PR 1.3 Patch Preview - Official Video

Project Reality announcements and development highlights.
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Salaheddine
Posts: 7
Joined: 2011-12-19 02:15

Re: PR 1.3 Patch Preview - Official Video

Post by Salaheddine »

Very good

Syrian Arab Army available in this version?
Raphavenger
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Joined: 2014-04-05 19:11

Re: PR 1.3 Patch Preview - Official Video

Post by Raphavenger »

Awesome update - thanks to the devs and Cons!

HE-Frag rounds for the win!
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Project Reality 1.3 - Official Patch Preview

Post by Spook »

Roque_THE_GAMER wrote:nice, finally the T72 will be enjoyable to drive :P .

talking about the smoke, the tanks ATMG smoke will be reduced?
Yep that was fixed too.
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Sandepp
Posts: 27
Joined: 2014-05-25 05:59

Re: PR 1.3 Patch Preview - Official Video

Post by Sandepp »

Will there be a limit to the number of roadblocks that can be put ? or can the insurgents just spam them all around the map and make it impossible to move around in a vehicle ?
Nate.
Forum Moderator
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Joined: 2012-07-09 20:44

Re: PR 1.3 Patch Preview - Official Video

Post by Nate. »

There is a limit.
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crokojot
Posts: 122
Joined: 2008-01-05 00:10

Re: PR 1.3 Patch Preview - Official Video

Post by crokojot »

Nate. wrote:There is a limit.
There was no limit in Napoli
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Project Reality 1.3 - Official Patch Preview

Post by Roque_THE_GAMER »

Spook wrote:Yep that was fixed too.
cheers! :D
[align=center]Sorry i cant into English...
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Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: PR 1.3 Patch Preview - Official Video

Post by Jolly »

Darn, what i missed.
Jolly, you such a retard.
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: PR 1.3 Patch Preview - Official Video

Post by fatalsushi83 »

The roadblocks look brilliant. I like the one that consists of a mound of dirt with a car on top. And the AKM is finally here!

I remember there was also talk of increasing the SPG turn rate but was that suggestion approved?
mries
Posts: 475
Joined: 2013-06-30 16:16

Re: PR 1.3 Patch Preview - Official Video

Post by mries »

crokojot wrote:There was no limit in Napoli
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zloyrash
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Joined: 2009-11-08 10:25

Re: PR 1.3 Patch Preview - Official Video

Post by zloyrash »

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cribbaaa
Posts: 107
Joined: 2013-08-08 08:43

Re: PR 1.3 Patch Preview - Official Video

Post by cribbaaa »

[R-DEV]K4on wrote: PS: Project Reality Standalone for 1.3 confirmed!
This only relates to the cd-key check and binaries right? I assume we still need vBF2 art/sound assets?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR 1.3 Patch Preview - Official Video

Post by AfterDune »

The vBF2 stuff (that we actually use) is already made part of PR. Been like that since v1.0 or so.
So all in all you don't need to have vBF2 anymore.
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR 1.3 Patch Preview - Official Video

Post by SANGUE-RUIM »

question: you guys will have also a full download torrent, v1.3, right? :)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR 1.3 Patch Preview - Official Video

Post by Rhino »

fatalsushi83 wrote:The roadblocks look brilliant. I like the one that consists of a mound of dirt with a car on top.
Cheers, and there is in fact two (of the five) road blocks with cars on top ;)
fatalsushi83 wrote:I remember there was also talk of increasing the SPG turn rate but was that suggestion approved?
As per here: https://www.realitymod.com/forum/f255-i ... ost2000564

It was actually about adding a second seat that would do the turning, but at a much faster rate than currently :)

Its something I hope to look into at some point but it isn't in v1.3
___SANGUE-RUIM___ wrote:question: you guys will have also a full download torrent, v1.3, right? :)
There will be a full download for sure.
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[KSK]Eichhoernsche
Posts: 16
Joined: 2013-05-31 17:27

Re: PR 1.3 Patch Preview - Official Video

Post by [KSK]Eichhoernsche »

Well done - guys. I only got 2 concerns:
1. I don't know how greedy EA lawyers are - Have you doublechecked with EA whether they are ok if you distribute parts of their IP? I don't want to see PR going down because of some fuckin lawyer.

2. I'm a bit concerned about the amount of those insurgency road blocks. This might lead to setting up a tower defence game in front of the cache - or building a road block at the enntrance of a cave with infantry behind which constantly reshovels that shit. At least therefore it would be great if a C4 completely destroys the roadblock (and a foxhole btw as well). I've seen this being abused various times.
kev-killed-ya
Posts: 22
Joined: 2008-12-12 14:50

Re: PR 1.3 Patch Preview - Official Video

Post by kev-killed-ya »

Nice work fellas on the updated features for the 1.3 patch. One question regarding the not needing to install bf2, will we need to enter the bf2 product key code into pr download to be able to play??
DonDOOM
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Joined: 2007-02-10 11:42

Re: PR 1.3 Patch Preview - Official Video

Post by DonDOOM »

kev-killed-ya wrote: will we need to enter the bf2 product key code into pr download to be able to play??
Nope :)
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kev-killed-ya
Posts: 22
Joined: 2008-12-12 14:50

Re: PR 1.3 Patch Preview - Official Video

Post by kev-killed-ya »

DonDOOM wrote:Nope :)
nice :-D :-D :-D
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Mineral
Retired PR Developer
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Location: Belgium

Re: PR 1.3 Patch Preview - Official Video

Post by Mineral »

In time will provide a full highlight/news post about the new 'standalone' mechanics and how it will work for everyone in different situations hopefully before release.
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