Name: Izvarine
Location: Inspired from a Ukrainian-Russian bordertown Izvarine.
Size: (2km)
Factions : UAF (Germany as placeholder) vs RU\Militia
Game Play Type : Focused on Infantry\light-medium vehicles.
Minimap:
Screenshots:
Statics: 400+, OG:9500+
Last edited by KSVM_UA_ on 2015-09-26 07:16, edited 13 times in total.
"also known as shittiest PR-team signature pic wearer"
why is there so much grey texture on the minimap ? you expect there to be a mountain or sth else but there is just grass. if its supposed to be dry grass i would use a more brown/yellow color.
KSVM_UA_ wrote:Name: Izvarine
Location: Inspired from a Ukrainian-Russian bordertown Izvarine.
Size: (2km)
Factions : UAF (Germany as placeholder) vs RU\Militia
Game Play Type : Focused on Infantry\light-medium vehicles.
Minimap:
Screenshots:
Statics: 400+, OG:9500+
This looks very authentic, you are doing great progress compared to your first screenshots! keep it up!
HaramKebab wrote:low detail maps are unrealistic (in the Bf2 engine).
Don't waste time on those. they should be as unnoticable as possible
what are you even talking about?
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Nice, looking better and better! I like the open areas and the treelines in the distance. Perhaps you can add more of the big bushes at the edges of the woods.
Also, imo you should paint the ground green or brown or something, looks almost like snow atm.
Can you replace the ZPU-4 with Zis-3 cannon? I am pretty sure if you fire thatZPU-4 , the two lower barrels will hit the barricade thing and you take damage. Looks like anti-tank fence/blocks anyways, ZPU-4 (AA cannon) just doesn't make any sense there.