Vadso City AAS STD

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Holzy
Posts: 31
Joined: 2012-03-24 03:19

Vadso City AAS STD

Post by Holzy »

Was playing Vadso City AAS STD last night and noticed the West City flag was capped almost instantly, so I checked the Gameplay Objects text to see if anything was missing and it was.

Current Text
rem [ControlPointTemplate: cpname_vadso_city_aas64_west_city_2]
ObjectTemplate.create ControlPoint cpname_vadso_city_aas64_west_city_2
ObjectTemplate.activeSafe ControlPoint cpname_vadso_city_aas64_west_city_2
ObjectTemplate.modifiedByUser "Kim"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_vadso_city_aas64_west_city_2
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 10
ObjectTemplate.areaValueTeam1 15
ObjectTemplate.areaValueTeam2 15
ObjectTemplate.minNrToTakeControl 2
ObjectTemplate.supplyGroupId 502
ObjectTemplate.hoistMinMax 0.2/0.9

Its missing
"ObjectTemplate.timeToGetControl 120
ObjectTemplate.timeToLoseControl 120"

Edit: Sorry for posting in this in the wrong section, can I have it moved to "PR:BF2 Bugs"
Last edited by Holzy on 2014-02-07 04:51, edited 1 time in total.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Vadso City AAS STD

Post by Mineral »

Thanks, I reported it on our internal bugtracker!
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Holzy
Posts: 31
Joined: 2012-03-24 03:19

Re: Vadso City AAS STD

Post by Holzy »

Has this bug been fixed for V1.3?
I don't see it in the change log.

Note that its for "cpname_vadso_city_aas64_west_city_2"
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Vadso City AAS STD

Post by camo »

Yes i believe it has been fixed.
Image
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