There is a balance between risk and reward.mat552 wrote:Risk and reward interplay require a balance between risk and reward. Recent changes have tipped the scales in favor of risk by a pretty hefty margin. You can't trumpet a risk/reward relationship if the only risk is to the target.
If you're going to shout at me in all caps about what I don't realize, at least keep in mind what you're projecting. Reading your posts here is where I got the impression that you think all pilots are gibbering morons for whom "AA" means "Land Here", cackling about their immunity to all incoming fire in 1.2. (Anecdotes in particular)
It was a mistake to buff AA and nerf aviation in the same patch.
The risk is that you could be shot down if you flew close to AA; the reward is that friendlies can deploy troops/supplies must faster and sometimes comparatively safer(because you can fly over obstacles instead of drive around) than if they were to drive trucks.
Shout? No, it's a highlight on what you don't realize. You go far on a little impression. If you think my posts paint every pilot as gibbering morons, then it's working as intended: those of lesser skill in working with other squads would think they were called morons.
AA needed a buff and aircraft needed a nerf; choppers now require teamwork between squads to stay safe/effective instead of only requiring pilot skill. At least AA damage wasn't buffed.



