PR 1.3 Patch Preview - Official Video
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Salaheddine
- Posts: 7
- Joined: 2011-12-19 02:15
Re: PR 1.3 Patch Preview - Official Video
Very good
Syrian Arab Army available in this version?
Syrian Arab Army available in this version?
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Raphavenger
- Posts: 637
- Joined: 2014-04-05 19:11
Re: PR 1.3 Patch Preview - Official Video
Awesome update - thanks to the devs and Cons!
HE-Frag rounds for the win!
HE-Frag rounds for the win!
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Spook
- Posts: 2458
- Joined: 2011-07-12 14:08
Re: Project Reality 1.3 - Official Patch Preview
Yep that was fixed too.Roque_THE_GAMER wrote:nice, finally the T72 will be enjoyable to drive.
talking about the smoke, the tanks ATMG smoke will be reduced?
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Sandepp
- Posts: 27
- Joined: 2014-05-25 05:59
Re: PR 1.3 Patch Preview - Official Video
Will there be a limit to the number of roadblocks that can be put ? or can the insurgents just spam them all around the map and make it impossible to move around in a vehicle ?
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Nate.
- Forum Moderator
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crokojot
- Posts: 122
- Joined: 2008-01-05 00:10
Re: PR 1.3 Patch Preview - Official Video
There was no limit in NapoliNate. wrote:There is a limit.
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Project Reality 1.3 - Official Patch Preview
cheers!Spook wrote:Yep that was fixed too.
[align=center]Sorry i cant into English...
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Jolly
- Posts: 1542
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fatalsushi83
- Posts: 551
- Joined: 2013-12-03 07:49
Re: PR 1.3 Patch Preview - Official Video
The roadblocks look brilliant. I like the one that consists of a mound of dirt with a car on top. And the AKM is finally here!
I remember there was also talk of increasing the SPG turn rate but was that suggestion approved?
I remember there was also talk of increasing the SPG turn rate but was that suggestion approved?
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mries
- Posts: 475
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cribbaaa
- Posts: 107
- Joined: 2013-08-08 08:43
Re: PR 1.3 Patch Preview - Official Video
This only relates to the cd-key check and binaries right? I assume we still need vBF2 art/sound assets?[R-DEV]K4on wrote: PS: Project Reality Standalone for 1.3 confirmed!
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: PR 1.3 Patch Preview - Official Video
The vBF2 stuff (that we actually use) is already made part of PR. Been like that since v1.0 or so.
So all in all you don't need to have vBF2 anymore.
So all in all you don't need to have vBF2 anymore.

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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: PR 1.3 Patch Preview - Official Video
question: you guys will have also a full download torrent, v1.3, right? 
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: PR 1.3 Patch Preview - Official Video
Cheers, and there is in fact two (of the five) road blocks with cars on topfatalsushi83 wrote:The roadblocks look brilliant. I like the one that consists of a mound of dirt with a car on top.
As per here: https://www.realitymod.com/forum/f255-i ... ost2000564fatalsushi83 wrote:I remember there was also talk of increasing the SPG turn rate but was that suggestion approved?
It was actually about adding a second seat that would do the turning, but at a much faster rate than currently
Its something I hope to look into at some point but it isn't in v1.3
There will be a full download for sure.___SANGUE-RUIM___ wrote:question: you guys will have also a full download torrent, v1.3, right?![]()
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[KSK]Eichhoernsche
- Posts: 16
- Joined: 2013-05-31 17:27
Re: PR 1.3 Patch Preview - Official Video
Well done - guys. I only got 2 concerns:
1. I don't know how greedy EA lawyers are - Have you doublechecked with EA whether they are ok if you distribute parts of their IP? I don't want to see PR going down because of some fuckin lawyer.
2. I'm a bit concerned about the amount of those insurgency road blocks. This might lead to setting up a tower defence game in front of the cache - or building a road block at the enntrance of a cave with infantry behind which constantly reshovels that shit. At least therefore it would be great if a C4 completely destroys the roadblock (and a foxhole btw as well). I've seen this being abused various times.
1. I don't know how greedy EA lawyers are - Have you doublechecked with EA whether they are ok if you distribute parts of their IP? I don't want to see PR going down because of some fuckin lawyer.
2. I'm a bit concerned about the amount of those insurgency road blocks. This might lead to setting up a tower defence game in front of the cache - or building a road block at the enntrance of a cave with infantry behind which constantly reshovels that shit. At least therefore it would be great if a C4 completely destroys the roadblock (and a foxhole btw as well). I've seen this being abused various times.
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kev-killed-ya
- Posts: 22
- Joined: 2008-12-12 14:50
Re: PR 1.3 Patch Preview - Official Video
Nice work fellas on the updated features for the 1.3 patch. One question regarding the not needing to install bf2, will we need to enter the bf2 product key code into pr download to be able to play??
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DonDOOM
- Posts: 819
- Joined: 2007-02-10 11:42
Re: PR 1.3 Patch Preview - Official Video
Nopekev-killed-ya wrote: will we need to enter the bf2 product key code into pr download to be able to play??
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kev-killed-ya
- Posts: 22
- Joined: 2008-12-12 14:50
Re: PR 1.3 Patch Preview - Official Video
niceDonDOOM wrote:Nope![]()
- Mineral
- Retired PR Developer
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- Location: Belgium
Re: PR 1.3 Patch Preview - Official Video
In time will provide a full highlight/news post about the new 'standalone' mechanics and how it will work for everyone in different situations hopefully before release.











