Joined: 2004-09-17 05:29

Post by Ven0m43 »

I would love to see more infty based maps. DC did a great job on that, with LostVillage, B. Nites, B. Edge, etc. A map where you dont always have to worry about a tank comping by to blow you up.

I also would like to see a game that isnt only British like DCX or something that isnt only US like DC. I want a mix between the two. In BF2 they have USMC vs MEC or USMC vs China, but no british.

I loved the choppers in DCF, but in BFV and BF2 they are just ****. I like when skill is involved in flying jets and choppers. That way its harder for someone thats new to kill everyone.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

well the british are in already, and chopper handling will be changed so that's two wishes fulfilled already. :wink:
Image
Eglaerinion
Posts: 136
Joined: 2004-07-25 16:00

Post by Eglaerinion »

I think there isn't much wrong with the helo's in bf2, the fact that a gunner is vital to survival and killing armor is so much better than the DC apache where the pilot controls all the missiles and the gunner is just part of the decoration.

The flight model isn't super but the best pilots in DC are still the best pilots in bf2. And let's face it DC had to work with a flight model based on airplanes and not on helicopters.
Image
HarbingerCMT
Posts: 29
Joined: 2005-04-29 18:04

Post by HarbingerCMT »

Regarding choppers in particular and vehicles in general, I'd like to see more variety. Most MidEast countries have a mix of old Russian, and Chinese coppies when it comes to vehicles. Lets see some Mi-8's, 28's, etc.
Image
waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

Actually, I know that SOME modern battles have taken place with middle eastern soldiers using antique russian WWII tanks! Imagine a T-34 strolling into town :shock:
Image
HarbingerCMT
Posts: 29
Joined: 2005-04-29 18:04

Post by HarbingerCMT »

waffenbaum wrote:Actually, I know that SOME modern battles have taken place with middle eastern soldiers using antique russian WWII tanks! Imagine a T-34 strolling into town :shock:
Haha, that's awesome. Then it's settled - PR will not be complete without the inclusion of at least one T-34 :)
Image
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

aaah, it´s bf1942 all over again. :o :lol: :lol:
Image
Michael M.
Posts: 23
Joined: 2005-07-09 05:56

Post by Michael M. »

Napalm. I think planes should drop napalm. Or should they?

(I don't know much about this stuff, so correct me if I'm wrong)
Image
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

well, if it is, theres probably something twice as destructive... how about that MOAB bomb we have?

goes along with the good ole cold war arms limitation treaties, sure we got rid of a whole bunch of missiles, but we kept missiles that could go just as far twice as fast and drop x amount more onto the enemy
Image
Bumlingfool56
Posts: 87
Joined: 2004-08-18 18:46

Post by Bumlingfool56 »

im pretty sure it was banned by the united nations but the united states never signed the agreement but said it had destroyed its napalm bomb arsenal. not fully sure though [my dad watches to much history channel :D ]
Image
DuckCommander
Posts: 63
Joined: 2005-07-09 16:43

Post by DuckCommander »

MOAB.

:twisted:
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

like i said, you do the good thing and get rid of those old brutal weapons, and replace it with something twice as destructive.
Image
Brentos
Posts: 97
Joined: 2005-07-10 08:18

Post by Brentos »

Hmm... what I'd like in a realism mod...

1. Specific classes for pilot or tank crew
2. Wobbly aiming (aiming isn't perfectly straight)
3. Terribly realistic damage
4. Terribly realistic physics for vehicles
5. If you're injured, you will slow down
6. Timed rounds of 10 minutes
7. More urban combat and a variety of objects to take cover with
8. Additional vehicles, such as the Little Bird, A-10 Thunderbolt II, M2 Bradley
9. U.S. Army
10. Aiming from hip is very inaccurate, but at close quarters it'll get the job done (unlike Red Orchestra)
DuckCommander
Posts: 63
Joined: 2005-07-09 16:43

Post by DuckCommander »

I dont wanna slow down if Im injured. That'll just turn people off.
Post Reply

Return to “PR:BF2 Suggestions”