explosion effects and radius of the big red

General discussion of the Project Reality: BF2 modification.
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Tackleberry86
Posts: 102
Joined: 2015-02-12 03:52

explosion effects and radius of the big red

Post by Tackleberry86 »

Hey fellas,

Is it just me or did they change the explosion effects of the big reds. I mean, I can remember back in the days there was a huge black cloud emerging from the ground, now a days it's just a tiny one.

2nd...

Big red's blast radius, did they change it as well? Survived an explosion within 40 meter today. If so, why did they do it?

Cheers
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: explosion effects and radius of the big red

Post by fatalsushi83 »

Nice playing with you on Khami a few days ago.

I know that lowering your effects in the graphics settings will make the explosion look much smaller. The explosion should still be huge even though the visual effects were changed significantly with the release of 1.0.

The blast radius still seems to be quite big. Nearly my entire squad went down on the mosque roof on Fallujah when a bomb truck exploded below. It killed us right through the walls and ceilling but I don't know the exact blast radius and whether its been changed. Where's Psyrus when you need him to answer these kind of questions?
Tackleberry86
Posts: 102
Joined: 2015-02-12 03:52

Re: explosion effects and radius of the big red

Post by Tackleberry86 »

Cheers mate,

It was hell of a fight, still living in Japan? xD

My graphics settings are at maximum, i think it has something to do with the 1.0 overall visual changes which you spoke of.


P.S.: Vote for a 24/7 Muttrah City server !!! :)
gwa1hir
Posts: 227
Joined: 2015-04-17 20:12

Re: explosion effects and radius of the big red

Post by gwa1hir »

Tackleberry86 wrote: P.S.: Vote for a 24/7 Muttrah City server !!! :)
you are the devil or hitler or both! :D
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
Tackleberry86
Posts: 102
Joined: 2015-02-12 03:52

Re: explosion effects and radius of the big red

Post by Tackleberry86 »

Hahah I assume you don't like Muttrah, that's a shame mate =)
Tackleberry86
Posts: 102
Joined: 2015-02-12 03:52

Re: explosion effects and radius of the big red

Post by Tackleberry86 »

I would vote for a muttrah city,al barsha, sbeneh outskirts map circle

I really do like heavy assets, as soon as they are ingame, it's more -"be aware "styleish xd
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: explosion effects and radius of the big red

Post by KillJoy[Fr] »

Bring back 24/7 Kokan.
Au dela du possible ...
mries
Posts: 475
Joined: 2013-06-30 16:16

Re: explosion effects and radius of the big red

Post by mries »

I really don't understand why you want a 24/7 server, all maps are fun, some more than the other but if you only keep playing one map, damn that makes it boring so fast and underrates the other maps who won't get played anymore.
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Tackleberry86
Posts: 102
Joined: 2015-02-12 03:52

Re: explosion effects and radius of the big red

Post by Tackleberry86 »

Perhaps you are right, mries.

Of course, there are plenty of awesome Maps but for me personal Muttrah beats all of them. Except Asad Khal maybe haha
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Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: explosion effects and radius of the big red

Post by Ason »

Speaking of explosions; is the same explosion effect used for everything from mortars to CAS?
Imo mortars should have smaller visual effects with more light dust and not the big black pillar...
(Does someone know the size and name of the mortars in PR?)
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: explosion effects and radius of the big red

Post by Mineral »

Many fire and smoke and other effects are shared for optimization purposes. This mostly relates to the textures these effects use. Many explosions might share these but still vary in size and detail.
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