[Map] Musa Qala (2km) [WIP]

Maps created by PR community members.
Post Reply
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Another Minimap Update:

Image

I am no longer painting the fields because I will repaint the whole map soon.
Added Taliban HQ.
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Musa Qala (2km) [WIP]

Post by Arc_Shielder »

It's looking good. Keep it up! ;)
Image
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Map] Musa Qala (2km) [WIP]

Post by H.sta »

I am really liking this map :D
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Thank you. :)

I generated a new Minimap before repainting the terrain to compare them after.
Image
Last edited by Max_ on 2015-05-24 20:33, edited 1 time in total.
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
User avatar
Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: [Map] Musa Qala (2km) [WIP]

Post by Ason »

Wow! Great job man, can't wait to see it ingame :)
User avatar
Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: [Map] Musa Qala (2km) [WIP]

Post by Mr.VdHeide »

Great job!

It looks really nice.





Dj.
Image
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

After repaint:
Image
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: [Map] Musa Qala (2km) [WIP]

Post by Raklodder »

Do you think this map might be included in v1.4?
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Maybe. :? :
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: [Map] Musa Qala (2km) [WIP]

Post by Pronck »

Please make sure it is up to Dev standards! I believe they said somewhere they need to know certain things if they want to put it into the release.
We are staying up!
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map] Musa Qala (2km) [WIP]

Post by Mineral »

Could do with more screenshots, some statistics on OG,statics,... I can also suggest some more POI. Caves on the west side of the hills. I would also expect a more greener area near the river cause of the irrigation? I would make it more interesting there. At least on the East side of it. The west side should be combat zone anyway.

Keep it up!
Image
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

More green area was planned near the rivers, also in the forested area.

I've just added the cave on the hills.

The combat zone around West/South part of the river is planned too, also around the road that goes out to BlueFor Main base.

My biggest problem right now is UG looking like **** (looks really low detailed in-game).
And bad performance, because of the fields, haven't done fields.con yet and didn't make them as one statics.
Also about making the fields as one statics, I'm scared about merging them into one will still cause performance issue, I don't know if I could do a 2 or 3 Part statics would be better than only one?

Once I get the green area and more bumps into the terrain done, I'll get some in-game screenshots.
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Musa Qala (2km) [WIP]

Post by Arc_Shielder »

I'm curious about the east area of the map where the hills are located. Will it be climbable if you're heading from the northern fields? Or you have to go along the ridge to the south and then turn east, just north of where the blufor compound is located?
Last edited by Arc_Shielder on 2015-05-26 22:51, edited 6 times in total.
Image
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Yes they are climbable, I still need to smooth it a little bit to make it more accessible

Image
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Musa Qala (2km) [WIP]

Post by Amok@ndy »

is your rock texture layer using PlaneMap 1 ?
Image
User avatar
Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: [Map] Musa Qala (2km) [WIP]

Post by Ason »

I'm sure you know already but my advice to make it more green but still keeping the "desert feeling" around the river is to use grass texture/color with a brush strenght of 50-60 and just briefly paint ontop of the current desert textures, then gradually decrease stenght of the brush as you get further away from the river. I made this grass/dirt mix in the village on bamyan and I think it looks pretty good.

Imo the whole map should be playable. Being able to use the west side only increases the strategic options for the players. Since the taliban base is close to it I think it's especially important since it's seems like a good route for the taliban to flank around to the city.
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

[R-DEV]Amok@ndy wrote:is your rock texture layer using PlaneMap 1 ?
Yes, it looks weird from the editor.

Image

Image
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Musa Qala (2km) [WIP]

Post by Zeno »

I would increase the tiling of your detailtextures as they look veery low-res atm :)
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Added a few green area, not done yet.
added UG.
Image
Image
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
James2464
Posts: 1035
Joined: 2011-07-18 02:26

Re: [Map] Musa Qala (2km) [WIP]

Post by James2464 »

Looking really nice! Keep it up!


Image
Post Reply

Return to “Community Maps”