Was playing Vadso City AAS STD last night and noticed the West City flag was capped almost instantly, so I checked the Gameplay Objects text to see if anything was missing and it was.
Current Text
rem [ControlPointTemplate: cpname_vadso_city_aas64_west_city_2]
ObjectTemplate.create ControlPoint cpname_vadso_city_aas64_west_city_2
ObjectTemplate.activeSafe ControlPoint cpname_vadso_city_aas64_west_city_2
ObjectTemplate.modifiedByUser "Kim"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_vadso_city_aas64_west_city_2
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 10
ObjectTemplate.areaValueTeam1 15
ObjectTemplate.areaValueTeam2 15
ObjectTemplate.minNrToTakeControl 2
ObjectTemplate.supplyGroupId 502
ObjectTemplate.hoistMinMax 0.2/0.9
Its missing
"ObjectTemplate.timeToGetControl 120
ObjectTemplate.timeToLoseControl 120"
Edit: Sorry for posting in this in the wrong section, can I have it moved to "PR:BF2 Bugs"
Vadso City AAS STD
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Holzy
- Posts: 31
- Joined: 2012-03-24 03:19
Vadso City AAS STD
Last edited by Holzy on 2014-02-07 04:51, edited 1 time in total.
- Mineral
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Holzy
- Posts: 31
- Joined: 2012-03-24 03:19
Re: Vadso City AAS STD
Has this bug been fixed for V1.3?
I don't see it in the change log.
Note that its for "cpname_vadso_city_aas64_west_city_2"
I don't see it in the change log.
Note that its for "cpname_vadso_city_aas64_west_city_2"
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camo
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