[Map] Izvarine (2km) [WIP]

Maps created by PR community members.
KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

[Map] Izvarine (2km) [WIP]

Post by KSVM_UA_ »

Name: Izvarine
Location: Inspired from a Ukrainian-Russian bordertown Izvarine.
Size: (2km)
Factions : UAF (Germany as placeholder) vs RU\Militia
Game Play Type : Focused on Infantry\light-medium vehicles.
Minimap:
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Screenshots:
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Statics: 400+, OG:9500+
Last edited by KSVM_UA_ on 2015-09-26 07:16, edited 13 times in total.
"also known as shittiest PR-team signature pic wearer"
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Izvarine (2km) [WIP]

Post by Amok@ndy »

you need to generate lowdetailmaps, also your tiling of the detailtextures is quite big try setting it to 32 or 64
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KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Map] Izvarine (2km) [WIP]

Post by KSVM_UA_ »

Update:
-Fully workable AAS Std layer
-OG upgrade
-Terrain changes
-New statics
"also known as shittiest PR-team signature pic wearer"
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Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Post by Microwaife »

Pics or didnt happen!

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KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Map] Izvarine (2km) [WIP]

Post by KSVM_UA_ »

I choose pics.
Updated OP with some fresh screenshots.
Bump.
Last edited by KSVM_UA_ on 2015-08-03 17:45, edited 1 time in total.
"also known as shittiest PR-team signature pic wearer"
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KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Map] Izvarine (2km) [WIP]

Post by KSVM_UA_ »

Bump.
*New screens! Hooray!*
"also known as shittiest PR-team signature pic wearer"
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Izvarine (2km) [WIP]

Post by Amok@ndy »

why is there so much grey texture on the minimap ? you expect there to be a mountain or sth else but there is just grass. if its supposed to be dry grass i would use a more brown/yellow color.
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KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Map] Izvarine (2km) [WIP]

Post by KSVM_UA_ »

Its just the way textures looks in editor. They are completely different ingame.
"also known as shittiest PR-team signature pic wearer"
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Post by matty1053 »

This map looks awesome. Glad your focusing on Infantry a bit more rather than heavy assets.

From the way it looks now... I'd give it a 8.5/10

Keep up the great work!!

Sent from my SCH-I545 using Tapatalk
DETROIT TIGERS
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HaramKebab
Posts: 13
Joined: 2015-06-01 05:58

Re: [Map] Izvarine (2km) [WIP]

Post by HaramKebab »

low detail maps are unrealistic (in the Bf2 engine).
Don't waste time on those. they should be as unnoticable as possible :!:
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Izvarine (2km) [WIP]

Post by Zeno »

KSVM_UA_ wrote:Name: Izvarine
Location: Inspired from a Ukrainian-Russian bordertown Izvarine.
Size: (2km)
Factions : UAF (Germany as placeholder) vs RU\Militia
Game Play Type : Focused on Infantry\light-medium vehicles.
Minimap:
Image
Screenshots:
Image
Image
Image
Image
Image
Image
Image

Statics: 400+, OG:9500+
This looks very authentic, you are doing great progress compared to your first screenshots! keep it up!
HaramKebab wrote:low detail maps are unrealistic (in the Bf2 engine).
Don't waste time on those. they should be as unnoticable as possible :!:
what are you even talking about?
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Map] Izvarine (2km) [WIP]

Post by KSVM_UA_ »

Just going to leave it here.
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"also known as shittiest PR-team signature pic wearer"
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User avatar
Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: [Map] Izvarine (2km) [WIP]

Post by Ason »

Nice, looking better and better! I like the open areas and the treelines in the distance. Perhaps you can add more of the big bushes at the edges of the woods.

Also, imo you should paint the ground green or brown or something, looks almost like snow atm.

Keep it up!
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Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

Those screenshots throw off a WW2 vibe for whatever reason to me. Interesting.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Map] Izvarine (2km) [WIP]

Post by AfterDune »

Steeps wrote:Those screenshots throw off a WW2 vibe for whatever reason to me. Interesting.
That's exactly what I thought :p
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: [Map] Izvarine (2km) [WIP]

Post by Jacksonez__ »

Can you replace the ZPU-4 with Zis-3 cannon? I am pretty sure if you fire thatZPU-4 , the two lower barrels will hit the barricade thing and you take damage. Looks like anti-tank fence/blocks anyways, ZPU-4 (AA cannon) just doesn't make any sense there.
KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Map] Izvarine (2km) [WIP]

Post by KSVM_UA_ »

1) It doesnt. Shoots OK in all directions.
2) Out-of-date. If there was smth like 100mm MT-12 Rapira AT guns,sure. But ZiS-3 is too old.
"also known as shittiest PR-team signature pic wearer"
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Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: [Map] Izvarine (2km) [WIP]

Post by Nate. »

[R-DEV]AfterDune wrote:That's exactly what I thought :p
PR:Normandy just turned PR:Eastern Front.


Looking good KSVM, keep it up!
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B2P1
Posts: 215
Joined: 2014-07-31 20:53

Re: [Map] Izvarine (2km) [WIP]

Post by B2P1 »

Looks awesome. That greyish colortexture might need some tweaking though.
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: [Map] Izvarine (2km) [WIP]

Post by Souls Of Mischief »

DO WANT!
[img]http://imageshack.us/a/img585/3971/r0mg.jpg[/img]
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