what format to save terrain textures ?

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sgtsev3n
Posts: 187
Joined: 2014-12-15 23:18

what format to save terrain textures ?

Post by sgtsev3n »

hello,

i am currently replacing the terrain textures with newer and high quality once, but i am not sure which format i have to save them. the textures are located in common_client/terrain/textures/detail

i have read this theard: https://www.realitymod.com/forum/f189-m ... ained.html

but no words about terrain textures

anyone can tell me which DDS format i should use ?
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Re: what format to save terrain textures ?

Post by Mineral »

Kinda depends. Most are definitely DXT1(what they should be). But we also have some DXT5 for example our wet puddle textures.

If you use WTV you can open dds files with it and see in the bottom what DXT version it is, what mipmaps they have etc. Very handy :)

Windows Texture Viewer | NVIDIA
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Amok@ndy
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Joined: 2008-11-27 22:13

Re: what format to save terrain textures ?

Post by Amok@ndy »

save them as 32bit-A8R8G8B8 .dds without MipMaps and place them in /your_level/Editor/Colormaps/

then open up your Editor make a slight change to the colormap and save so the new textures get compiled to /your_level/Colormaps/
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Mineral
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Location: Belgium

Re: what format to save terrain textures ?

Post by Mineral »

He wants to alter detail maps though...

But what amok says is true, that's the method to alter color-maps, which will probably increase the quality more then detail maps will really, then again those are limited by their size so I doubt it will be super noticeable.
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sgtsev3n
Posts: 187
Joined: 2014-12-15 23:18

Re: what format to save terrain textures ?

Post by sgtsev3n »

thank you guys, helped me alot !
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Post by Amok@ndy »

Oh completely misread. I think detail textures are saved in dxt1 or dxt3 only the envmap texture has an alpha map and is saved in dxt5
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