Blank ingamemap.dds

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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Blank ingamemap.dds

Post by X-Alt »

I'm attempting to port Gulf of Oman to 1.3, and I've run across a slight problem. The minimap is displayed as all black and won't appear at all. Are BF2 minimaps compatible with 0.95+ PR, or will they have to be converted, and if so, I can't find the procedure on how to do it.
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Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: Blank ingamemap.dds

Post by Ason »

Don't know if they are compatible or not, but it should be saved as dds DXT1, 1024x1024(or 2048x204 8) with no mipmaps.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Blank ingamemap.dds

Post by X-Alt »

Ason wrote:Don't know if they are compatible or not, but it should be saved as dds DXT1, 1024x1024(or 2048x204 8) with no mipmaps.
Alright, that's likely it. Thanks!
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Blank ingamemap.dds

Post by X-Alt »

Gah, still no sucess. The minimap is blanked out, saved as DXT1 and 1024x1024 compared to the original 512x512, no mipmaps generated.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: Blank ingamemap.dds

Post by Amok@ndy »

minimaps are the same like in VanillaBf2. Its probably up to your GPO.con

check combat areas, 1 flag for each team, 1 spawnpoint for each team and a proper init.con
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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Blank ingamemap.dds

Post by X-Alt »

[R-DEV]Amok@ndy wrote:minimaps are the same like in VanillaBf2. Its probably up to your GPO.con

check combat areas, 1 flag for each team, 1 spawnpoint for each team and a proper init.con
Yeah, it was the CombatArea, thanks!
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